Arwel Posted May 19, 2022 Is it possible in GZDoom (UDMF map format) to somehow make linedef emit dynamic light similarly to standard dynamic light sources (torches, lamps, projectiles, etc)? 0 Quote Share this post Link to post
boris Posted May 19, 2022 No. You'll have to place a dynamic light thing in front of it. 1 Quote Share this post Link to post
Arwel Posted May 19, 2022 4 hours ago, boris said: No. You'll have to place a dynamic light thing in front of it. Thanks, it seems it's possible to approximate similar effect with point lights, by placing multiple vertically, but it's far from perfect (still the best I got so far). Basically I'm looking for a lightning cylinder while point lights provide lightning spheres. There are also spot lights, but I couldn't figure out how to make one to light floor, ceiling and part of the wall equally all at the same time. 0 Quote Share this post Link to post
ramon.dexter Posted May 20, 2022 Spot lights are directional lights, you have to modify the light actors pitch to see it. 1 Quote Share this post Link to post
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