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[v1.2] Adventures in Moth Sorcery - A Magic-Castin' (MBF and GZDoom) Gameplay Mod!


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Adventures in Moth Sorcery (or AIMS, for short) is a slightly overpowered Ultimate Doom/Doom II gameplay mod that I made over the course of five days (4/24/22 to 4/28/22), primarily to familiarize myself with DeHacked. 

 

This mod replaces Doomguy with a moth mage named Sanahaid, who casts magic spells with his hands instead of using gunz and bulletz. Weapons are replaced with spell books that teach you stronger spells, which are all powered by mana instead of ammunition. The items and powerups are replaced with appropriate magical artifacts, too. A perfect blend for anyone who likes both Heretic and Doom!


Download (v1.2)

 

There are two versions of this mod available. The original one (the AIMS1-2 .wad and .bex files) is meant for the Marine's Best Friend (MBF) format, as one of the weapons uses its alpha BFG fire pointer. As long as your source port supports MBF, AIMS will work with it. In addition, there is a GZDoom-exclusive version (AIMSGZ.wad) that adds widescreen graphics, extra sounds and visual flourish, and more unique spell effects.

 

In addition, I advise you to only play this mod with mapsets that leave the player and weapons untouched. Think TNT + Plutonia, Alien Vendetta, Valiant (Vaccinated Edition), and so on. Just make sure that AIMS is loaded last. Do not play this mod with other gameplay mods or mapsets that have extensive DeHacked work; things will break horribly, believe me!

 

Please let me know if anything in the mod breaks or looks off (and isn't from mapset incompatibility). I tested it with DSDA-Doom, GZDoom, and Woof, so it should work fine on other source ports. But then again, I'm a bit new at this DeHacked thing, so anything's possible.

 

Screenshots:

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Weapon/Ammo Replacements (Spoilers?):

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Edited by MundyC
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  • 2 weeks later...

I have released a small update for this mod, featuring various graphical improvements and fixes, bonus features for certain source ports, and other small changes. Oh, and I've verified that AIMS works with (and doesn't horrifically break) The Ultimate Doom, so you can load Sewers and wow.wad alongside this bad boy.

 

The updated download link is in the OP. You can read the full changelog below, though it ain't much to marvel at.

 

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As usual, let me know if I need to fix something.

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  • 2 weeks later...

I played a bit of this on Woof. It's pretty good, I like the art style and the weapons feel fast and great!


I do however have 2 complaints: 

  • Some of the weapon sprites are a bit too big, making it a lot harder to see the overall battlefield.
  • The Maltraiter (The plasma gun replacement that uses the beta BFG attack) sometimes bugs out and refuses to shoot any projectiles at the enemies, it usually works when I attack at a greater distance, but if I get too close or attack at a weird vertical angle - the projectiles disappear. This may or may not just be a fault in Woof's implementation of the beta BFG (haven't tested this on DSDA), which is a shame because I think that the beta BFG as a plasma gun replacement is actually a pretty interesting idea.

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Did a few more tests with the beta BFG. It seems that I actually got it backwards - the beta BFG attack works better if you are targeting enemies at a vertical angel and it bugs out if you are targeting enemies that are at the same level as you. Also, the bugginess of the attack seems to be inherent in the nature of the attack itself. What I mean by that is that I made a quick .deh file that changes the attack of the BFG to the beta version and it also had it's projectiles disappear half of the time.

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The beta BFG bug seems to be exclusive to the 9.0.0 version of Woof only, so you don't have to worry about that!

 

If you update the size of the weapon sprites - then you've got yourself quite a neat little weapon mod!

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  On 5/27/2022 at 10:54 AM, Ar_e_en said:

The beta BFG bug seems to be exclusive to the 9.0.0 version of Woof only, so you don't have to worry about that!

 

If you update the size of the weapon sprites - then you've got yourself quite a neat little weapon mod!

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Ah, great to hear. I am planning a potential Heretic version of this mod; when I get around to doing it, I'll shrink down the weapon sprites for both versions.

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Loving the cutesy vibe of this gameplay mod, and since I have a soft spot for moths, it's the perfect content for me :D

 

Looking forward to more updates and features for this mod! 

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  • 4 months later...

AIMS has been updated to v1.2. Included are smaller first-person sprites for the spells, a proper GZDoom version of the mod... and that's about it. It's a large, yet small update. Go figure!

 

The updated download link is in the OP. Here's the changelog; it's so small that it ain't worth putting in a spoiler.

  • Shrunk all spell + flash sprites so that they take up less screen space. Consequently, you can now fit MBF!AIMS onto a single floppy disk, if you are so inclined.
  • Created a GZDoom variant of AIMS (AIMSGZ.wad) featuring widescreen graphics, added sounds and visual flourish, and more unique spell effects. Don't worry, the MBF version of AIMS is still included.
  • Tweaked the volume levels of a couple SFX.

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