Frost-Core Posted April 25, 2022 Just now, gabirupee said: Can i use custom skys? As i said, No Custom Ceilings. 2 Share this post Link to post
Nikku4211 Posted April 25, 2022 3 minutes ago, gabirupee said: Can i use custom skys? Beware that in vanilla Doom, custom skies can also be used as wall textures, which goes against the rules of this comproj. 2 Share this post Link to post
Quill Posted April 25, 2022 Not sure if 64 things in total or just 64 monsters. Anyhow my map's done. Map name: Stargazer MIDI: PRIMEVAL, stewboy, Jimmy - Bound for Glory Build time: 1 hour Editor used: Ultimate Doom BuilderdotQLL-128L64T-Stargazer.zip 1 Share this post Link to post
Frost-Core Posted April 25, 2022 (edited) Just now, dotQLL said: Not sure if 64 things in total or just 64 monsters. Anyhow my map's done. Map name: Stargazer MIDI: PRIMEVAL, stewboy, Jimmy - Bound for Glory Build time: 1 hour Editor used: Ultimate Doom BuilderdotQLL-128L64T-Stargazer.zip Ok! ill delete the mapping starts deadline, you can map at any time :) also its 64 things in total. Edited April 25, 2022 by Frost-Core 1 Share this post Link to post
Codename_Delta Posted April 25, 2022 Just now, Frost-Core said: Ok! ill delete the mapping starts deadline, you can map at any time :) I'll still probably start on the 30th, as most of my free time is dedicated to my cp. 0 Share this post Link to post
Quill Posted April 25, 2022 16 minutes ago, dotQLL said: Map name: Stargazer MIDI: PRIMEVAL, stewboy, Jimmy - Bound for Glory Build time: 1 hour Editor used: Ultimate Doom Builder dotQLL-128L64T-Stargazer.zip Updated! ;P 3 Share this post Link to post
Frost-Core Posted April 25, 2022 Just now, dotQLL said: dotQLL-128L64T-Stargazer.zip Updated! ;P Good map! 0 Share this post Link to post
gabirupee Posted April 25, 2022 21 minutes ago, dotQLL said: dotQLL-128L64T-Stargazer.zip Updated! ;P Very fun little map. 0 Share this post Link to post
CblBOPOTKA Posted April 25, 2022 Wanna make wood'n'metal styled map for this CP. Moderately slaughterish (AVs are booked), so i expect it can fits slot 18-22 0 Share this post Link to post
Frost-Core Posted April 25, 2022 Just now, CblBOPOTKA said: Wanna make wood'n'metal styled map for this CP. Moderately slaughterish (AVs are booked), so i expect it can fits slot 18-22 Ok you are in! i give you MAP18. 1 Share this post Link to post
Codename_Delta Posted April 25, 2022 28 minutes ago, dotQLL said: dotQLL-128L64T-Stargazer.zip Updated! ;P Very fun and action packed, for once chaingunners aren't able to turn me into swiss cheese in seconds if I look away for a second, and the secrets are thoughtful and findable, two things I love when secrets are! 0 Share this post Link to post
Frost-Core Posted April 25, 2022 Just now, %some random internet shkila said: I’d like to I’ll take map 26 Ya take it! 0 Share this post Link to post
LSC Lasico Posted April 25, 2022 7 minutes ago, Frost-Core said: Ya take it! Also, write me as “LSC Lasico” instead of the username you see rn. I swear i would change it the moment i could, but when i tried, it said that “must be registered for more than 6 months to change username” 0 Share this post Link to post
SilverMiner Posted April 25, 2022 Submitting map01 Name: Rotated Mast Wave Hike https://www.dropbox.com/s/csxtbfuaqdvqm8n/SilverMiner - 128 Lines.wad?dl=1 1 Share this post Link to post
Frost-Core Posted April 25, 2022 Just now, HrnekBezucha said: I'm in! Can I have MAP19? Sure! 0 Share this post Link to post
Codename_Delta Posted April 25, 2022 24 minutes ago, SilverMiner said: Submitting map01 Name: Rotated Mast Wave Hike https://www.dropbox.com/s/csxtbfuaqdvqm8n/SilverMiner - 128 Lines.wad?dl=1 Fun and quite difficult for a map 01, good work! 1 Share this post Link to post
Sneezy McGlassFace Posted April 25, 2022 50 minutes ago, Frost-Core said: Sure! Okay! So MAP19 is called "Fractalize" and it'll be done within few days. My mind is dead set on abusing vertices, the switch to abusing lines may take a while. 0 Share this post Link to post
OverflowingMocha Posted April 25, 2022 @Frost-Core I'm interested in the concept and I think I can put something up pretty quickly, can I take the map11 slot? 0 Share this post Link to post
Frost-Core Posted April 25, 2022 (edited) 15 hours ago, LGmaire said: @Frost-Core I'm interested in the concept and I think I can put something up pretty quickly, can I take the map11 slot? Sure! also keep in mind there is a new rule where you can put anything under 64 if you wanted Edited April 26, 2022 by Frost-Core 0 Share this post Link to post
Frost-Core Posted April 25, 2022 Mancubus is MAP04 and it finally has been finished! : mancubus.zip 1 Share this post Link to post
Frost-Core Posted April 25, 2022 Who is the WAD packer and dehacker for this? 0 Share this post Link to post
LSC Lasico Posted April 25, 2022 7 minutes ago, Frost-Core said: Who is the WAD packer and dehacker for this? I could, perhaps 0 Share this post Link to post
OverflowingMocha Posted April 25, 2022 (edited) I came up with something I'm kinda happy about for a map where I can only use 128 linedefs. This is "Circle of Gatekeeping", a map that uses midgrate like a bunch of times. Midi is "Hold Me, Thrill Me, Kiss Me, Kill Me" by U2, taken from Long Beach Dwango map03. this map is very cool I guess. I playtested it with a bunch of sourceports including chocolate doom, and from what I've seen there aren't any errors yet. Here's a screenshot as well if you want to take a quick look at the map. Spoiler Any criticism about the map is welcome. Edited April 26, 2022 by LGmaire 4 Share this post Link to post
gabirupee Posted April 25, 2022 17 minutes ago, LGmaire said: I came up with something I'm kinda happy about for a map where I can only use 128 linedefs. This is "Circle of Gatekeeping", a map that uses midgrate like a bunch of times. Midi is "Hold Me, Thrill Me, Kiss Me, Kill Me by" U2, taken from Long Beach Dwango map03. this map is very cool I guess. I playtested it with a bunch of sourceports including chocolate doom, and from what I've seen there aren't any errors yet. Here's a screenshot as well if you want to take a quick look at the map. Reveal hidden contents Any criticism about the map is welcome. Played through it, first of all you really should be happy about it very solid and fun map :D, and about the criticism i think the secret should be more rewarding like having a blue armor or a medkit instead of a armor bonus. 1 Share this post Link to post
knifeworld Posted April 26, 2022 (edited) Name: Bogos Anomaly, Download: 128L64T_KW.zip Format: Doom 2, -complevel 2 Linedefs: 128 Things: 64 Monsters: 36 MIDI used: Courtyard of the Damned, by Jimmy, from Fusion Mapping Difficulty Settings: UV only, but made to be fast paced + force quick thinking, and be beatable with some effort by intermediate skilled players. COOP: None Deathmatch: None Tested in: dsda-doom 0.24.3, with -complevel 2 Description: Started out as a STARTAN-only room that was focused on a mini combat puzzle, inspired by D5DA2 and Italo Doom, had some sector lighting to make the room less bland but also scary looking, but I just couldn't bring myself to use only the default textures even for a sorta speedmap, maybe another day.. lol. Description 2: Made this very hard initially and managed to beat it just a few times, decided it was too evil for a MAP10 slot and changed some monsters. UDB stats for nerds: Screenos: Edited April 26, 2022 by knifeworld added port tested 2 Share this post Link to post
Arsinikk Posted April 26, 2022 @Frost-Core I'll do map21, if that's ok with you. I recently did one-half of a 100 line megawad, so this'll be easy for me. 0 Share this post Link to post
rouge_means_red Posted April 26, 2022 Pencil me in for a map in slot 3 0 Share this post Link to post
Frost-Core Posted April 26, 2022 10 hours ago, Arsinikk said: @Frost-Core I'll do map21, if that's ok with you. I recently did one-half of a 100 line megawad, so this'll be easy for me. Ok! 0 Share this post Link to post
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