Kappes Buur Posted May 19, 2022 (edited) A few days ago there was a link to some great looking skyboxes at https://gamebanana.com/mods/7919 applicable to GZDoom. For example, the skyboxes are presented such as this which means that there is a bit of work involved to pull the six images required for GZDoom from the published image. For my workflow I copied this image onto a 3000x3000 image Here is the process I used to achieve this result With your favourite graphics program, I used IrfanView, pull apart the various 640x640 images for north, east, south, west, bottom and top, as SKY_N, SKY_E, SKY_S, SKY_W, SKY_B and SKY_T accordingly. Now create a simple pwad for either GZDoom DiHF or GZDoom UDMF and open it with Slade3. For this skybox to be rendered with GZDoom the following lumps must be added to the pwad MAPINFO GLDEFS and, of course, the six sky images But, what is this? The top and bottom do not line up, and there is a thin outline around the edges. Okay, that needs to be fixed. The way I did this was first I loaded each image into IrfanView and sliced one pixel off each side to 638x638 and resized it back to 640x640. Then I fipped the top image horizontaly and rotated it right 90°, and rotated the bottom image left 90°. After editing the pwad with the corrected images, all is as it should be. Edited May 19, 2022 by DOOM mapping enthusiast 3 Quote Share this post Link to post
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