Codename_Delta Posted April 23, 2022 9 hours ago, PrismaticFrog said: It would be really helpful to see who've joined next to what map they're doing because I dunno if I got a spot because I didn't confirm what map I'm gonna do before the spots filled up you could collab with me on the super super secret map 17, it's a chainsaw and pistol only puzzle map 0 Quote Share this post Link to post
Codename_Delta Posted April 23, 2022 8 hours ago, Drywtler said: Still wip (MAP31) Now that's a map 31, big but not massive. Lovely. :D 0 Quote Share this post Link to post
Codename_Delta Posted April 23, 2022 5 hours ago, CBM said: this is what I have thus far: currently called newbie but needs a new name ... v.0.0.1 plans so far: * maybe teleport closets that activate as the player traverses the level * some kind of boss fight with up to 3 cyber demons and up to 3 spider masterminds * death exit??? OK, I ran through it and while some textures are missing, i am not going to touch them, but doom cute sums up this map. 1 Quote Share this post Link to post
Frost-Core Posted April 23, 2022 11 hours ago, DannyMan said: The map is ready to go, no longer problem ridden, I replaced the textures. Can you use crate textures all around the crates? they are missing textures. 0 Quote Share this post Link to post
Codename_Delta Posted April 23, 2022 (edited) 8 minutes ago, Frost-Core said: Can you use crate textures all around the crates? they are missing textures. and for the tops of the crates use CRATOP1 or 2 depending on the colour. or the freedoom equivalent Edited April 23, 2022 by Codename_Delta 0 Quote Share this post Link to post
CBM Posted April 23, 2022 11 minutes ago, Codename_Delta said: OK, I ran through it and while some textures are missing, i am not going to touch them, but doom cute sums up this map. yes just saw it myself now ... the stone circle was missing some textures but the map is still early in development 0 Quote Share this post Link to post
Codename_Delta Posted April 23, 2022 (edited) 2 minutes ago, CBM said: yes just saw it myself now ... the stone circle was missing some textures but the map is still early in development Yeah, I guess there needed to be a counterbalance to that library. or workplace Edited April 23, 2022 by Codename_Delta 0 Quote Share this post Link to post
CBM Posted April 23, 2022 Just now, Codename_Delta said: Yeah, I guess there needed to be a counterbalance to that library. Yes. Also I wanted an arena with enough space for a boss monster fight. I am considering making multiple arenas to have space for all the cyberdemons and spider masterminds that the player will be facing 1 Quote Share this post Link to post
Codename_Delta Posted April 23, 2022 1 minute ago, CBM said: Yes. Also I wanted an arena with enough space for a boss monster fight. I am considering making multiple arenas to have space for all the cyberdemons and spider masterminds that the player will be facing yeah, and maybe put an ssg on the table in the work area so the player can appreciate the doomcute. 1 Quote Share this post Link to post
ThatKidBobo Posted April 23, 2022 Minor edits to the SSG sprite, small fixes and additions: 1 Quote Share this post Link to post
Frost-Core Posted April 23, 2022 Just now, ThatKidBobo said: Minor edits to the SSG sprite, small fixes and additions: Looks awesome! how long did it take you? 0 Quote Share this post Link to post
Codename_Delta Posted April 23, 2022 Just now, Frost-Core said: Looks awesome! how long did it take you? Nice! 0 Quote Share this post Link to post
Codename_Delta Posted April 23, 2022 3 minutes ago, ThatKidBobo said: Minor edits to the SSG sprite, small fixes and additions: Nice! 0 Quote Share this post Link to post
ThatKidBobo Posted April 23, 2022 Just now, Frost-Core said: Looks awesome! how long did it take you? Well I fixed some of the lighting miscoloring, and added those little red lights at the top. All of the fixes still use the colors from the pallete, so selecting which color to use made it take longer so about 20 minutes or something. 0 Quote Share this post Link to post
Codename_Delta Posted April 23, 2022 Now doors are added to my list of problems: SSM17 (2).zip 0 Quote Share this post Link to post
ThatKidBobo Posted April 23, 2022 (edited) Current status of the Midis: Map 01: DannyMan -Asked Map 02: Frost-Core "May The Demons Come" -Doom "The Imp's Song" (added) Map 03: Codename_Delta "The Forgotten Base" -Doom "Sinister" (added) Map 04: ThatOneSpyMain -Asked Map 05: slayer's -Doom 2 "DOOM" (added) Map 06: Codename_Delta "The Computer Labs" -Doom 2 Midi Pack "Julian's fragging again" by Mr. Freeze (added) Map 07: DiR "Dead Shingle" -Their Own Midi (awaiting midi) Map 08: Silent Wolf -Doom 2 Midi Pack "En El Salon" by Alfonzo (added) Map 09: The KingSlayer -Asked Map 10: azerty -Asked Map 11: TheLippyServer -Doom 2 Midi Pack "Boston Cream Pie" by CammyBanana (added) Map 12: Pechudin "I think" -Answered (awaiting midi) Map 13: Frost-Core "Hitler" -Wolfenstein 3D "The March To War" (searching for midi) Map 14: Paf -Asked Map 15: CBM -Asked Map 16: knifeworld -Asked Map 31: Drywtler -Asked Map 32: aStni -Answered (awaiting midi) Edited April 23, 2022 by ThatKidBobo 1st: wrote something wrong bruh, 2nd: minor update 0 Quote Share this post Link to post
Codename_Delta Posted April 23, 2022 12 minutes ago, ThatKidBobo said: Well I fixed some of the lighting miscoloring, and added those little red lights at the top. All of the fixes still use the colors from the pallete, so selecting which color to use made it take longer so about 20 minutes or something. Oof. Oh yeah, was it based if of @Revenant100's fixed ssg sprites? 0 Quote Share this post Link to post
Codename_Delta Posted April 23, 2022 1 minute ago, ThatKidBobo said: Current status of the Midis: Map 01: DannyMan -Asked Map 02: Frost-Core "May The Demons Come" -Doom "The Imp's Song" (added) Map 03: Codename_Delta "The Forgotten Base" -Doom "Sinister" (added) Map 04: ThatOneSpyMain -Asked Map 05: slayer's -Asked Map 06: Codename_Delta "The Computer Labs" -Doom 2 Midi Pack "Julian's fragging again" by Mr. Freeze (added) Map 07: DiR "Dead Shingle" -Their Own Midi (awaiting midi) Map 08: Silent Wolf -Doom 2 Midi Pack "En El Salon" by Alfonzo (added) Map 09: The KingSlayer -Asked Map 10: azerty -Asked Map 11: TheLippyServer -Doom 2 Midi Pack "Boston Cream Pie" by CammyBanana (confirmed) Map 12: Pechudin "I think" -Answered (awaiting midi) Map 13: Frost-Core "Hitler" -Wolfenstein 3D "The March To War" (searching for midi) Map 14: Paf -Asked Map 15: CBM -Asked Map 16: knifeworld -Asked Map 31: Drywtler -Asked Map 32: aStni -Answered (awaiting midi) Nice! It's really coming together! :D 0 Quote Share this post Link to post
ThatKidBobo Posted April 23, 2022 Just now, Codename_Delta said: Oof. Oh yeah, was it based if of @Revenant100's fixed ssg sprites? No, I just had and idea and I made it. 0 Quote Share this post Link to post
DiR Posted April 23, 2022 I finished up the Custom STBAR, alongside a couple edits to the small numbers to get the ARMS part working. It took a while to get all the alignments just right but it's finally done! I thought about custom face graphics but I'm not that much of an artist so I kept Doomguy's face the same. This zip contains the health/berserk pack replacements I made alongside the finished HUD for easy integration when it comes to compiling the maps into a WAD. DiR-Addons.zip 0 Quote Share this post Link to post
Codename_Delta Posted April 23, 2022 Just now, ThatKidBobo said: No, I just had and idea and I made it. I mean was the muzzle flash sprite being visible for 1 frame too long fixed in this? 0 Quote Share this post Link to post
Codename_Delta Posted April 23, 2022 1 minute ago, DiR said: I finished up the Custom STBAR, alongside a couple edits to the small numbers to get the ARMS part working. It took a while to get all the alignments just right but it's finally done! I thought about custom face graphics but I'm not that much of an artist so I kept Doomguy's face the same. This zip contains the health/berserk pack replacements I made alongside the finished HUD for easy integration when it comes to compiling the maps into a WAD. DiR-Addons.zip Great work! 0 Quote Share this post Link to post
ThatKidBobo Posted April 23, 2022 Just now, Codename_Delta said: I mean was the muzzle flash sprite being visible for 1 frame too long fixed in this? You have to do that with WhackEd, when we start to edit the DeHackEd file perhaps we can fix that too. 0 Quote Share this post Link to post
Frost-Core Posted April 23, 2022 I thought about changing the "id Software is" to credit all the people behind this. 0 Quote Share this post Link to post
ThatKidBobo Posted April 23, 2022 Just now, Frost-Core said: I thought about changing the "id Software is" to credit all the people behind this. Good idea. 0 Quote Share this post Link to post
ThatKidBobo Posted April 23, 2022 @Codename_Delta Who is responsible of DeHackEd? Since DiR and I both will have to do stuff about it, I'm a bit confused about this. 0 Quote Share this post Link to post
Codename_Delta Posted April 23, 2022 (edited) 5 minutes ago, ThatKidBobo said: @Codename_Delta Who is responsible of DeHackEd? Since DiR and I both will have to do stuff about it, I'm a bit confused about this. azerty, Luleta, you and DiR tbh I am as well. Edited April 23, 2022 by Codename_Delta 0 Quote Share this post Link to post
DannyMan Posted April 23, 2022 1 hour ago, Frost-Core said: Can you use crate textures all around the crates? they are missing textures. Bruh 0 Quote Share this post Link to post
ThatKidBobo Posted April 23, 2022 Just now, Codename_Delta said: azerty, Luleta, you and DiR Ok, well again how will it work with multiple people, is there even a way to combine .deh files? 0 Quote Share this post Link to post
Codename_Delta Posted April 23, 2022 11 minutes ago, ThatKidBobo said: You have to do that with WhackEd, when we start to edit the DeHackEd file perhaps we can fix that too. yeah 0 Quote Share this post Link to post
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