unraveler Posted May 7, 2022 - Secrets that become unreachable after a certain point; whenever it's because of no backtrack options (Please stop doing this shit too), or other gimmicks such as secrets open for a limited time before been close forever: Even as a gimmick, I never found myself enjoyed searching for hidden micro-button that might open it, to eventually give up and check on doomwiki, to discover that it's one of those time-limited secrets (And I'm sorry, I'm not gonna play the entire map just for that! idclip it is then). - Also again: Slow and long elevators, because they keep appearing over and over again even in modern wads, despite almost 30 years of Doom! 1 Quote Share this post Link to post
Mr. Cowboy Zombie Posted May 7, 2022 For me are Terry wads... burn 'em on hell 0 Quote Share this post Link to post
TheLippyServer Posted May 7, 2022 Besides the obvious stuff, like a map just being broken or incompletable, softlocks, etc... and the stuff outside of the actual design (not crediting people properly), this stuff is pretty subjective. The only thing that I personally consider a "sin" in design is friction effects. Leave my movespeed alone. I have never once seen a single example of increasing (or decreasing) friction that isn't completely obnoxious and unnecessary. 0 Quote Share this post Link to post
Firedust Posted May 8, 2022 Copy pasting or making symmetrical rooms, thus making the player to do the exact same shit over and over again 1 Quote Share this post Link to post
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