MEMEAIDS Posted March 7, 2022 3 hours ago, Doomkid said: Hey everyone, just wanted to post a reminder that the first judging session will start in 23 hours! Here’s the first video in question, and I’ll be doing as many as I (practically) can day by day til I get through em all: I start my woodworking training course tomorrow. I'll have to catch the aftermath! PS: Don't get mulched by any dick traps :) 1 Quote Share this post Link to post
Doomkid Posted March 7, 2022 Hey @MEMEAIDS, since it's relevant, Aquarius199 covered your map in his latest upload! Really good to see some Jamal Jones content already being covered by tried and true Doomtubers. Hope to see more like this! Also, here's Part 2: 6 Quote Share this post Link to post
Daytime Waitress Posted March 7, 2022 As with many of your recent livestreams, I'll be sure to catch as much as possible before going to stupid work. But like Yumheart said, take your time with them and savour them! 3 Quote Share this post Link to post
big smoke Posted March 7, 2022 last minute submission gooo yeah im super late to this and the reason it took so long to make was me getting used to the limits it was so annoying to me since i only make udmf maps and i had to redo the map several times just for it to work right in chocolate doom anyways the map is done and here it is download link:https://www.mediafire.com/file/qrkh5j9u8r3frit/MAP01.wad/file its easy and will take you around 6 mins to beat it it was tested at chocolate doom and gzdoom it has a custom midi as well as coop and dm starts just in case screenies: Spoiler 4 Quote Share this post Link to post
El Jeff Posted March 7, 2022 Aight this is the same map with the co-op starts and DM starts VERY last minute i know but i forgot to add it this whole week and i'm dumb JAMALJONESSUBMISSION.rar 2 Quote Share this post Link to post
Vladguy Posted March 7, 2022 Hey @Doomkid, quick question. In what order will you play the maps in? Alphabetical? Date of submission? 1 Quote Share this post Link to post
evil_scientist Posted March 7, 2022 On 1/15/2022 at 12:42 PM, evil_scientist said: The city is a warzone! Jamal Jones wakes up in a dark alleyway, surrounded by enemies. He has to make his way to a nearby safehouse: through the urbane labyrinth of back streets, roofs and dilapidated buildings, gunning down mutants and guards. Luckily, Jamal Jones is always... PACKIN' HEAT! Map Title: Packin' Heat Tested in: Chocolate Doom (there might be the occasional HOM in the sky, but it doesn't crash or impede gameplay), Crispy Doom, LZDoom Music: "Noir Synth.mid" by evil_scientist Sky: If possible, I'd like to have the very standard brown sky... I like it :) Credits: Huge thanks to the playtesters of the early version, Pistoolkip & Clippy! Length: ~8 minutes Difficulty levels: Implemented. ~60 monsters, give or take. Difficulty is low-to-medium, I think Download: https://drive.google.com/file/d/1brSa_k6QqiFfCh9Khnv1gV3TeAqEi4U0/view?usp=sharingScreens: (made in LZDoom, for better visibility) Hide contents UPDATED VERSION https://drive.google.com/file/d/1AYFL2hvZSi7TunsPsf9UOXSbcxyw3o97/view?usp=sharing I added the co-op and deathmatch starts. Sorry for the delay! 2 Quote Share this post Link to post
Earnesttrout Posted March 7, 2022 1 hour ago, Vladguy said: Hey @Doomkid, quick question. In what order will you play the maps in? Alphabetical? Date of submission? I think It's alphabetical 1 Quote Share this post Link to post
Clippy Posted March 7, 2022 @Origamyde this was a much gentler ride than the other map lol - and I got to play with the berserk bayonet - nice - also Bio & Dubbag were here I had to show them some of this Jamal Jones action Berserk Bayonet is the GOAT 5 Quote Share this post Link to post
mgr_inz_rafal Posted March 7, 2022 I don't know what to do... Watch the videos and streams and have the maps spoiled or just wait until release and play them myself. Hard choices ;) 2 Quote Share this post Link to post
Clippy Posted March 7, 2022 39 minutes ago, mgr_inz_rafal said: I don't know what to do... Watch the videos and streams and have the maps spoiled or just wait until release and play them myself. Hard choices ;) I mean they are playable now - all the ones I seen had no issues - at best you will be missing out on minor tweaks why wait! 3 Quote Share this post Link to post
Doomkid Posted March 7, 2022 @Vladguy I'm doing them alphabetically by username, so the list in order would be: A.H. Sankhatayan - Warhevil Anonymous Space Marine - Vile Streets antares031 - Alpha Centauri Techbase Argentum - Corrupted Utopia Astronomical - Initialisation b0n3 - Menagerie Mayhem Big Ol Billy - UMRK Blexor - Caustic Canyon Blue Phoenix - Sewage City Borpo the Wizard - Delta Complex Cammy - GrilledBillions CBM - 1WORLD DrJordo - The Jury is In! Earnesttrout - Dark Secrets Elto Gaming - Bloodshot Sunshine EM - Mucopurulent Mystery Evil_scientist - PACKIN' HEAT.wad Finnks13 - Slime Infestation Glikkzy - Pollution Plant Goat-Avenger - FORLORN FANTASY Hitboi - Devilish Belly HrnekBezucha - Smells Like Cordite Jacnowak - Damned Dam Jastrzab Trzeci - Babylon1816 Joe-Ilya - BASILICA Large Cat - Final Contact LGMaire - Future Hometown Majipantsu - Shopping Spree Mark Bloom - The Cauldron MEMEAIDS - Ironclad Fortress mgr_inz_rafal - Techbase Damaged By Hell MtPain27 - Ezekiel 25:17 NeilJohnRips - Reading The Demonic Scriptures Origamyde - Derelict Row Osmosis Bones - Starflippers Inc. Peccatum_Mihzamiz - Inner City Evil phoo - Gloves Off Ricola102 - Industrial Revulsion Rycuz - To The Site Rymante - Waste 'Em sectrslayr - Corporate Secret ShadesMan - BLOOD FOZZLE Skronkidonk - Eden's River StrangerRanger - Contaminated Purgatory Synus Vader - UAC Delta Labs Thatonespymain - Tremors Valkiriforce - The Escapist Velvetic - Amongst Blood and Fire Vladguy - Running Down Weird Sandwich - Sinister Sludge Yumheart - Death Leap Bonus maps: big smoke - MAP01 (unnamed as of yet) Doomkid - Base in the Basin Doomkid - Base of Consequences Origamyde - Wheel of Misfortune TVdinnermasterchef - UAC R&D weapons facility 5 Quote Share this post Link to post
big smoke Posted March 7, 2022 13 minutes ago, Doomkid said: big smoke - MAP01 (unnamed as of yet) dammit i forgot to name my map it was going to be named "toxic factory" but i forgot to name the map 2 Quote Share this post Link to post
Jastrzab Trzeci Posted March 7, 2022 Oh sorry, I forgot to put the update on time... well Its propably still some time till the wad will be released on idgames, right? 1 Quote Share this post Link to post
FEDEX Posted March 7, 2022 8 minutes ago, big smoke said: dammit i forgot to name my map it was going to be named "toxic factory" but i forgot to name the map toxic_factory_(big_smoke).zip :) 2 Quote Share this post Link to post
MEMEAIDS Posted March 7, 2022 4 hours ago, Earnesttrout said: @MEMEAIDS Umm a bit stuck... Yyyyyeah, Clippy fell down there too. In hindsight I should have made the sides of the stairs unpassable. But Aquarius (as well as personal playtesters) didn't have that issue, so IDK lol 1 Quote Share this post Link to post
El Jeff Posted March 7, 2022 2 hours ago, big smoke said: dammit i forgot to name my map it was going to be named "toxic factory" but i forgot to name the map I did the same thing and came up with something on the spot 1 Quote Share this post Link to post
Doomkid Posted March 7, 2022 2 hours ago, big smoke said: dammit i forgot to name my map it was going to be named "toxic factory" but i forgot to name the map No prob at all man. I'll get it renamed before I record it. 1 hour ago, Jastrzab Trzeci said: Oh sorry, I forgot to put the update on time... well Its propably still some time till the wad will be released on idgames, right? Yep, gonna spend some time getting the maps fixed up, so an idgames upload is still in the distant future. 49 minutes ago, MEMEAIDS said: Yyyyyeah, Clippy fell down there too. In hindsight I should have made the sides of the stairs unpassable. But Aquarius (as well as personal playtesters) didn't have that issue, so IDK lol Another thing we can get fixed up before idgames! 3 Quote Share this post Link to post
Earnesttrout Posted March 8, 2022 13 hours ago, MEMEAIDS said: Yyyyyeah, Clippy fell down there too. In hindsight I should have made the sides of the stairs unpassable. But Aquarius (as well as personal playtesters) didn't have that issue, so IDK lol I thought maybe having the pillars lower but only from that side and also having goodies on top of them. 1 Quote Share this post Link to post
Gibbon Posted March 8, 2022 On 3/7/2022 at 7:55 AM, Doomkid said: Hey everyone, just wanted to post a reminder that the first judging session will start in 23 hours! Here’s the first video in question, and I’ll be doing as many as I (practically) can day by day til I get through em all: Congrats on this again, gonna watch this! 1 Quote Share this post Link to post
big smoke Posted March 8, 2022 15 hours ago, FEDEX said: toxic_factory_(big_smoke).zip :) appreciate it 2 Quote Share this post Link to post
Doomkid Posted March 8, 2022 Hey fellas, today’s sessions (3 and 4) are going live in about 25 mins. Hope to see you there! 14 Quote Share this post Link to post
Blexor Posted March 9, 2022 Finally finished putting together an update for my map. Took care of the multiplayer aspect in every sense of the term, and since I had the time to do so, decided to go a little above and beyond. The download is here: https://wadhosting.com/Wad/F7EC1B33446CAEFA898F49A5B013967AFC3EB010 Changes for V3: -Added additional player starts for co-op. -Added multiplayer-only monsters to the map. Nothing crazy, just a few extra goons here and there. Challenge level should be more or less the same (Though I'll add that it's completely untested). -Minor alterations to the layout. Mostly just deleted a few unnecessary lines, moved others, etc. -Added 8 Deathmatch player starts. And most significantly... -Added a Deathmatch arena to the map. I saw that a few other people had done this and I was really interested in trying it myself. I've never made a Deathmatch arena before, and I'm worried that I may have gone and made it a tad too large and/or complicated. Here's a view of it in the editor: I mainly tried to use textures and visual concepts from the single-player side of the map. Basically, I tried to make a 'multiplayer version' of it. The weapon/item placement here is mostly just guesswork and intuition on my part, since I'm not at all sure how a deathmatch level should be balanced. I'd love it if someone who has more experience with deathmatch could give it a shot and tell me what they think. 7 Quote Share this post Link to post
Peccatum Mihzamiz Posted March 9, 2022 Hi there folks! I succeeded in combining all the maps into two wads (thanks for the help @Death Bear!) and will go ahead with the co-op testing tomorrow, at 6PM UTC! I will livestream it on my twitch channel and encourage any mapper involved with the project to join me for the co-op. I'll be hosting a server on Zandronum and will have a discord server for voice, if anybody wants to join me there. Send me a DM if you are interested in joining. I don't know how many maps we'll get to play because o my, there are a lot of big ones there! This will probably take at least three separate co-op streams. We're gonna be working kinda but not quite backwards alphabetically. The first 20 maps in order are by: @Yumheart, @Synuś Vader, @Origamyde, @Osmosis Bones, @valkiriforce, @Rycuz, @Weird Sandwich, @phoo, @Peccatum Mihzamiz, @Vladguy, @ShadesMaster, @Rymante, @Velvetic, @Ricola102, @Goat-Avenger, @Glikkzy, @NeilJohnRips, @Skronkidonk, @Thatonespymain, @StrangerRanger. Also did some other testing and found some VOPs in your opening room @Elto Gaming. Perhaps making those oval shapes less rounded would help :). And could you perhaps add 3 co-op spawns to your map? I believe that is a requirement for vanilla compatibility anyway. Opening room looks really pretty btw! (although it was brutal af) 14 Quote Share this post Link to post
Velvetic Posted March 9, 2022 Oh, I forgot to add coop spawns and dm stuff D: 1 Quote Share this post Link to post
ShadesMaster Posted March 10, 2022 that's 1pm EST, I'll be there!!!! 2 Quote Share this post Link to post
Doomkid Posted March 10, 2022 Damn, that's 5AM for me.. Not sure if I'll be able to make that, but I hope you keep the playthrough as permanent as Twitch will allow! 3 Quote Share this post Link to post
Death Bear Posted March 10, 2022 10 hours ago, Peccatum Mihzamiz said: Hi there folks! I succeeded in combining all the maps into two wads (thanks for the help @Death Bear!) and will go ahead with the co-op testing tomorrow, at 6PM UTC! Happy to help! Hope to be playing these soon for y'all! 2 Quote Share this post Link to post
Peccatum Mihzamiz Posted March 10, 2022 14 hours ago, Velvetic said: Oh, I forgot to add coop spawns and dm stuff D: If you'll allow me I can just plop some co-op spawns next to the Player One start for now?@Doomkid I will definitely make the Twitch streams available as a video-on-demand on Twitch and probably also on Youtube. I'll be uploading and sharing the links to the two wad files I've made so others will have an easy time playtesting a whole bunch of maps if they want to. There were a few maps (not talking about the bonus maps here) that had extra textures, multiple music tracks and/or CWIL files. Not sure if that would all run on vanilla so I've omitted those from the first megawad I've compiled and will place those maps into the second megawad file. 2 Quote Share this post Link to post
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