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How do I move my actor along these interpolation points?


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I am trying to get the actor to move, but nothing is working. I have stared at the ZDoom wiki for almost an hour trying to figure this out. 

 

507572689_MAP01.wad(MAP01)-GZDoomBuilder5_13_20222_19_38AM.png.d8ab50b55ba2d180bb8f636540baf280.png

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In order to make something move along an Interpolation path you need to place an Actor Mover thing. It has arguments for selecting the thing you want to move and the first interpolation point it moves to. You then activate the Actor Mover (using a script or line action) and that triggers the targeted thing to move.

 

Additionally, I believe interpolation paths have to be loops. You can have the wait time at the final path point be a million tics or whatever so effectively it's a linear line, but in the editor you have to set it as a closed loop: the final point must point back to the first. You'll know you've done it right because the direction lines will change to a smooth curve.

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Still nothing. 

 

1809714886_MAP01.wad(MAP01)-GZDoomBuilder5_13_202211_29_51AM.png.02bde4d89387d32b812c98a09f7d5ddc.png1409614171_MAP01.wad(MAP01)-GZDoomBuilder5_13_202211_29_30AM.png.a4d63362a6e2a055f9151771389143d9.pngI think this is because there is nothing to activate the actor mover. How would I activate it when the map starts? Would I just type "Thing_Activate(1)" 

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When asking for help such as this it would be preferable for you to upload your pwad or to link to it.

After all, your pwad would provide all the clues one needs to solve your problem.

 

The loop normally starts when the game starts and works the same in either format, DiHF or UDMF.

Here is a link to my example pwad. Just watch the monitors.

 

If you feel that you need to convert my example to UDMF, here is how.

Edited by DOOM mapping enthusiast

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