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My textures are running in reverse and I can't fix it


Foodles

Question

So I'm using OTEX and I was having a problem where the OTEX textures weren't animated. So to solve this I copied the animated lump in slade from OTEX into my wad however this meant the vanilla textures stopped working. After adding them to the animated lump they now animate but run in reverse. I tried switching the ordering so that, for example SFALL1 is last and SFALL4 is first within the animated lump but this had absolutely no effect. I tried going into my texture1 file in slade and reversing the names i.e. changing the name of SFALL1 to SFALL4 etc. but this also had no effect. Finally I copied my wad and deleted the animated lump altogether, hoping to at least reset the situation however the vanilla textures still run in reverse!

 

Help me please I've created something that has a mind of it's own and can't be stopped.

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I recently did a "bits of OTEX into my own pwad" merge, and honestly - unless you're invested into doing it by hand for the educational value (to understand how it works), I recommend using DoomTools to do that for you.

 

In cmd/powershell: .\wtexscan.cmd <path>\<your wad>.wad <path>\OTEX_1.1.WAD -t -f | .\wtexport.cmd <path>\OTEX_1.1.WAD --base-wad <path>\DOOM2.WAD --output <path>\export.wad --create

 

Then you can copypaste via slade from export.wad into your own wad. Or you can drop --create and supply your pwad, I just went overboard on being safe.

 

Needless to say, it's best to revert to a backup which works correctly with otex loaded as a separate wad.

Edited by Doomy__Doom

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OK thanks for the reply I'll definitely look into that DoomTools program. When you talk about merging OTEX into my wad, do you mean copying over the whole thing, or only the textures I've actually used? If it's the latter then would it be better to wait until I've finished my project before doing it?

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I mean the latter, the program scans your maps and merges only actually used textures (including animated/switches lumps). It makes sense to wait until the end to do it once. After all, you already have full OTEX wad anyway, so you can test, edit and change your texture usage however you like, and in the end provide the smallest possible download for players.

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