meeshu Posted April 25, 2022 (edited) Not sure if this is the correct forums to post this question, but I'll try anyway. Running the mod "teh_base" for Doom 3. Now this mod will only work with Doom 3 patched to version 1.3; this mod doesn't work with patch 1.3.1 applied. In order to get this mod to run under Doom 3 1.3.1, I applied the patch that allows mods for version 1.3 to run under version 1.3.1. Running and played the mod "teh_base" was so far without any issue. However, nearing the end of the game (I believe), I get stuck in a large room that has spider webs. On first pass through this room earlier I had to deal with a couple of Vagary's and some Hell Knights (I think?). And on the (presumably) last run through this room, I had to deal with some Imps and Ticks. The large room has locked all of the doors and is (presumably supposed) to unlock the doors after all the present monsters had been dealt with. Problem is, after I killed all of the Imps and Ticks (that I could see), the doors still remain closed and locked!? I have walked around the room several times but couldn't find any other monsters to kill. Also, there doesn't appear to be any other exit or escape route that I could see!? Am I missing something in the large room? Or is this a bug in the game? If bugged, then I would have to "noclip" through the (exit) door!? Comments, anyone? EDIT: Screenshot of room with (exit) door locked in the background - Edited April 25, 2022 by meeshu 0 Quote Share this post Link to post
GuyMcBrofist Posted April 26, 2022 Where's this patch to get 1.3 mods to work with 1.3.1? I can't find it. 0 Quote Share this post Link to post
meeshu Posted April 26, 2022 I believe I got it from here - https://www.moddb.com/downloads/run-13-mods-on-doom-3-v131 . 0 Quote Share this post Link to post
GuyMcBrofist Posted April 27, 2022 Just played through the whole map on 1.3.1 with that patch. Didn't have any problems. The map has a bit of jankiness to it, so it wouldn't surprise me if you got unlucky and the trigger didn't work somehow. Have you tried to play through this part more than once? It's a pretty cool map, btw. 0 Quote Share this post Link to post
meeshu Posted April 27, 2022 Thanks for the comment! Yes, its a pretty good map. I haven't yet tried playing (that part) again; I didn't quick save prior to entering that room, so I'll have to play from the start again. I'm presently stuck for the moment while playing another mod (Phobos). After that I'll look at "teh base" again. 0 Quote Share this post Link to post
meeshu Posted May 1, 2022 Got it working! I think what might have happened first time is that I killed all the monsters standing in a doorway which prevented the door from closing, instead of going into the room and then allowing the door to close behind me and then kill all monsters first and only then unlocking the door(s) sequence. So by blocking the door from closing initially, this screwed up the logic sequence and ultimately lead to me being stuck inside the room after the door was allowed to close and lock AFTER I killed the monsters. As I see it, the logic should have been, player completely within room, close/lock all doors, spawn/teleport in monsters, player kills all monsters, unlock door(s)! 1 Quote Share this post Link to post
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