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JAMAL JONES TRILOGY - Old development thread - [Doomkid's 20 Years Mapping Contest]


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3 hours ago, Doomkid said:

Hey everyone, just wanted to post a reminder that the first judging session will start in 23 hours! 
 

Here’s the first video in question, and I’ll be doing as many as I (practically) can day by day til I get through em all:

 

 

I start my woodworking training course tomorrow.
I'll have to catch the aftermath!

PS: Don't get mulched by any dick traps :)

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Hey @MEMEAIDS, since it's relevant, Aquarius199 covered your map in his latest upload!

 

Really good to see some Jamal Jones content already being covered by tried and true Doomtubers. Hope to see more like this!

 

 

Also, here's Part 2:

 

 

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As with many of your recent livestreams, I'll be sure to catch as much as possible before going to stupid work.

 

But like Yumheart said, take your time with them and savour them!

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last minute submission gooo
yeah im super late to this and the reason it took so long to make was me getting used to the limits 
it was so annoying to me since i only make udmf maps and i had to redo the map several times just for it to work right in chocolate doom
anyways the map is done and here it is 

download link:https://www.mediafire.com/file/qrkh5j9u8r3frit/MAP01.wad/file

its easy and will take you around 6 mins to beat it 
it was tested at chocolate doom and gzdoom 

it has a custom midi as well as coop and dm starts just in case

screenies:

Spoiler

Screenshot_Doom_20220307_130249.png

Screenshot_Doom_20220307_130301.pngScreenshot_Doom_20220307_130421.png

 

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On 1/15/2022 at 12:42 PM, evil_scientist said:

The city is a warzone! Jamal Jones wakes up in a dark alleyway, surrounded by enemies. He has to make his way to a nearby safehouse: through the urbane labyrinth of back streets, roofs and dilapidated buildings, gunning down mutants and guards. Luckily, Jamal Jones is always... PACKIN' HEAT!

 

Map Title: Packin' Heat

Tested in: Chocolate Doom (there might be the occasional HOM in the sky, but it doesn't crash or impede gameplay), Crispy Doom, LZDoom

Music: "Noir Synth.mid" by evil_scientist

Sky: If possible, I'd like to have the very standard brown sky... I like it :)

Credits: Huge thanks to the playtesters of the early version, Pistoolkip & Clippy!

Length: ~8 minutes

Difficulty levels: Implemented. ~60 monsters, give or take. Difficulty is low-to-medium, I think

Download: https://drive.google.com/file/d/1brSa_k6QqiFfCh9Khnv1gV3TeAqEi4U0/view?usp=sharing
Screens: (made in LZDoom, for better visibility)

 

  Hide contents

 

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UPDATED VERSION https://drive.google.com/file/d/1AYFL2hvZSi7TunsPsf9UOXSbcxyw3o97/view?usp=sharing

I added the co-op and deathmatch starts.

 

Sorry for the delay!

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@Origamyde this was a much gentler ride than the other map lol - and I got to play with the berserk bayonet - nice - also Bio & Dubbag were here I had to show them some of this Jamal Jones action

 

Berserk Bayonet is the GOAT

 

 

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39 minutes ago, mgr_inz_rafal said:

I don't know what to do... Watch the videos and streams and have the maps spoiled or just wait until release and play them myself.

Hard choices ;)

 

I mean they are playable now - all the ones I seen had no issues - at best you will be missing out on minor tweaks

 

why wait!

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@Vladguy I'm doing them alphabetically by username, so the list in order would be:

 

A.H. Sankhatayan - Warhevil
Anonymous Space Marine - Vile Streets
antares031 - Alpha Centauri Techbase
Argentum - Corrupted Utopia
Astronomical - Initialisation
b0n3 - Menagerie Mayhem
Big Ol Billy - UMRK
Blexor - Caustic Canyon
Blue Phoenix - Sewage City
Borpo the Wizard - Delta Complex
Cammy - GrilledBillions
CBM - 1WORLD
DrJordo - The Jury is In!
Earnesttrout - Dark Secrets
Elto Gaming - Bloodshot Sunshine
EM - Mucopurulent Mystery
Evil_scientist - PACKIN' HEAT.wad
Finnks13 - Slime Infestation
Glikkzy - Pollution Plant
Goat-Avenger - FORLORN FANTASY
Hitboi - Devilish Belly
HrnekBezucha - Smells Like Cordite
Jacnowak - Damned Dam
Jastrzab Trzeci - Babylon1816
Joe-Ilya - BASILICA
Large Cat - Final Contact
LGMaire - Future Hometown
Majipantsu - Shopping Spree
Mark Bloom - The Cauldron
MEMEAIDS - Ironclad Fortress
mgr_inz_rafal - Techbase Damaged By Hell
MtPain27 - Ezekiel 25:17
NeilJohnRips - Reading The Demonic Scriptures
Origamyde - Derelict Row
Osmosis Bones - Starflippers Inc.
Peccatum_Mihzamiz - Inner City Evil
phoo - Gloves Off
Ricola102 - Industrial Revulsion
Rycuz - To The Site
Rymante - Waste 'Em
sectrslayr - Corporate Secret
ShadesMan - BLOOD FOZZLE
Skronkidonk - Eden's River
StrangerRanger - Contaminated Purgatory
Synus Vader - UAC Delta Labs
Thatonespymain - Tremors
Valkiriforce - The Escapist
Velvetic - Amongst Blood and Fire
Vladguy - Running Down
Weird Sandwich - Sinister Sludge
Yumheart - Death Leap

 

Bonus maps:

 

big smoke - MAP01 (unnamed as of yet)

Doomkid - Base in the Basin
Doomkid - Base of Consequences
Origamyde - Wheel of Misfortune
TVdinnermasterchef - UAC R&D weapons facility

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13 minutes ago, Doomkid said:

big smoke - MAP01 (unnamed as of yet)

dammit i forgot to name my map 
it was going to be named "toxic factory" but i forgot to name the map

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4 hours ago, Earnesttrout said:

@MEMEAIDS

Umm a bit stuck...

image.png.cf99816d5a08474ce233d0cbfd0c9d1e.png

Yyyyyeah, Clippy fell down there too. 
In hindsight I should have made the sides of the stairs unpassable.
But Aquarius (as well as personal playtesters) didn't have that issue, so IDK lol

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2 hours ago, big smoke said:

dammit i forgot to name my map 
it was going to be named "toxic factory" but i forgot to name the map

I did the same thing and came up with something on the spot

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2 hours ago, big smoke said:

dammit i forgot to name my map 
it was going to be named "toxic factory" but i forgot to name the map

No prob at all man. I'll get it renamed before I record it.

 

1 hour ago, Jastrzab Trzeci said:

Oh sorry, I forgot to put the update on time... 
well Its propably still some time till the wad will be released on idgames, right?

Yep, gonna spend some time getting the maps fixed up, so an idgames upload is still in the distant future.

 

49 minutes ago, MEMEAIDS said:

Yyyyyeah, Clippy fell down there too. 
In hindsight I should have made the sides of the stairs unpassable.
But Aquarius (as well as personal playtesters) didn't have that issue, so IDK lol

Another thing we can get fixed up before idgames!

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13 hours ago, MEMEAIDS said:

Yyyyyeah, Clippy fell down there too. 
In hindsight I should have made the sides of the stairs unpassable.
But Aquarius (as well as personal playtesters) didn't have that issue, so IDK lol

I thought maybe having the pillars lower but only from that side and also having goodies on top of them.

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On 3/7/2022 at 7:55 AM, Doomkid said:

Hey everyone, just wanted to post a reminder that the first judging session will start in 23 hours! 
 

Here’s the first video in question, and I’ll be doing as many as I (practically) can day by day til I get through em all:

 

Congrats on this again, gonna watch this!

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Hey fellas, today’s sessions (3 and 4) are going live in about 25 mins. Hope to see you there!

 

 

 

 

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Finally finished putting together an update for my map. Took care of the multiplayer aspect in every sense of the term, and since I had the time to do so, decided to go a little above and beyond. The download is here: https://wadhosting.com/Wad/F7EC1B33446CAEFA898F49A5B013967AFC3EB010

 

Changes for V3:

-Added additional player starts for co-op.

-Added multiplayer-only monsters to the map. Nothing crazy, just a few extra goons here and there. Challenge level should be more or less the same (Though I'll add that it's completely untested).

-Minor alterations to the layout. Mostly just deleted a few unnecessary lines, moved others, etc.

-Added 8 Deathmatch player starts. And most significantly...

-Added a Deathmatch arena to the map. I saw that a few other people had done this and I was really interested in trying it myself. I've never made a Deathmatch arena before, and I'm worried that I may have gone and made it a tad too large and/or complicated. Here's a view of it in the editor:

CCDMMap.jpg.18824db34dc488cbe9e585f1233fe61d.jpg

 

I mainly tried to use textures and visual concepts from the single-player side of the map. Basically, I tried to make a 'multiplayer version' of it. The weapon/item placement here is mostly just guesswork and intuition on my part, since I'm not at all sure how a deathmatch level should be balanced. I'd love it if someone who has more experience with deathmatch could give it a shot and tell me what they think.

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Hi there folks! I succeeded in combining all the maps into two wads (thanks for the help @Death Bear!) and will go ahead with the co-op testing tomorrow, at 6PM UTC! I will livestream it on my twitch channel and encourage any mapper involved with the project to join me for the co-op. I'll be hosting a server on Zandronum and will have a discord server for voice, if anybody wants to join me there. Send me a DM if you are interested in joining.

I don't know how many maps we'll get to play because o my, there are a lot of big ones there! This will probably take at least three separate co-op streams. We're gonna be working kinda but not quite backwards alphabetically. The first 20 maps in order are by: @Yumheart, @Synuś Vader, @Origamyde, @Osmosis Bones, @valkiriforce, @Rycuz, @Weird Sandwich, @phoo, @Peccatum Mihzamiz, @Vladguy, @ShadesMaster, @Rymante, @Velvetic, @Ricola102, @Goat-Avenger, @Glikkzy@NeilJohnRips, @Skronkidonk, @Thatonespymain, @StrangerRanger.

Also did some other testing and found some VOPs in your opening room @Elto Gaming. Perhaps making those oval shapes less rounded would help :). And could you perhaps add 3 co-op spawns to your map? I believe that is a requirement for vanilla compatibility anyway. Opening room looks really pretty btw! (although it was brutal af)
 

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Damn, that's 5AM for me.. Not sure if I'll be able to make that, but I hope you keep the playthrough as permanent as Twitch will allow!

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10 hours ago, Peccatum Mihzamiz said:

Hi there folks! I succeeded in combining all the maps into two wads (thanks for the help @Death Bear!) and will go ahead with the co-op testing tomorrow, at 6PM UTC!

Happy to help! Hope to be playing these soon for y'all!

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14 hours ago, Velvetic said:

Oh, I forgot to add coop spawns and dm stuff D:

If you'll allow me I can just plop some co-op spawns next to the Player One start for now?

@Doomkid I will definitely make the Twitch streams available as a video-on-demand on Twitch and probably also on Youtube.

I'll be uploading and sharing the links to the two wad files I've made so others will have an easy time playtesting a whole bunch of maps if they want to. There were a few maps (not talking about the bonus maps here) that had extra textures, multiple music tracks and/or CWIL files. Not sure if that would all run on vanilla so I've omitted those from the first megawad I've compiled and will place those maps into the second megawad file.

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