Frost-Core Posted May 5, 2022 (edited) Hello! so i have been having this issue that nags me out : I have 8 slots for saving and no more i think that vanilla has had this, is there a crispy derived source port so i can transfer my saves without corrupting them? Please let me know. Edited May 5, 2022 by Frost-Core 1 Quote Share this post Link to post
fabian Posted May 5, 2022 Vanilla had 6 slots, so you have at least 2 more now. ;) I am currently not working on multi-page save and load menus, but the implementation should be pretty straightforward. 2 Quote Share this post Link to post
Frost-Core Posted May 5, 2022 (edited) 2 hours ago, fabian said: Vanilla had 6 slots, so you have at least 2 more now. ;) I am currently not working on multi-page save and load menus, but the implementation should be pretty straightforward. can't wait fabian! also would it be in a later release or the next release? Edited May 5, 2022 by Frost-Core 0 Quote Share this post Link to post
fabian Posted May 6, 2022 Okay, done. Will be in the next release. https://github.com/fabiangreffrath/crispy-doom/commit/3163c9f1795313a31df5f30a70c38800d9753fef 5 Quote Share this post Link to post
fabian Posted May 6, 2022 BTW, may I ask why, instead of posting this as a feature request in the Crispy Doom thread, you open a new thread asking for a Crispy fork instead?! 1 Quote Share this post Link to post
Frost-Core Posted May 6, 2022 1 hour ago, fabian said: BTW, may I ask why, instead of posting this as a feature request in the Crispy Doom thread, you open a new thread asking for a Crispy fork instead?! because i did not know that it was going to be put in crispy. 3 Quote Share this post Link to post
Gibbon Posted May 6, 2022 18 minutes ago, Frost-Core said: because i did not know that it was going to be put in crispy. Now you're famous :) 4 Quote Share this post Link to post
Frost-Core Posted May 6, 2022 (edited) 1 hour ago, fabian said: Okay, done. Will be in the next release. https://github.com/fabiangreffrath/crispy-doom/commit/3163c9f1795313a31df5f30a70c38800d9753fef How can i enable this menu? right now i still see it without like a pages move left and right buttons. hmm maybe a command line option? Edited May 6, 2022 by Frost-Core 0 Quote Share this post Link to post
Edward850 Posted May 6, 2022 7 minutes ago, Frost-Core said: How can i enable this menu? right now i still see it without like a pages move left and right buttons. hmm maybe a command line option? They said "next release". 0 Quote Share this post Link to post
Frost-Core Posted May 6, 2022 (edited) 1 minute ago, Edward850 said: They said "next release". i got a daily build rofl. because of course i wouldnt get it with like magic. Edited May 6, 2022 by Frost-Core 0 Quote Share this post Link to post
Frost-Core Posted May 6, 2022 (edited) 10 minutes ago, fabian said: You know what "PGUP" and "PGDN" mean? it would be nice to add a option to change the keys for navigating the savegames menu, but for right now you just have to use page keys EDIT : for some reason page keys don't work. Edited May 6, 2022 by Frost-Core 0 Quote Share this post Link to post
Redneckerz Posted May 6, 2022 1 hour ago, Edward850 said: They said "next release". The global economic setbacks also have their effect on a local level, because reading comprehension has taken a fall for it. 1 hour ago, Frost-Core said: i got a daily build rofl. because of course i wouldnt get it with like magic. Yeah you see, developers first have to develop something by writing code before it can be put to use. Then it needs to be tested. And then it has to be sent to the manufacturer. As luck would have it, the person who develops also does the quality control. TLDR It takes time. 13 minutes ago, fabian said: You know what "PGUP" and "PGDN" mean? 9 minutes ago, Frost-Core said: it would be nice to add a option to change the keys for navigating the savegames menu, but for right now you just have to use page keys. I love how this is completely not an answer to their question. 1 Quote Share this post Link to post
Frost-Core Posted May 6, 2022 1 minute ago, Redneckerz said: I love how this is completely not an answer to their question. They are page keys of course. 0 Quote Share this post Link to post
NightFright Posted May 6, 2022 (edited) You can already get the new build from Github Actions (master branch) if you want. It has your precious 8 save slot pages. Edited May 6, 2022 by NightFright 1 Quote Share this post Link to post
Hitboi Posted May 6, 2022 (edited) 5 hours ago, Frost-Core said: it would be nice to add a option to change the keys for navigating the savegames menu, but for right now you just have to use page keys This is irrelevant to Fabian's question, you could've just replied with "yes/no, I do/don't know what 'PGUP' and 'PGDN' mean". 5 hours ago, Frost-Core said: EDIT : for some reason page keys don't work. Because Fabian said the multi-page save menu feature will be in the next release, which means navigating it with page keys might also be implemented in the next release. Edited May 6, 2022 by Hitboi 0 Quote Share this post Link to post
fabian Posted May 6, 2022 It works with the page up/down keys on my machine. The SDL libraries used by the daily builds are hopelessly outdated, so I'm confident it will work for the next release. It does on Linux. 0 Quote Share this post Link to post
NightFright Posted May 6, 2022 I am still hoping there'll eventually also be x64 autobuilds. Woof has them after all, too. 0 Quote Share this post Link to post
Frost-Core Posted May 6, 2022 41 minutes ago, fabian said: It works with the page up/down keys on my machine. The SDL libraries used by the daily builds are hopelessly outdated, so I'm confident it will work for the next release. It does on Linux. ok fabian! cant wait for 5.11.2 (or 5.12.0?)! 0 Quote Share this post Link to post
Lippeth Posted May 6, 2022 Confirmed that it works properly in Windows 10 after building with MSYS2. I don't think I've ever had more than four saved games at one time before deleting them after finishing a wad or deciding to start over, so seeing eight pages with eight slots was certainly a sight. The new addition covers part of the statusbar which isn't the worst thing in the world, but would it be awkward to have 7 slots per page and have the page flipping menu sit where slot 8 currently is? 0 Quote Share this post Link to post
Frost-Core Posted May 6, 2022 2 minutes ago, Lippeth said: Confirmed that it works properly in Windows 10 after building with MSYS2. I don't think I've ever had more than four saved games at one time before deleting them after finishing a wad or deciding to start over, so seeing eight pages with eight slots was certainly a sight. The new addition covers part of the statusbar which isn't the worst thing in the world, but would it be awkward to have 7 slots per page and have the page flipping menu sit where slot 8 currently is? can ya give me the build? i really need it. (i run 32bit) 0 Quote Share this post Link to post
Lippeth Posted May 6, 2022 (edited) crispy-doom-5.11.1-eb016d4-win32.zip crispy-doom-5.11.1-eb016d4-win64.zip It says 5.11.1 but is up to date. Edited June 4, 2022 by Lippeth 2 Quote Share this post Link to post
Frost-Core Posted May 6, 2022 30 minutes ago, Lippeth said: https://www.mediafire.com/file/2k3wkoaj38krukb/crispy-doom-5.11.1-win32.zip/file It says 5.11.1 but is up to date. thank you! it works fine! 2 Quote Share this post Link to post
Codename_Delta Posted May 6, 2022 (edited) I've dabbled a bit in this version of crispy and I can say that it has a MUCH superior save system compared to PRBoom+ due to the greatly increased amount of slots. But... my laptop doesn't have the number pad and also doesn't have page up/down, maybe in the future it can be rebindable in the config exe? EDIT: Ik it might be a while before that gets implemented proper, everyone's only human afterall. Edited May 6, 2022 by Codename_Delta 0 Quote Share this post Link to post
Frost-Core Posted May 6, 2022 6 minutes ago, Codename_Delta said: I've dabbled a bit in this version of crispy and I can say that it has a MUCH superior save system compared to PRBoom+ due to the greatly increased amount of slots. But... my laptop doesn't have the number pad and also doesn't have page up/down, maybe in the future it can be rebindable in the config exe? EDIT: Ik it might be a while before that gets implemented proper, everyone's only human afterall. Modify the code and recompile, or use autohotkey, create a script then type this to change g and h to pageup and page down : g::PgUp h::PgDn autohotkey is much easier so use that. 0 Quote Share this post Link to post
Codename_Delta Posted May 6, 2022 3 minutes ago, Frost-Core said: Modify the code and recompile, or use autohotkey, create a script then type this to change g and h to pageup and page down : g::PgUp h::PgDn autohotkey is much easier so use that. ye, that's something I'm gonna have to learn about how to do. 0 Quote Share this post Link to post
Frost-Core Posted May 6, 2022 8 minutes ago, Codename_Delta said: ye, that's something I'm gonna have to learn about how to do. i told you ahk is easier. 0 Quote Share this post Link to post
Gibbon Posted May 7, 2022 12 hours ago, fabian said: It works with the page up/down keys on my machine. The SDL libraries used by the daily builds are hopelessly outdated, so I'm confident it will work for the next release. It does on Linux. Just a word of caution. MacOS has no page up page down keys. So you should change it to something more compatible than IBM PC keyboards. 0 Quote Share this post Link to post
Lippeth Posted May 7, 2022 14 minutes ago, Gibbon said: MacOS has no page up page down keys Don't fn+up arrow and fn+down arrow replace the page keys on more compact Apple keyboards? Plus they still sell full size keyboards with page keys that I rely on. Granted, I still use Catalina so I'm not sure what Monterey is up to but removing page up and page down would make working in programs like Pro Tools much more difficult. 0 Quote Share this post Link to post
Gibbon Posted May 7, 2022 6 minutes ago, Lippeth said: Don't fn+up arrow and fn+down arrow replace the page keys on more compact Apple keyboards? Plus they still sell full size keyboards with page keys that I rely on. Granted, I still use Catalina so I'm not sure what Monterey is up to but removing page up and page down would make working in programs like Pro Tools much more difficult. Magic Keyboards (the mini ones) are way more popular than full sized unless you’re doing video editing. Yes fn up and down do function like that, but unless the application will use this key set and support it with cocoa you can get mistakes where it will instead control a background app that also listens for these keys. Similar to how holding down control and moving will instead trigger Mission Control. 1 Quote Share this post Link to post
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