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Crispy Derived Source Port with More Save Slots


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Hello! so i have been having this issue that nags me out :

I have 8 slots for saving and no more

i think that vanilla has had this, is there a crispy derived source port so i can transfer my saves without corrupting them?

Please let me know.

Edited by Frost-Core

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Vanilla had 6 slots, so you have at least 2 more now. ;) I am currently not working on multi-page save and load menus, but the implementation should be pretty straightforward. 

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2 hours ago, fabian said:

Vanilla had 6 slots, so you have at least 2 more now. ;) I am currently not working on multi-page save and load menus, but the implementation should be pretty straightforward. 

can't wait fabian! also would it be in a later release or the next release?

Edited by Frost-Core

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BTW, may I ask why, instead of posting this as a feature request in the Crispy Doom thread, you open a new thread asking for a Crispy fork instead?!

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1 hour ago, fabian said:

BTW, may I ask why, instead of posting this as a feature request in the Crispy Doom thread, you open a new thread asking for a Crispy fork instead?!

because i did not know that it was going to be put in crispy.

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18 minutes ago, Frost-Core said:

because i did not know that it was going to be put in crispy.

Now you're famous :)

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7 minutes ago, Frost-Core said:

How can i enable this menu? right now i still see it without like a pages move left and right buttons.

hmm maybe a command line option?

They said "next release".

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1 minute ago, Edward850 said:

They said "next release".

i got a daily build rofl. because of course i wouldnt get it with like magic.

Edited by Frost-Core

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10 minutes ago, fabian said:

You know what "PGUP" and "PGDN" mean?

it would be nice to add a option to change the keys for navigating the savegames menu, but for right now you just have to use page keys

EDIT : for some reason page keys don't work.

Edited by Frost-Core

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1 hour ago, Edward850 said:

They said "next release".

The global economic setbacks also have their effect on a local level, because reading comprehension has taken a fall for it.

1 hour ago, Frost-Core said:

i got a daily build rofl. because of course i wouldnt get it with like magic.

Yeah you see, developers first have to develop something by writing code before it can be put to use. Then it needs to be tested. And then it has to be sent to the manufacturer. As luck would have it, the person who develops also does the quality control.

 

TLDR It takes time.

13 minutes ago, fabian said:

You know what "PGUP" and "PGDN" mean?

 

9 minutes ago, Frost-Core said:

it would be nice to add a option to change the keys for navigating the savegames menu, but for right now you just have to use page keys.

I love how this is completely not an answer to their question.

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1 minute ago, Redneckerz said:

I love how this is completely not an answer to their question.

They are page keys of course.

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5 hours ago, Frost-Core said:

it would be nice to add a option to change the keys for navigating the savegames menu, but for right now you just have to use page keys

This is irrelevant to Fabian's question, you could've just replied with "yes/no, I do/don't know what 'PGUP' and 'PGDN' mean".
 

5 hours ago, Frost-Core said:

EDIT : for some reason page keys don't work.

Because Fabian said the multi-page save menu feature will be in the next release, which means navigating it with page keys might also be implemented in the next release.

Edited by Hitboi

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It works with the page up/down keys on my machine. The SDL libraries used by the daily builds are hopelessly outdated, so I'm confident it will work for the next release. It does on Linux. 

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41 minutes ago, fabian said:

It works with the page up/down keys on my machine. The SDL libraries used by the daily builds are hopelessly outdated, so I'm confident it will work for the next release. It does on Linux. 

ok fabian! cant wait for 5.11.2 (or 5.12.0?)!

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Confirmed that it works properly in Windows 10 after building with MSYS2. I don't think I've ever had more than four saved games at one time before deleting them after finishing a wad or deciding to start over, so seeing eight pages with eight slots was certainly a sight. The new addition covers part of the statusbar which isn't the worst thing in the world, but would it be awkward to have 7 slots per page and have the page flipping menu sit where slot 8 currently is?

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2 minutes ago, Lippeth said:

Confirmed that it works properly in Windows 10 after building with MSYS2. I don't think I've ever had more than four saved games at one time before deleting them after finishing a wad or deciding to start over, so seeing eight pages with eight slots was certainly a sight. The new addition covers part of the statusbar which isn't the worst thing in the world, but would it be awkward to have 7 slots per page and have the page flipping menu sit where slot 8 currently is?

can ya give me the build? i really need it. (i run 32bit)

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I've dabbled a bit in this version of crispy and I can say that it has a MUCH superior save system compared to PRBoom+ due to the greatly increased amount of slots.

But... my laptop doesn't have the number pad and also doesn't have page up/down, maybe in the future it can be rebindable in the config exe?

 

EDIT: Ik it might be a while before that gets implemented proper, everyone's only human afterall.

Edited by Codename_Delta

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6 minutes ago, Codename_Delta said:

I've dabbled a bit in this version of crispy and I can say that it has a MUCH superior save system compared to PRBoom+ due to the greatly increased amount of slots.

But... my laptop doesn't have the number pad and also doesn't have page up/down, maybe in the future it can be rebindable in the config exe?

 

EDIT: Ik it might be a while before that gets implemented proper, everyone's only human afterall.

Modify the code and recompile, or use autohotkey, create a script then type this to change g and h to pageup and page down :

g::PgUp
h::PgDn

autohotkey is much easier so use that.

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3 minutes ago, Frost-Core said:

Modify the code and recompile, or use autohotkey, create a script then type this to change g and h to pageup and page down :

g::PgUp
h::PgDn

autohotkey is much easier so use that.

ye, that's something I'm gonna have to learn about how to do.

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8 minutes ago, Codename_Delta said:

ye, that's something I'm gonna have to learn about how to do.

i told you ahk is easier.

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12 hours ago, fabian said:

It works with the page up/down keys on my machine. The SDL libraries used by the daily builds are hopelessly outdated, so I'm confident it will work for the next release. It does on Linux. 

Just a word of caution.  MacOS has no page up page down keys.  So you should change it to something more compatible than IBM PC keyboards.

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14 minutes ago, Gibbon said:

MacOS has no page up page down keys

Don't fn+up arrow and fn+down arrow replace the page keys on more compact Apple keyboards? Plus they still sell full size keyboards with page keys that I rely on. Granted, I still use Catalina so I'm not sure what Monterey is up to but removing page up and page down would make working in programs like Pro Tools much more difficult.

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6 minutes ago, Lippeth said:

Don't fn+up arrow and fn+down arrow replace the page keys on more compact Apple keyboards? Plus they still sell full size keyboards with page keys that I rely on. Granted, I still use Catalina so I'm not sure what Monterey is up to but removing page up and page down would make working in programs like Pro Tools much more difficult.

Magic Keyboards (the mini ones) are way more popular than full sized unless you’re doing video editing.  Yes fn up and down do function like that, but unless the application will use this key set and support it with cocoa you can get mistakes where it will instead control a background app that also listens for these keys.  Similar to how holding down control and moving will instead trigger Mission Control.

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