azerty Posted June 20, 2022 Ok here it is. Sorry for doing it so late I totally forgot. Neck deep in the dead.zip 0 Quote Share this post Link to post
Codename_Delta Posted June 20, 2022 (edited) 10 minutes ago, azerty said: Ok here it is. Sorry for doing it so late I totally forgot. Neck deep in the dead.zip Yep it works! Except this wall: https://drive.google.com/file/d/17upEQcR3o5rUTAXgPI56ygcwOv8I1Ens/view?usp=sharing There seems to be no lines to lower it. Edited June 20, 2022 by Codename_Delta 0 Quote Share this post Link to post
Frost-Core Posted June 20, 2022 Hmm, what if MAP21 was just MAP09 and MAP10 connected together? 0 Quote Share this post Link to post
Codename_Delta Posted June 20, 2022 (edited) Hey sorry to bother anyone but can someone please post the level names wad that @DiR originally posted here? I'm updating the most recent compilation with the new stuff. Nevermind, got it. Edited June 20, 2022 by Codename_Delta 0 Quote Share this post Link to post
azerty Posted June 20, 2022 Here this should do it. Neck deep in the dead.zip 1 Quote Share this post Link to post
Codename_Delta Posted June 20, 2022 (edited) New compilation: Map 3 updates added. Added the newer map 10 fixes, added maps 7 and 9, added the CWILVs that @DiR made, added @Frost-Core's ENDOOM, added the coop inclusion updates to the maps that got updated, added a temporary CWILV29 for the hidden map 30, added the new map 2, added some other things. Edited June 20, 2022 by Codename_Delta 0 Quote Share this post Link to post
Frost-Core Posted June 20, 2022 I'm back and this is epic @Codename_Delta!!, you are removing tons of time that other people were supposed to consume (the compilers) i focused on 128l64t's betas to make it easier to play all the maps and review them, still waiting for people to make their other maps on there 2 Quote Share this post Link to post
Codename_Delta Posted June 20, 2022 3 minutes ago, Frost-Core said: I'm back and this is epic @Codename_Delta!!, you are removing tons of time that other people were supposed to consume (the compilers) i focused on 128l64t's betas to make it easier to play all the maps and review them, still waiting for people to make their other maps on there Thanks! 0 Quote Share this post Link to post
Frost-Core Posted June 20, 2022 1 minute ago, Codename_Delta said: Thanks! No problem! 0 Quote Share this post Link to post
Codename_Delta Posted June 20, 2022 (edited) 2 hours ago, Codename_Delta said: New compilation: Map 3 updates added. Added the newer map 10 fixes, added maps 7 and 9, added the CWILVs that @DiR made, added @Frost-Core's ENDOOM, added the coop inclusion updates to the maps that got updated, added a temporary CWILV29 for the hidden map 30, added the new map 2, added some other things. I accidentally gave I Think 'More' (Tom Mustaine) from TNT, it should stay. I like it. Edited June 20, 2022 by Codename_Delta 0 Quote Share this post Link to post
Frost-Core Posted June 21, 2022 Fun fact : i'm playing games that are against eachother : Mario 64 and Sonic 2, Doom and Duke Nukem 3D 0 Quote Share this post Link to post
Codename_Delta Posted June 21, 2022 @TheLippyServer You're welcome for this. Map 11's my favourite map that's here, a mean bitch but I love it. 1 Quote Share this post Link to post
TheLippyServer Posted June 21, 2022 1 hour ago, Codename_Delta said: @TheLippyServer You're welcome for this. Map 11's my favourite map that's here, a mean bitch but I love it. Well, I'm flattered. Thank you so much! 0 Quote Share this post Link to post
Codename_Delta Posted June 21, 2022 1 minute ago, TheLippyServer said: Well, I'm flattered. Thank you so much! No problem, definitely more fun the more of the map's tricks and traps you know. 1 Quote Share this post Link to post
AleDoom Posted June 22, 2022 Hi, are all the map slots filled or is there still room? Thanks 0 Quote Share this post Link to post
Codename_Delta Posted June 22, 2022 3 hours ago, AleDoom said: Hi, are all the map slots filled or is there still room? Thanks Sorry, every slots' taken. 0 Quote Share this post Link to post
ThatKidBobo Posted June 22, 2022 (edited) happy news: my pinky and ring finger on my left hand are unusable due to an injury called mallet finger. This basically means that I cant use my left hand to navigate my keyboard, which also means that making maps just became very hard for me. Unfortunately, today was the day that I was going to start my part of Map04 and tomorrow was the day that I was going to finish it. Since I can't do it fast anymore (and it will not be fun, which having fun is the reason I map), we might need to find someone else to make the other part for the map. Map21 is almost ready, so I will put it here, I can't play so someone else has to test it out and fix the issues they see (don't fix bad textures, it's mostly intentional). Here is the latest status of the map list: Map21 (good job).zip Edited June 22, 2022 by ThatKidBobo 0 Quote Share this post Link to post
Codename_Delta Posted June 23, 2022 (edited) 15 hours ago, ThatKidBobo said: happy news: my pinky and ring finger on my left hand are unusable due to an injury called mallet finger. This basically means that I cant use my left hand to navigate my keyboard, which also means that making maps just became very hard for me. Unfortunately, today was the day that I was going to start my part of Map04 and tomorrow was the day that I was going to finish it. Since I can't do it fast anymore (and it will not be fun, which having fun is the reason I map), we might need to find someone else to make the other part for the map. Map21 is almost ready, so I will put it here, I can't play so someone else has to test it out and fix the issues they see (don't fix bad textures, it's mostly intentional). Here is the latest status of the map list: Map21 (good job).zip Ouch. Oh yeah, map 17 uses Tom Mustaine's More from TNT, accidentally but very good. It should stay. Edited June 23, 2022 by Codename_Delta 0 Quote Share this post Link to post
Hitboi Posted June 23, 2022 Done.Map Title: Stopping the Zombiegang's Plan (may not be the title if KidBobo comes up with a different title?)Map Slot: 04Midi: "All Systems Agogo" by AlfonzoDifficulity Settings: yepMultiplayer Starts: Coop starts implemented, but no DM starts and things Link: https://drive.google.com/file/d/1Bo33P6R8_vI_WWRzu-OcCfQ5m3rmI8IG/view?usp=sharing 0 Quote Share this post Link to post
TheLippyServer Posted June 23, 2022 (edited) 18 minutes ago, Hitboi said: Done.Map Title: Stopping the Zombiegang's Plan (may not be the title if KidBobo comes up with a different title?)Map Slot: 04Midi: "All Systems Agogo" by AlfonzoDifficulity Settings: yepMultiplayer Starts: Coop starts implemented, but no DM starts and things Link: https://drive.google.com/file/d/1Bo33P6R8_vI_WWRzu-OcCfQ5m3rmI8IG/view?usp=sharing That title is beyond epic. Sounds like a terrible 70's exploitation flick and I love it. EDIT: Just finished it UV Max. Pretty fun little level. I actually ran out of ammo in the last room with the mancs the first time and died, but the second time around was WAY easier. I don't know, I guess I must've just wasted a bunch the first time. I like the bloody aesthetic a lot and the secrets are fun. I wonder if the megasphere secret being right at the end of the level might rub some people the wrong way, but I didn't mind it personally. The midi was well chosen; it fits like a glove. Edited June 23, 2022 by TheLippyServer 1 Quote Share this post Link to post
Frost-Core Posted June 23, 2022 Just now, TheLippyServer said: That title is beyond epic. ReFerdncE??????!!!! (just kidding) 1 Quote Share this post Link to post
Hitboi Posted June 23, 2022 (edited) 1 hour ago, TheLippyServer said: I wonder if the megasphere secret being right at the end of the level might rub some people the wrong way, but I didn't mind it personally. Thanks for playing. I'm not sure if it rubs someone but also the amount of Chaingunners you put in MAP11 gave me a slightly negative impression on your map, the purpose for its existence is to help the people who play continuous (despite that I prefer playing with pistol start) and add a bit more character to the map because I ran out of ideas and adding it seemed like a last resort to me. 1 hour ago, TheLippyServer said: The midi was well chosen; it fits like a glove. The midi also appeared in Eviternity MAP16, a similar map in terms of shortness, you should play it. Edited June 23, 2022 by Hitboi 1 Quote Share this post Link to post
TheLippyServer Posted June 23, 2022 13 minutes ago, Hitboi said: I'm not sure if it rubs someone but also the amount of Chaingunners you put in MAP11 gave me a slightly negative impression on your map Eesh. Yeah, I'll admit I'm kind of an asshole. 0 Quote Share this post Link to post
Hitboi Posted June 23, 2022 Update to my map:https://drive.google.com/file/d/1XDTcjJf1XYr7sUcDPUxLjzzhMEzlrZd4/view?usp=sharing Changes: - replaced any wall using the FIRELAV2 texture to FIRELAVA (this is a fix to make the fire texture's animations work on the walls) - added metal bars that prevent the player from easily escaping from the Mancubus + Imp + Chaingunner fight. 0 Quote Share this post Link to post
CBM Posted June 24, 2022 (edited) 8 teleport closets done, 30 to go EDIT it is done it needs a name.... boss map version 1 @SilverMiner could you think of a name for the map? Edited June 26, 2022 by CBM 1 Quote Share this post Link to post
Codename_Delta Posted June 26, 2022 (edited) For some inexplicable reason I've got my forgotten Base wad on my phone, but not any forgotten Base wad, but the one from April 21st, ye, the og frggtbs. frggtbs April 21st Nevermind it's even older, April 20. I've got an idea, let's put the maps that were finished but were either very heavily modified or replaced by the map's author into a companion wad. Edited June 26, 2022 by Codename_Delta 0 Quote Share this post Link to post
FEDEX Posted June 26, 2022 3 hours ago, Codename_Delta said: frggtbs April 21st I think the link is restricted 0 Quote Share this post Link to post
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