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Linedef as a dynamic light source? [GZDoom / UDMF]


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Is it possible in GZDoom (UDMF map format) to somehow make linedef emit dynamic light similarly to standard dynamic light sources (torches, lamps, projectiles, etc)?

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4 hours ago, boris said:

No. You'll have to place a dynamic light thing in front of it.

 

Thanks, it seems it's possible to approximate similar effect with point lights, by placing multiple vertically, but it's far from perfect (still the best I got so far). Basically I'm looking for a lightning cylinder while point lights provide lightning spheres. There are also spot lights, but I couldn't figure out how to make one to light floor, ceiling and part of the wall equally all at the same time.

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