reefer Posted April 21, 2022 Ay guys, I want to have an area in my map where doomguy can see a future part of the it, but I don't want the monsters to wake up when they see him. I don't believe there is a linedef tag to block monster's sight until doomguy enters past it, but in case there is, please let me know! Thanks 0 Quote Share this post Link to post
Kan3 Posted April 21, 2022 Actually in UDB there's "Block Monsters Line of Sight" 0 Quote Share this post Link to post
reefer Posted April 21, 2022 Just now, Kan3 said: Actually in UDB there's "Block Monsters Line of Sight" ah thanks 0 Quote Share this post Link to post
thiccyosh Posted April 21, 2022 What you're thinking of is a self-referencing sector. 2 Quote Share this post Link to post
reefer Posted April 21, 2022 1 hour ago, thiccyosh said: What you're thinking of is a self-referencing sector. I'll look into it 0 Quote Share this post Link to post
Stabbey Posted April 22, 2022 17 hours ago, PrismaticFrog said: I'll look into it What he means is that you want a sector which has its floor raised to its ceiling, but has no lower textures on its side. That will appear to be transparent. However, you won't be able to walk through it or shoot through it until or unless the sector is lowered. This recent thread has a more detailed explanation and an example of where to find one in TNT.wad. 1 Quote Share this post Link to post
reefer Posted April 22, 2022 6 hours ago, Stabbey said: What he means is that you want a sector which has its floor raised to its ceiling, but has no lower textures on its side. That will appear to be transparent. However, you won't be able to walk through it or shoot through it until or unless the sector is lowered. This recent thread has a more detailed explanation and an example of where to find one in TNT.wad. Oh, thanks 0 Quote Share this post Link to post
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