Firedust Posted June 25, 2022 In map 13 of the first episode, I think there's some strict vanilly only thing going on because when playing in zdoom there are no clip walls and monsters falling off ledges. 1 Quote Share this post Link to post
Cammy Posted June 25, 2022 (edited) 7 hours ago, TVdinnermasterchef said: The release could be staggered I suppose? JJ1, followed a month later by JJ2, then same with JJ3. Would give plenty of time to get everything right with the additional levels before release if it's a speed mapping session. Great call - this, I think, is the best possible solution. If operation Get-Episode-3-To-Full-Length is go, I would STRONGLY recommend making a new thread dedicated to it specifically to keep discussion around it focused and to allow people who have checked out of this thread a chance to be made aware of what's going on. It would also be wise to have a claim list in the OP of that thread to make it easy to track and correct if levels are being over- or under-produced, since I can only assume the goal would be to evenly match the other episodes' counts of 20 core + 2 secret levels. Edited June 25, 2022 by Cammy 4 Quote Share this post Link to post
Firedust Posted June 26, 2022 (edited) E1 Map 14, sector 483 closets with cacos are broken. EDIT: Is it just me or is map 15 missing the secret exit? Edited June 26, 2022 by Firedust 4 Quote Share this post Link to post
phoo Posted June 26, 2022 (edited) Congratulations to the winners! This contest was a ton of fun! and it was the motivation I needed to actually make my first full map :) Edited June 27, 2022 by phoo 4 Quote Share this post Link to post
Doomkid Posted June 27, 2022 17 hours ago, Firedust said: E1 Map 14, sector 483 closets with cacos are broken. EDIT: Is it just me or is map 15 missing the secret exit? There's no secret exit (yet), but it's going to be added soon for sure. Thank you very much for these bug reports, they're very helpful and I'll be addressing all of them in the next build! On 6/26/2022 at 2:31 AM, Cammy said: If operation Get-Episode-3-To-Full-Length is go, I would STRONGLY recommend making a new thread dedicated to it specifically to keep discussion around it focused and to allow people who have checked out of this thread a chance to be made aware of what's going on. Absolutely. I'll be putting the people who have already expressed interest in mapping for E3 on the list by default, then whatever is left will be open for claims. As an aside, I think I'll be asking people primarily for shorter, speedier maps - but I won't call it "proper" speedmapping, just "do it kinda quick" mapping. On 6/25/2022 at 8:03 AM, Insaneprophet said: Wad Of The Year!!! Again... We Need This On Unity!!! THANK YOU TO EVERY MAP MAKER!!!! AND DOOMKID!!!! That means a lot to me, thank you so much..! I'd be over the moon if this somehow ended up on Unity. On 6/25/2022 at 6:53 PM, TVdinnermasterchef said: The release could be staggered I suppose? JJ1, followed a month later by JJ2, then same with JJ3. Would give plenty of time to get everything right with the additional levels before release if it's a speed mapping session. Perfect idea. (Also, I STILL need to update your map and get your latest MIDI added, TVdinner. Sorry about dragging my feet!) 3 Quote Share this post Link to post
Firedust Posted June 27, 2022 (edited) E1 M19 - there's a hom in the bfg room if you look at the bfg pillar from the platform where the first switch in the sequence is. If you aren't rushing to release this on idgames, I should be done within a week. Loads of superb maps thus far, I can definitely see why it was so difficult to pick the winners. Also, Berserk is so OP, I love it. Stabbing viles has never felt so satisfying. EDIT: E1 M20 - sector 1608 broken teleporter closet E2 M3 - sectors 352 - 354 HOM on the rising stairs E2 M4 - the yellow switch doesn't actually require the yellow key but the red key instead so if you press it early, you're royally screwed E2 M8 - sector 123 switch doesn't change animation when activated E2 M9 has two exits, I'm guessing it was originally intended for the map 15 slot Edited June 27, 2022 by Firedust 1 Quote Share this post Link to post
CittyKat112 Posted June 28, 2022 I'm currently at MAP17 of the first episode (been a bit busy so I'm going at a snail's pace beating this wad) and I encountered a bug in MAP13 - I couldn't open the secret closets :/ 1 Quote Share this post Link to post
Rykzeon Posted June 28, 2022 Quick-checked all map submissions for contest. And wow, I didn't realize there so many maps are good & beautiful! Gonna play this campaign once the beta is over. Thanks to @Doomkid for organize the contest and @Large Cat for playtesting & give feedback to my map. Oh BTW, here is the V7 of the map: https://wadhosting.com/Wad/204681635BA5FCD99A0BDFFC03E93C986C559021 (Actually just few bug fixes) 3 Quote Share this post Link to post
Sneezy McGlassFace Posted June 28, 2022 On 6/25/2022 at 6:31 PM, Cammy said: Great call - this, I think, is the best possible solution. If operation Get-Episode-3-To-Full-Length is go, I would STRONGLY recommend making a new thread dedicated to it specifically to keep discussion around it focused and to allow people who have checked out of this thread a chance to be made aware of what's going on. It would also be wise to have a claim list in the OP of that thread to make it easy to track and correct if levels are being over- or under-produced, since I can only assume the goal would be to evenly match the other episodes' counts of 20 core + 2 secret levels. Although I wholeheartedly agree, I won't be able to participate in making the new maps. Glhf, everybody who does 2 Quote Share this post Link to post
Faceman2000 Posted June 28, 2022 I seriously considered throwing a map in for the competition, but just couldn’t justify the time given my new baby and my personal project. But. . . I really need to improve my speedmapping/quick and simple mapping. If you do a quick push to finish the third episode I would be very interested in participating. :) 2 Quote Share this post Link to post
Goat-Avenger Posted June 29, 2022 (edited) Man, just thought I'd say again this project was super fun. I think pretty much every map made me think, "man :( I don't stand a chance." However, I'm just glad to have gotten a map in. heh. I think filling out EP3 is a great idea, also... I'm interested, not sure about my ability to commit at the moment; but, will look forward to it. You are a true master of ceremony @Doomkid. Lots of great mappers here. Also, if it's doable; a credits map might be neat too. I don't know how doable that would be within the constraints of the wad(s); but, I think it'd be neat... Edited June 29, 2022 by Goat-Avenger 1 Quote Share this post Link to post
Doomkid Posted June 29, 2022 12 hours ago, Sneezy McGlassFace said: Although I wholeheartedly agree, I won't be able to participate in making the new maps. Glhf, everybody who does I hope that doesn't mean Project Ultramill is also done? Maybe just on hiatus..? 3 minutes ago, Goat-Avenger said: Man, just thought I'd say again this project was super fun. I think pretty much every map made me think, "man :( I don't stand a chance." However, I'm just glad to have gotten a map in. heh. I think filling out EP3 is a great idea, also... I'm interested, not sure about my ability to commit at the moment; but, will look forward to it. You are a true master of ceremony @Doomkid. Lots of great mappers here. Also, if it's doable; a credits map might be neat too. I don't know how doable that would be within the constraints of the wad(s); but, I think it'd be neat... I really appreciate this post.. and I think a big credits map, maybe in a city-like style, would be awesome. 7 Quote Share this post Link to post
Sneezy McGlassFace Posted June 29, 2022 2 hours ago, Doomkid said: Maybe just on hiatus Definitely just a hiatus. There's too much of everything right now but as Arnie said, I'll be back. 1 Quote Share this post Link to post
Vladguy Posted June 29, 2022 8 hours ago, Doomkid said: and I think a big credits map, maybe in a city-like style, would be awesome. We all send in like sprites of ourselves and you put them around as textures, that would be cool 3 Quote Share this post Link to post
Firedust Posted June 30, 2022 (edited) Wait, Episode 3 will be remade into a full megawad? EDIT: E2M32 has loads of missing textures (like in the plasma gun room or ssg alcove for example) E2M17 - felt this one had balancing issues. Player is constantly forced to perform crazy acrobatics to get their hands on the weaponry needed to deal with the challenges at hand. Progression is a bit iffy too, seeing as how the blue/red key areas are entirely optional - as a result I missed the rocket launcher because I explored the library section with the plasma rifle first. E2M20 - sectors 109 and 179 crushers are broken Yay, finally made it to episode 3! E3M6 - there's a caco stuck above the gallows (sectors 180 and 181); sector 424 and 425 closets are broken and don't open upon crossing the tagged linedef Edited July 1, 2022 by Firedust 2 Quote Share this post Link to post
CBM Posted June 30, 2022 I can't seem to find a list of maps for this project. I keep seeing posts about bug reports on e something m something.. but I don't know what slot my map occupies so I don't know if my map are amongst the maps with bugs in them 1 Quote Share this post Link to post
Yumheart Posted June 30, 2022 (edited) On 6/29/2022 at 3:16 PM, Vladguy said: We all send in like sprites of ourselves and you put them around as textures, that would be cool That sounds like a really, really fun idea, I'm +1ing this. (Edit: I just realized Vladguy was probably talking about pfps, but sending in pixelated images of our characters or irl-selves sounds fun too) Edited June 30, 2022 by Yumheart 2 Quote Share this post Link to post
Michael Jensen Posted June 30, 2022 (edited) Here is the latest version of Warhevil. Many minor adjustemtns, texture alignements and stuff. Couple small gameplay changes as well. I hope everything works correctly. If anyone has any more suggestions, I'd be glad to hear them. Especially regarding the fights and difficulty, which is hard to judge for me, since I know where everything is. Warhevil 1.6.zip Edited June 30, 2022 by Michael Jensen 1 Quote Share this post Link to post
brick Posted June 30, 2022 (edited) 1 hour ago, CBM said: I can't seem to find a list of maps for this project. I keep seeing posts about bug reports on e something m something.. but I don't know what slot my map occupies so I don't know if my map are amongst the maps with bugs in them There's one here, but I'm not sure if it's been changed or updated since. @Doomkid I suggest including the list in the OP (in a spoiler if you don't want it taking too much space), or maybe just add the link to the post in the OP. Edited June 30, 2022 by brick 2 Quote Share this post Link to post
Doomkid Posted July 1, 2022 On 6/30/2022 at 11:22 PM, CBM said: I can't seem to find a list of maps for this project. I keep seeing posts about bug reports on e something m something.. but I don't know what slot my map occupies so I don't know if my map are amongst the maps with bugs in them I’ll get that list included not only in the OP when I’m off my phone, but I’m the zip file of the wads as well next update. (Your map is in E2M31 just so you know!) On 6/30/2022 at 11:54 PM, Yumheart said: That sounds like a really, really fun idea, I'm +1ing this. (Edit: I just realized Vladguy was probably talking about pfps, but sending in pixelated images of our characters or irl-selves sounds fun too) I would be happy with any of the above! I like that idea. On 7/1/2022 at 12:54 AM, brick said: There's one here, but I'm not sure if it's been changed or updated since. @Doomkid I suggest including the list in the OP (in a spoiler if you don't want it taking too much space), or maybe just add the link to the post in the OP. Good call, I’ll get that done soon. 4 Quote Share this post Link to post
b0n3 Posted July 2, 2022 (edited) Loving playing through each map, currently 3/4 of the way through episode 2. In regards to all the commentary about adding more maps to pad out episode 3 can I please throw this map into the mix. Underside https://wadhosting.com/Wad/67315701496EE3B97888D69269BEE69F4A97DC95 Got the flu earlier this week and didn't venture far from either the pc or the bed. I think from working on the previous map the geometry, enemy placement and styling came together so much more fluidly. Edited July 9, 2022 by b0n3 2 Quote Share this post Link to post
Firedust Posted July 2, 2022 I am done! Took me a whole week to beat, what a mapset! I have no more bugs to report. Once again, thank you all who participated - this was a blast to playthrough. Between Rudy, Ray, and Jamal, this has become my favourite campaign of the three for the sheer quantity of superb maps submitted. Great job, everyone! 7 Quote Share this post Link to post
Vladguy Posted July 2, 2022 On 6/30/2022 at 4:54 PM, Yumheart said: (Edit: I just realized Vladguy was probably talking about pfps, but sending in pixelated images of our characters or irl-selves sounds fun too) Oh yeah just wanted to say I wasn't talking about pfps or images, I was talking about sprites, like for uh example those charicatures from the test map in Doom RLA. 2 Quote Share this post Link to post
Weird Sandwich Posted July 5, 2022 Small update to my map: Sinister Sludge v3 - Fixed various texture misalignments Download: https://www.dropbox.com/s/6vkzli93afqdg8w/SINSLUDGE_v3.wad?dl=0 It was a great experience making a map for this competition, even if dealing with vanilla limits was frustrating at times! there were a heap of amazing maps submitted, massive congrats to the winners. Thanks @Doomkid for making it all possible! 4 Quote Share this post Link to post
Mark Bloom Posted July 28, 2022 Hi! Just tuning in to ask if something's cooking. Or we're just waiting/testing? 1 Quote Share this post Link to post
Doomkid Posted July 29, 2022 6 hours ago, Mark Bloom said: Hi! Just tuning in to ask if something's cooking. Or we're just waiting/testing? I'm really sorry about the long delay. I have fixed some (but not all.. YET) of the bugs found during testing, and I do have the sprite improvements sent to me by chronoteeth and Blue Phoenix ready to implement into the latest build. Once I post this build - soon, for real this time - then I'll be able to get the thread started for finishing up Episode 3. forgive me for this humongous delay. I got burned out on Jamal (just a little bit) and on Doom modding in general until just a couple days ago. I think I've spent maybe 4 hours total playing the game since my last update, but I'm ready to get back on it. Again, sorry to everyone for how long my slow-ass-self is taking with this. 17 Quote Share this post Link to post
Daytime Waitress Posted July 29, 2022 No need to apologise, brother. The videos alone would've been a massive time and energy drain, let alone getting the pack itself ready for shipping. Take care of yourself, and get it out the door whenever is best for you. 4 Quote Share this post Link to post
Mark Bloom Posted July 29, 2022 Don't be sorry. I know first hand what's to work on passion project when you're burned out. Take as much rest as you need if you're still not feeling right for Doom! No rushing. 4 Quote Share this post Link to post
Doomkid Posted July 31, 2022 Hey everyone, I just wanted to get a pretty substantially updated 4th beta posted! Download Beta 4: https://www.mediafire.com/file/cr07ksx7d7uvdbs/JamalJones_Beta4_All_Maps.zip/file# (Sorry it's on GarbageFire, Doomshack is playing up a bit but will be fixed soon.) I've incorporated a lot of excellent sprite touch-ups and improvements from @Chrono_T (chronoteeth) and @Blue Phoenix. You'll notice the weapons, cacos and nobles look very cool now! I've also made sure to incorporate the latest versions of all the maps that have been submitted so far. Here's the current maplist: -- EPISODE 1 -- 1- Rycuz - To The Site 2- Vladguy - Running Down 3- Earnesttrout - Dark Secrets 4- Astronomical - Initialisation 5- Majipantsu - Shopping Spree 6- Glikkzy - Pollution Plant 7- Evil_scientist - PACKIN' HEAT 8- Origamyde - Wheel of Misfortune 9- HrnekBezucha - Smells Like Cordite 10- Doomkid - Base of Consequences 11- Valkiriforce - The Escapist 12- Big Smoke - Toxic Factory 13- Jacnowak - Damned Dam 14- Origamyde - Derelict Row 15- Weird Sandwich - SINISTER SLUDGE 16- sectrslayr - Corporate Secret 17- Blue Phoenix - Sewage City 18- Anonymous Space Marine - Vile Streets 19- Peccatum Mihzamiz - Inner City Evil 20- Michael Jensen - Warhevil S1 - Goat-Avenger - FORLORN FANTASY S2 - Big Ol' Billy - UMRK (UAC Muffin Research Kitchen) -- EPISODE 2 -- 1- Skronkidonk - Edens River 2- EM - Mucopurulent Mystery 3- Borpo the Wizard - Delta Complex 4- b0n3 - Menagerie Mayhem 5- mgr_inz_rafal - Techbase Damaged By Hell 6- Osmosis Bones - Starflippers Inc. 7- Rymante - Waste 'Em 8- StrangerRanger - Contaminated Purgatory 9- Synus Vader - UAC Delta Labs 10- Doomkid - Base In the Basin 11- phoo - Gloves Off 12- Thatonespymain - Tremors 13- antares031 - Alpha Centauri Techbase 14- Argentum - Corrupted Utopia 15- Finnks13 - Slime Infestation 16- Blexor - Caustic Canyon 17- Large Cat - Final Contact 18- MtPain27 - Ezekiel 25:17 19- Ricola102 - Industrial Revulsion 20- Yumheart - Death Leap S1 - CBM - 1World S2 - TVdinnermasterchef - UAC R&D Weapons Facility -- EPISODE 3 -- 1- Joe-Ilya - BASILICA 2- DrJordo - The Jury is In! 3- MEMEAIDS - Ironclad Fortress 4- NeilJohnRips - Reading The Demonic Scriptures 5- Elto Gaming - Bloodshot Sunshine 6- Jastrzab Trzeci - Babylon 1816 7- Hitboi - Devilish Belly 8- Velvetic - Amongst Blood and Fire 9- ShadesMan - BLOOD FOZZLE 10- (reserved by b0n3) 11- (reserved by Vladguy) 12- 13- 14- 15- 16- 17- 18- Mark Bloom - The Cauldron 19- Cammy - Grilled Billions 20- LGMaire - Future Hometown S1- S2- ---- I do plan to start a dedicated thread for Episode 3 very soon here, so everyone who wants to claim a slot can :) I also want to mention that only a handful of @Firedust's ultra-valuable feedback has been addressed so far, but of course in future builds everything that's currently a problem will be fixed. I just needed to get a new beta posted already! Edit: If you want to claim a slot, please post in the episode 3 development thread below 7 Quote Share this post Link to post
Doomkid Posted July 31, 2022 Hey fellas, just starting a new thread to get development started on Episode 3! (Please check out the current beta as well as the main project thread if you need further info & context) Current beta v5: https://doomshack.org/uploads/JamalJones_ver_5_WIP.zip Thread for the overall project: Current E3 maplist: 1- Joe-Ilya - BASILICA 2- DrJordo - The Jury is In! 3- MEMEAIDS - Ironclad Fortress 4- NeilJohnRips - Reading the Demonic Scriptures 5- Elto Gaming - Bloodshot Sunshine 6- Jastrzab Trzeci - Babylon 1816 7- Hitboi - Devilish Belly 8- Velvetic - Amongst Blood and Fire 9- ShadesMan - BLOOD FOZZLE 10- b0n3 - Underside 11- Mark Bloom - 12- RastaManGames - Scor Debr 13- ChippiHeppu - Charred Remains 14- Vladguy - Rocky Rumble 15- Doomkid - Brimstone Basics 16- Arsinikk - Technobabel 17- NiGHTS108 - Scorching Ivy 18- Mark Bloom - The Cauldron 19- Cammy - Grilled Billions 20- LGMaire - Future Hometown S1- Dubium - No Man Village S2- cannonball - Peyote Ugly Please feel free to claim any open slot! When mapping, use the Episode 3 beta linked at the top of this post as a resource. Format is pure vanilla. (NO Boom and ZDoom stuff!) Theme is hellish - check out the rest of the Episode 3 maps if you need some examples. If you do claim a slot, please have something ready to show by Sept. 1st. EXTENDED TO OCTOBER 1st Thanks! 26 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.