ChestedArmor Posted May 2, 2022 With decorative, I just copy the number that is in the same line as ACTOR and give this number an entity on the map, but how do I implement custom monsters and weapons that were written in ZScript? Do they have this number somewhere else in the code or is something completly different required? 0 Quote Share this post Link to post
m8f Posted May 2, 2022 https://zdoom.org/wiki/MAPINFO/Editor_number_definition 0 Quote Share this post Link to post
ChestedArmor Posted May 10, 2022 (edited) After lots of testing, I finally found out how to do it, thanks to your link. Thank you very much. Edited May 10, 2022 by ChestedArmor 0 Quote Share this post Link to post
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