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25 minutes ago, Ravendesk said:

Map 04 commentated UV-MAX (decided to make it a speedrun for this particular map).

 

 

Glad you enjoyed, I built map04 to be frantic fun, so I think your gameplay does it justice. Thanks for playing!

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These maps are great. Getting some BTSX / Ancient Aliens vibes; couple of fights are even Sunlust levels of challenging.

 

Quick question. On Map 6, what do I do with the blue skull key?

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9 minutes ago, nobleflame said:

These maps are great. Getting some BTSX / Ancient Aliens vibes; couple of fights are even Sunlust levels of challenging.

 

Quick question. On Map 6, what do I do with the blue skull key?

It allows you to open the exit door, the same as the regular blue key. But you can skip a final fight if you have a blue skull key.

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5 minutes ago, Ravendesk said:

It allows you to open the exit door, the same as the regular blue key. But you can skip a final fight if you have a blue skull key.

Thanks! In that case, I'm a bit stumped as I can't work out how to open the door to the secret with the cacodemon and the yellow switch the starts the crushers.

 

Any idea how to get that one? Thanks again!

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1 minute ago, nobleflame said:

Thanks! In that case, I'm a bit stumped as I can't work out how to open the door to the secret with the cacodemon and the yellow switch the starts the crushers.

 

Any idea how to get that one? Thanks again!

 

You need to shoot this switch in the distance and it opens a passage to the left from where you're standing.

image.png.5689255ffe5396d3d204505a680e91e2.png

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1 minute ago, Ravendesk said:

 

You need to shoot this switch in the distance and it opens a passage to the left from where you're standing.

image.png.5689255ffe5396d3d204505a680e91e2.png

Fiendish! 

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So running that through an editor I see that you have a gunshot action that lower something with the help of a dummy sector. This is amazing and I'm totally adding it to my repertoire : thank u

 

Learn something new today 😀

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Map 09 commentated UV-MAX.

 

And this concludes my Pagodia UV-MAX playthrough. That was a lot of fun, thanks again to the Squonker team and congrats on this amazing release. Looking forward to your future works (actually I've already finished What Remains and it's very cool).

Full playlist with all the UV-MAXes: https://youtube.com/playlist?list=PLl1At2bXwrvEodSd6uRAGxC_UPTViZhnC

 

 

 

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@Aurelius played Nojisumire and had a great time - very well crafted map by design and combat - I mean I just have so damn much fun with this set - @Biodegradable set out with me on this adventure and then @Dub Bag showed up too - had a blast - that last room with all the rockets was so foreboding and cool - Bio was very happy with my performance in the end I could tell

 

 

 

 

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@ZeMystic very nice map. You are much Kinder than your Squanker brethren - which is a good thing following such a mean map. Not every map has to be harder than the last and it's nice to go up and down and have a breathers. That last fight tho lol 

 

Good times 

 

 

 

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So I filmed this Monday morning but it was longer than expected, I had to get my aunt from airport and had NO time to upload and prep the video until now - I never hold on to vids this long and feel bad - but what a hectic time I had - here it is - I also had some kind of allergies while playing and had to keep muting

 

This was a large creative map as always but I much prefer the shorter maps of these sets

 

So after thinking about it Pagodia my fave, too soon to rank What Remains

 

For me personally Pagodia > Mayan Reynolds > Moonlit District > Vigor > Squanker 3

 

 

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  • 4 weeks later...

I finished the game in one day.. The level designs in this Wad was the main highlights.. as for the combat, I'm kinda mixed about it.. on one hand I really like the use of the Green Cyberdemon, it's unique, the thing that I disliked about the gameplay is the fast Cacodemon.. it actually made me angry when it strafes when I shoot it with a Rocket or a Cell, and it actually annoyed me most of the times.. overall it's a good short wad..

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On 7/14/2022 at 3:16 PM, sincity2100 said:

I finished the game in one day.. The level designs in this Wad was the main highlights.. as for the combat, I'm kinda mixed about it.. on one hand I really like the use of the Green Cyberdemon, it's unique, the thing that I disliked about the gameplay is the fast Cacodemon.. it actually made me angry when it strafes when I shoot it with a Rocket or a Cell, and it actually annoyed me most of the times.. overall it's a good short wad..

I'm sorry you didn't like the crackodemon, as much as I love the fellow, it won't be back in the next one, so please enjoy. However, I can't promise it wont return at some point ;)

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Finally got around the playing this. This is excellent and I had a blast! The maps look great and dehacked changes are a really nice touch as well. 

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  • 2 months later...

Finished playing this, and really enjoyed it! I felt like it was just the right length. The color palette and visual design was unique and a joy to run through. I liked the low health Cyberdemon, it really opened up some possibilities. The fast cacos required some adjustment for sure, but I like what they added to it. Really nice wad!

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  • 2 months later...

Just got around to finally starting to play this mapset and it's awesome! Congratulations to the Squonker Team for this set being a runner-up in this year's (Crack)Cacowards.

 

I also wanted to report a minor issue that I had with Mass Production (map09). Even though it loads normally in Chocolate Doom, along with the other nine maps in the WAD, it crashes DOSBox with a critical error. This happens not only with vanilla DOOM2.EXE, but also with DOOM2P.

I was only able to load it in DOSBox by using DOOM32, which is pretty odd, as Chocolate doesn't have raised limits over vanilla, or any crucial fixes, that I know of.

 

Anyway, I wanted to let you guys know of that one issue that I came across after booting up each map. Hope it's useful.

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  • 1 month later...
1 minute ago, Contmotore said:

 

  Hide contents

 

I'm only not sure how to get this Soul Sphere in Map03 - Triple Impact.

aWAV4SX.png

 

 

You can linedef skip the teleporter at the start to get it. Well, that's what I was doing, no idea what's the intended way.

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11 minutes ago, Ravendesk said:

You can linedef skip the teleporter at the start to get it. Well, that's what I was doing, no idea what's the intended way.

I'm a bit of a completist and really wanted that Soul Sphere. This seems like the the solution, thanks!

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