bejiitas_wrath Posted May 4, 2022 I am using this code in a UMDF Doom 2 map to try and add new trees, but they are not available in Ultimate Doom builder. ACTOR PineTree 8400 { Radius 32 Height 108 ProjectilePassHeight -16 +SOLID States { Spawn: TRENA A -1 Stop } } ACTOR PineSTree 8500 { Radius 32 Height 108 ProjectilePassHeight -16 +SOLID States { Spawn: TRENB A -1 Stop } } ACTOR PineSTree 8600 { Radius 32 Height 108 ProjectilePassHeight -16 +SOLID States { Spawn: BRPLA A -1 Stop } } Is there something I am missing? I want to add all new items and have no inheritance. Thanks. 0 Quote Share this post Link to post
horselessheadsman Posted May 8, 2022 Is the code in a text file called "DECORATE", in a wad or pk3 that your map is told to load? Also, even if the game is actually loading your code for the new trees, without a custom-defined category- " Actor DM12 : DeadMarine 20115//$Category Gore-Civilians " -the editor will put it at the bottom of the 'edit thing' menu in a category called "user-defined". 0 Quote Share this post Link to post
bejiitas_wrath Posted May 10, 2022 is this not working because I have a ZSCRIPT file as well. Is that interfering with the DECORATE lump? I still can not get this working. I installed the latest Ultimate Doom Builder and still nothing. 0 Quote Share this post Link to post
ramon.dexter Posted May 11, 2022 Zscript and decorate can coexist together. We cannot tell you anything without seeing the file. 0 Quote Share this post Link to post
ramon.dexter Posted May 11, 2022 On 5/8/2022 at 5:24 AM, horselessheadsman said: Is the code in a text file called "DECORATE", in a wad or pk3 that your map is told to load? Also, even if the game is actually loading your code for the new trees, without a custom-defined category- " Actor DM12 : DeadMarine 20115//$Category Gore-Civilians " -the editor will put it at the bottom of the 'edit thing' menu in a category called "user-defined". No, it wont. You're defining new category, so it will end up in a directory named the same as the category. It would go into 'user-defined' if you dont define the category. 0 Quote Share this post Link to post
Gez Posted May 11, 2022 That's what he said, actually. Quote without a custom-defined category- -the editor will put it at the bottom of the 'edit thing' menu in a category called "user-defined". On jeudi 5 mai 2022 at 12:56 AM, bejiitas_wrath said: Is there something I am missing? What map format are you using? IIRC, UDB skips DECORATE and ZScript if you use a map configuration that's not specifically for GZDoom. 0 Quote Share this post Link to post
bejiitas_wrath Posted May 11, 2022 Here is the file. TNT.WAD required. This is UMDF format.securitronlinux.com/arma3/hateme.wad.zip See if you can find the problem. No matter what I do, Ultimate Doom Builder and Gzdoom Builder will not show my DECORATE items. 0 Quote Share this post Link to post
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