meeshu Posted April 26, 2022 (edited) Playing the Phobos mod for Doom 3. Mod available here . Like most other mods and maps, I usually like to make adjustments to weapon loads, damage caused, and maximum ammo that the player can carry. Changing these parameters is fairly easy. The appropriate definition (.def) file can be edited using a text editor. The definition files are usually contained with the Def directory of the associated mod/map *.pk4 file. The maximum amount of ammunition that can be carried by the player is (usually) defined within the file called player.def (or similar worded name). I've successfully changed the maximum carried ammunition loads for other mods and maps. But for this Phobos mod, the wanted or edited maximum carried ammunition doesn't seem to work, despite changing the maximum load values within the player.def file!? For example, I want the maximum number of bullets for the pistol to be 300. But despite setting this value within the player.def file, the mod maintains the maximum number of bullets to be at 195 total; total = clip size plus spare bullets! The pistol clip load I've successfully changed to 15 bullets per clip. So this leaves 180 bullets "spare". So this Phobos mod doesn't seem to recognize changes to the maximum loads, and appears to only accept "clip" load changes!!?? Maybe the maximum ammo values have been "hard coded" within this mod and can't readily be changed!? Anyone know if it is possible to increase maximum ammo loads for this Phobos mod? If so, how? Thank you. EDIT: Solved! There was ANOTHER entry for maximum ammo near the bottom of a player.def file that I missed. I thought I had checked the file carefully, but apparently not carefully enough. Edited April 27, 2022 by meeshu 0 Quote Share this post Link to post
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