Frost-Core Posted April 20, 2022 Hello, i have been looking into making some changes to doom assets, but when i boot up slade the textures do not appear, what have i done wrong? : Spoiler 0 Quote Share this post Link to post
0 Frost-Core Posted April 28, 2022 Any answers? this has been too annoying to me. 0 Quote Share this post Link to post
0 gwain Posted April 28, 2022 what version of slade are you using? is it fully updated and is it running in wine? give us some more details 0 Quote Share this post Link to post
0 Frost-Core Posted April 28, 2022 Just now, gwain said: what version of slade are you using? is it fully updated and is it running in wine? give us some more details Windows here, latest version 3.2.2, of course not in wine. 0 Quote Share this post Link to post
0 Kappes Buur Posted April 28, 2022 A few questions: What map format do you map for? The title refers to sprite rendering, but in the first post you mention textures, which is it? Sprites go between S_ markers (S_START - S_END). Textures depend on the map format: original Doom uses patches to make textures (Texture1/2 - PNAMES) ports like GZDoom use TX_ markers (TX_START - TX_END). Do you use new names for the edited assets? 0 Quote Share this post Link to post
0 Frost-Core Posted April 28, 2022 Just now, DOOM mapping enthusiast said: A few questions: What map format do you map for? The title refers to sprite rendering, but in the first post you mention textures, which is it? Sprites go between S_ markers (S_START - S_END). Textures depend on the map format: original Doom uses patches to make textures (Texture1/2 - PNAMES) ports like GZDoom use TX_ markers (TX_START - TX_END). Do you use new names for the edited assets? What i mean is that when i view a sprite in slade it shows up as nothing, even when browsing an iwad. 0 Quote Share this post Link to post
0 Kappes Buur Posted April 28, 2022 (edited) The latest version is Viewing an IWAD or PWAD looks like this Where did you install the editor? Can you show a proper screenshot? How do you make those changes? Edited April 28, 2022 by DOOM mapping enthusiast 0 Quote Share this post Link to post
0 Edward850 Posted April 28, 2022 On 4/21/2022 at 8:17 AM, Frost-Core said: Hello, i have been looking into making some changes to doom assets, but when i boot up slade the textures do not appear, what have i done wrong? : Hide contents This looks like a typical OpenGL compatibility issue. What is your GPU? 0 Quote Share this post Link to post
0 Frost-Core Posted April 29, 2022 10 hours ago, Edward850 said: This looks like a typical OpenGL compatibility issue. What is your GPU? oh i understand, i have opengl 3.0 so it does not render, is there a version of slade that has opengl 2.x? 0 Quote Share this post Link to post
0 Edward850 Posted April 29, 2022 No, you'll need to meet Slades requirements instead. Update your video drivers if you are able. 0 Quote Share this post Link to post
0 Kappes Buur Posted April 30, 2022 (edited) 21 hours ago, Frost-Core said: oh i understand, i have opengl 3.0 so it does not render, is there a version of slade that has opengl 2.x? You could try an older version of Slade or perhaps the really old SlumpED or Deepsea or the dreaded XWE. Edited April 30, 2022 by DOOM mapping enthusiast 0 Quote Share this post Link to post
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Frost-Core
Hello, i have been looking into making some changes to doom assets, but when i boot up slade the textures do not appear, what have i done wrong? :
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