So i wanna fix that "bug" in Map 23: Ascending to the Stars from Hell Revealed where these four arachnatrons in the opening room often cannot properly teleport into the room because the associated linedevs are W1 only. That often results in one or two getting stuck inside their starting room, and, consequently, you can't reliably get 100% kills in this map without using idclip. I thought i could just open the map in an editor like Slade and change the line special for the four linedevs in question to WR, and voila. But apparently it doesn't work that easlily. The edited map plays fine in GZDoom but refuses to load in DSDA.
I get the error message: P_LoadSubsectors: No subsectors in level. And then the game crashes.
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Gregor
So i wanna fix that "bug" in Map 23: Ascending to the Stars from Hell Revealed where these four arachnatrons in the opening room often cannot properly teleport into the room because the associated linedevs are W1 only. That often results in one or two getting stuck inside their starting room, and, consequently, you can't reliably get 100% kills in this map without using idclip. I thought i could just open the map in an editor like Slade and change the line special for the four linedevs in question to WR, and voila. But apparently it doesn't work that easlily. The edited map plays fine in GZDoom but refuses to load in DSDA.
I get the error message: P_LoadSubsectors: No subsectors in level. And then the game crashes.
What does that mean? What am i doing wrong??
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