vdgg Posted January 11, 2011 (edited) Cleimos Cleimos 2 I recorded a Cleimos II (cleim20) demopack (17 UV Max demos, 1 UV Speed demo). This may belong to the category of "recording demos on excellent old WADs which suffer from little demo activity" (cleim20 is from 1995), but also may prove Qaatar's point that I tend to choose certain kind of maps ("Maybe one of the more hardcore masochists on this forum would like to give it a shot? Vdgg seems like a prime candidate" -> about Jade Earth). Still, I skipped some maps, because they were no fun to record even for me :) cleilmp2.zip Edited April 26, 2022 by Maribo 1 Quote Share this post Link to post
SAV88 Posted January 11, 2011 vdgg said:I recorded a Cleimos II (cleim20) demopack (17 UV Max demos, 1 UV Speed demo). This may belong to the category of "recording demos on excellent old WADs which suffer from little demo activity" (cleim20 is from 1995), but also may prove Qaatar's point that I tend to choose certain kind of maps ("Maybe one of the more hardcore masochists on this forum would like to give it a shot? Vdgg seems like a prime candidate" -> about Jade Earth). Still, I skipped some maps, because they were no fun to record even for me :) I didn't know about this wad until today, but I must say it's overall a nice mapset with excellent sky textures. Not all levels are good for serious recording, but the wad as a whole has enough action to be worth making demos for. Some parts of Cleimos II are primitive and repetative, but some others are great. For example, I think MAP20 (which represents a more grim, more Doomish version of the famous episode) is a clever masterpiece, and it would be cool for speedy playing on difficulty levels higher than Ultra-Violence. Levels 7, 15, 19, 24 are also impressive and atmospheric. I watched all your demos in the pack, and enjoyed them, especially CL24-646. 0 Quote Share this post Link to post
Memfis Posted April 27, 2012 ^Nice. :) Cleimos 2 MAP18 Pacifist in 0:18 Abusing mapping errors. :) All "locked" doors can be opened without the keys, so you can ignore that shitty maze and play only fun parts of the map. :)cl18p018.zip 0 Quote Share this post Link to post
MD922 Posted April 3, 2015 Cleim 2 Map 18 Pacifist in 13 Map 18 Nomo in 13 Map 18 Pacifist TAS in 11 Sorry for posting a TAS/Nomo run in Miscellaneous. It feels like a waste of time to be posting in 3 threads.cl18demos.zip 0 Quote Share this post Link to post
vdgg Posted December 15, 2018 Cleimos II MAP18 UV Max in 7:24. That map with slow moving platforms maze... Watch at your own risk or just fast forward that part :) cl18-724.zip 2 Quote Share this post Link to post
vdgg Posted April 26, 2022 Cleimos 2 MAP08 UV Max in 3:36, MAP21 UV Max in 6:08 cl08-336.zip cl21-608.zip 8 Quote Share this post Link to post
vdgg Posted May 1, 2022 I didn't expect a dedicated thread to a WAD with max. 3 demos in the last couple of years ;) OK so one more, MAP23 UV Max in 4:42 cl23-442.zip 4 Quote Share this post Link to post
Maribo Posted May 1, 2022 4 hours ago, vdgg said: I didn't expect a dedicated thread to a WAD with max. 3 demos in the last couple of years ;) The idea recently has been to thin out the Misc. Thread and give individual threads to anything that has a decent amount of maps, is moderately notorious (Toilet of the Gods is a good example), or is expected to have more than a handful of posts. The reasons for this are a mixture of wanting Misc. to be more Misc. than "idk if I should make a thread for this so I'll just post it here", full threads seem to encourage more runs, and it ends up being more convenient for 4shock and the upload scripts. Just wanted to explain why, since I know there's been a lot of splitting and merging going on recently. 2 Quote Share this post Link to post
EnragedEggplant Posted July 10, 2023 Since there are some maps that do not have non-TAS UV-Max demos, I'll do some tablefilling, including the deathmatch maps. Map04 UV-Max in 3:35 Map27 UV-Max in 1:39 Map28 UV-Max in 0:51 Map29 UV-Max in 0:30 Map30 UV-Pacifist in 0:07 cleimos204m335.zip cleimos227m139.zip cleimos228m051.zip cleimos229m030.zip cleimos230p007.zip 1 Quote Share this post Link to post
EnragedEggplant Posted July 11, 2023 Map12 UV-Max in 8:10 Now I totally understand why there was no demo for this map. What a slog. cleimos212m810.zip 2 Quote Share this post Link to post
EnragedEggplant Posted July 13, 2023 Map31 UV-Max in 8:37 Map32 UV-Max in 4:21 cleimos231m837.zip cleimos232m421.zip 1 Quote Share this post Link to post
EnragedEggplant Posted July 13, 2023 Map16 UV-Max in 12:06 cleimos216m1206.zip 1 Quote Share this post Link to post
EnragedEggplant Posted July 13, 2023 (edited) Map17 UV-Max in 8:50 Tablefilling done. I guess I could also record individual level demos for Cleimos 1. cleimos217m850.zip Edited July 13, 2023 by EnragedEggplant 2 Quote Share this post Link to post
EnragedEggplant Posted July 15, 2023 Cleimos 1 E2M1 UV-Max in 3:45 E2M2 UV-Max in 6:24 E2M3 UV-Max in 3:33 cleimose2m1m345.zip cleimose2m2m624.zip cleimose2m3m333.zip 2 Quote Share this post Link to post
EnragedEggplant Posted July 21, 2023 (edited) Cleimos 1 E2M4 UV-Max in 8:27 E2M5 UV-Max in 7:41 cleimose2m4m827.zip cleimose2m5m741.zip Edited July 21, 2023 by EnragedEggplant 1 Quote Share this post Link to post
EnragedEggplant Posted July 21, 2023 Cleimos 1 E2M9 UV-Max in 7:43 cleimose2m9m743.zip 1 Quote Share this post Link to post
EnragedEggplant Posted July 21, 2023 (edited) Cleimos 1 E2M6 UV-Max in 5:16 E2M7 UV-Max* in 6:42 E2M8 UV-Max in 10:21 *It is impossible to get 100% kills and secrets on this map. Unlike in its Cleimos 2 version, the three teleporters do not activate crushers and instead when you pick one of them, you block off the rest. Thus, there are three isolated ways to complete this map. If you pick the eastern path, you can get 37/108 kills and 2/7 secrets. If you pick the northern path, you can get 50/108 kills and 6/7 secrets. If you pick the western path, you "can" get 75/108 kills and 1/7 secrets. However, there are 35 (!) barons, and shotgun is your most powerful weapon. No amount of infighting can help you, and you do not have enough shells. You do not get a berserk, so technically speaking, you can punch them all out, but that's probably limited to TAS runs. Unless I'm missing something crucial, and I don't think I do, the northern path (the one that I took in this demo) is the practical UV-Max for this map. If this is not a valid max demo, then please do not upload it cleimose2m6m516.zip cleimose2m7m642.zip cleimose2m8m1021.zip Edited July 21, 2023 by EnragedEggplant 3 Quote Share this post Link to post
vdgg Posted July 23, 2023 (edited) I am sure that 75/108 kills are possible, I will take a look at later :) That said, what is more "valuable", kills or secrets? Haha Edited July 23, 2023 by vdgg 0 Quote Share this post Link to post
EnragedEggplant Posted July 24, 2023 23 hours ago, vdgg said: I am sure that 75/108 kills are possible, I will take a look at later :) That said, what is more "valuable", kills or secrets? Haha I'd love to be proven wrong! As for what is considered more valuabe, I have no idea. I assumed that the kills are. 0 Quote Share this post Link to post
vdgg Posted July 24, 2023 Sorry, nevermind, I made a couple of wrong assumptions. You have plasma gun but not really any ammo for it... Linedef skips, maybe? The map is not worth it anyway. Thanks for bringing this interesting point up (what is better, 50 kills and 6 secrets or 75 kills and 1 secret... what about 51 kills and 1 secret?) 2 Quote Share this post Link to post
SiFi270 Posted July 24, 2023 I made an edit of that level to remove the triggers that make other paths inaccessible. I collected all the ammo the level had to offer, never picking up more than I had room for, and I was still left berserk punching most of the barons in that room and savescumming every few seconds. I'm pretty sure the only way it could have gone any better, other than not getting hit as much, would be if I managed to group up the barons better for rocket/BFG shots. 2 Quote Share this post Link to post
Andromeda Posted July 26, 2023 (edited) On 7/21/2023 at 11:43 AM, EnragedEggplant said: If you pick the eastern path, you can get 37/108 kills and 2/7 secrets. If you pick the northern path, you can get 50/108 kills and 6/7 secrets. If you pick the western path, you "can" get 75/108 kills and 1/7 secrets. On 7/24/2023 at 7:32 PM, vdgg said: (what is better, 50 kills and 6 secrets or 75 kills and 1 secret... what about 51 kills and 1 secret?) Eastern: 37/108 kills = 34% | 2/7 secrets = 28% | 34% + 28% = 62%/200% Northern: 50/108 kills = 46% | 6/7 secrets = 85% | 46% + 85% = 131%/200% Western: 75/108 kills = 69% | 1/7 secrets = 14% | 69% + 14% = 83%/200% By this method northern is closest to max and hence the one I'd pick as well. Edited July 26, 2023 by Andromeda 2 Quote Share this post Link to post
vdgg Posted July 30, 2023 Cleimos 2 MAP12 UV Max in 5:08 cl12-508.zip 4 Quote Share this post Link to post
NaZa Posted January 14 (edited) Found it quite funny how you can literally exit this level immediately with such a straightforward route, so I experimented a bit. Couldn't beat my third attempt after fifty further ones so here goes. I did attempt to maximize starting position by playing with the cursor in my later runs - not sure if that's illegal - but they still failed to be quicker than this. That was quite funny. Cleimos 2 MAP21 UV-Speed in 0:05.63 cl21s005.zip Can definitely be quicker if one utilizes SR50 but that's beyond my skill. Started as a proof of concept but became somewhat optimized. Edited January 14 by NaZa 3 Quote Share this post Link to post
4shockblast Posted January 16 On 1/14/2024 at 5:26 AM, NaZa said: Cleimos 2 MAP21 UV-Speed in 0:05.63 cl21s005.zip Missing a textfile for DSDA, please make a new post with it if you want the demo on DSDA. 2 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.