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Doom Textures in Freedoom : This took me very long


Frost-Core

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Hello! so as you might know there is Doom In Freedoom, but i realized when i insert for example The Ultimate Doom to it (and i have phase 1), it changes the entire game, BUT, if i put doom 2 it changes some of the textures, so here is a guide on how i fixed that, but first (of course) own the following games :

Doom II : Hell On Earth

The Ultimate Doom

or if you wanted to use these with Doom in Freedoom

TNT : Evilution

The Plutonia Experiment

and also have freedoom phase 1, and Doom In Freedoom.

Next, you also need this c1m1 replacment i made to fix the one texture before we start :

e1m1.zip

Now, we are gonna do something that is make a pwad, because i can not publish it due to legal reasons. anyway

open slade and open your ultimate doom wad file (doomu.wad or something like that), and make a new pwad and drag the following lumps from doomu.wad :

SKY1

SKY2

SKY3

SKY4

M_EPI4

M_DOOM

ENDOOM

TITLEPIC

D_INTRO

into the fix wad, also add all of them (except D_INTRO) to patch table and texturex.

now save it and open zdl and add the following external files :

Capture.PNG.7aef692ae1568f23c216e4ee5b5e50b6.PNG

also i forgot to give you this cool.deh that removes the functionallity of the supershotgun so its like a normal shotgun :

cool.zip

 

 

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Yes, I've thoroughly tested it and found out the problem.

 

According to my findings someone apparently sat on your texture:

 

Spoiler

image.png.9bb7b6e016ddf982d9fcdf06aa50f128.png

 

Edited by OniriA

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14 hours ago, OniriA said:

Yes, I've thoroughly tested it and found out the problem.

 

According to my findings someone apparently sat on your texture:

 

  Reveal hidden contents

image.png.9bb7b6e016ddf982d9fcdf06aa50f128.png

 

No really, jokes aside the intermission music sounds like doom for the 32x.

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