Foxhead Posted May 23, 2022 (edited) FAQ: Spoiler Q: What is FoxTex? A: FoxTex is a free to use texture-pack for modern GZDoom projects that want to stray way and/or go beyond the doom formula and/or style. This gets great inspiration from games such as Dead Space and DOOM 3, and the Texture-pack created by Makkon for Quake 1 mappers. Q: Why the packs have Volume numbers? A: FoxTex is split into volumes, each volume has similar types of materials, vol.1 has stones, concrete, and marble for example (anything that originates from a rock/stone basically). Q: Why is the pack not paletted for Doom? A: The answer for this is in the first QA. But also, bc alot of these textures would lose their visual and or colors if done so, the decision was made also bc so users can deal with that themselves and i don't have to deal with having two different packs of each volume to deal with. Q: These images seem to be quite big, are they 128x128? A: The aimed resolution is 256x256 (256px) - but some textures may go beyond that - they are then scaled down using the TEXTURES lump file. Q: There are so many Textures in FoxTex, how am i going to find what i want? A: Each type of material within a Volume is placed inside a respective folder, named F followed by a number (F1, F2, F3...and so on). Textures are also named in a especial way, the first 2 letters of every texture tells you which type of material/category the texture is (ST = Stone, CN = Concrete, BK = Bricks... etc). Q: Looking through the textures a lot of them are vertical, are you going to make Horizontal versions of them? A: Most if not all textures that are directional have a patch variants with different rotations, just check the TEXTURES files for more info. Q: Can i use FoxTex for my maps? A: Yes Q: Can i use FoxTex for a megawad i'm making? A: yup Q: Can i use FoxTex for my COMMERCIAL game? A: nope, i would rather make a whole new texture for your especific game than you use this thing that is made specifically for Doom and GZDOOM Q: When will FoxTex be released fully? A: I have no idea, i don't have a milestone to reach i guess it ends when i feel like i have done enough. Q: Aren't you the guy who made ComTex? A: Yes Contributors: Spoiler Millenia3D from Quake Mapping Discord Server: ARTSTATIONTWITTER GUIDE FOR VOLUMES:Vol1: Concrete Bricks Marble/Tiles Vol2: Metal and/or Sci-fi Lights/Lamps Glass Vol3: Wood Outdoors Vol4 Liquids FTM Wallpapers Carpet floors with specific patterns and colors. Anything that does not fit previous volumes. etc. Download Links, screenshots and Showcases: Screenshots may vary from time to time... Download: Concrete, Marble, Tiles and Bricks Screenshots: Spoiler Download: Metal, Sci-fi, Glass and Lights/Lamps Screenshots: Spoiler Download: Woods and OutdoorsScreenshots: I'll add better screenshots in the future. Spoiler Download: Liquids and Animated textures! Note that: This is a early access and things could be removed or replaced in the future.Screenshots: Spoiler https://imgur.com/a/zBuMbsxhttps://imgur.com/BBZZL0jhttps://imgur.com/Ug7vEE1 Spoiler FoxTex Miscellaneous: Download A collection of textures that don't quite fit the theme of the other volumes. FoxTex Old Bricks: Download The old version of the Bricks folder from Vol.1 FoxTex Resources: Download Just some textures i normally use for detailing Contact and Discord server: Email: Thfpjct@hotmail.comDiscord: Foxhead#1875Discord Server: https://discord.gg/NaFBKacU6E The server isn't just for FoxTex, it's my general workshop and community gathering area. Edited May 8, 2023 by Foxhead Changed info presentation 104 Quote Share this post Link to post
spectr Posted May 23, 2022 Cool showcases. Would make for a great Hideous Destructor map 1 Quote Share this post Link to post
Insane_Gazebo Posted May 24, 2022 Hell yeah! Some great stuff in here which I shall need to have a play with. 13 Quote Share this post Link to post
eharper256 Posted May 24, 2022 Looks super-clean. Reminds me of various vista's from my local swimming pool and leisure centre (lol). XD 2 Quote Share this post Link to post
Biodegradable Posted May 24, 2022 Those are some delicious-looking textures, Foxhead. Great work! 3 Quote Share this post Link to post
TheMagicMushroomMan Posted May 24, 2022 I love it! Some of these textures would work well in creating a feudal Japan stronghold or something. Very nice variety while still looking completely cohesive. You're doing a great job. 2 Quote Share this post Link to post
MFG38 Posted May 24, 2022 Oh hey, a new texture pack! *instantly downloads* I'm loving the aesthetic you've got going with these here! I'll 100% use these in a map sometime soon. 1 Quote Share this post Link to post
_sink Posted May 24, 2022 these concrete textures remind me a lot of marathon 2's look. love it 2 Quote Share this post Link to post
ENEMY!!! Posted May 24, 2022 (edited) I really like the direction this is going in. I reckon it's likely that I'll wait until Vol2 and Vol3 before I consider using them extensively in my own maps (mainly because I need the sci-fi and outdoor themes to go with these), but FoxTex has considerable potential to fill that "seeking something in a similar vein to Ben 'Makkon' Hale's Quake textures, but for Doom" niche. I saw a certain amount of potential in ComTex but I think these FoxTex textures are a considerable improvement over the ComTex ones. Edited May 24, 2022 by ENEMY!!! 2 Quote Share this post Link to post
ViolentBeetle Posted May 24, 2022 Since it's for gzDoom, I assume they aren't paletted? 0 Quote Share this post Link to post
eharper256 Posted May 24, 2022 (edited) 27 minutes ago, ViolentBeetle said: Since it's for gzDoom, I assume they aren't paletted? I downloaded them; they are standard RGB-colour PNG's.@Foxhead May wish to mention this in FAQ (i.e. they are not Indexed colour in Doom Palette, so are not vanilla compatible by default). Edited May 24, 2022 by eharper256 1 Quote Share this post Link to post
Foxhead Posted May 24, 2022 15 minutes ago, eharper256 said: I downloaded them; they are standard RGB-colour PNG's.@Foxhead May wish to mention this in FAQ (i.e. they are not Indexed colour in Doom Palette, so are not vanilla compatible by default). It is already said in the FAQ Quote Q: Why is the pack not palette for Doom? A: The answer for this is in the first QA. But also, bc alot of these textures would lose their visual and or colors if done so, the decision was made also bc so users can deal with that themselves and i don't have to deal with having two different packs of each volume to deal with. 1 Quote Share this post Link to post
SilentD00mer Posted May 27, 2022 Hey, very cool textures, I love it! I'd like to use them in some of my maps. Great job! :) 2 Quote Share this post Link to post
Foxhead Posted July 9, 2022 (edited) update check - vol.2 release - new stuff for vol.1 - new textures and marble stuff! Edited July 9, 2022 by Foxhead 4 Quote Share this post Link to post
IcarusOfDaggers Posted July 9, 2022 Anybody else getting that old school sci fi abandoned planet feeling? 3 Quote Share this post Link to post
Devalaous Posted July 9, 2022 I am dismayed at the lack of foxes in these textures. 2 Quote Share this post Link to post
IcarusOfDaggers Posted July 9, 2022 3 hours ago, Devalaous said: I am dismayed at the lack of foxes in these textures. Hmmm.... Episode 4 is going to be Hell on Fox xd 1 Quote Share this post Link to post
RonnieJamesDiner Posted July 9, 2022 Tried messing around with these a bit. Seriously incredible textures!! The effort and quality shows big time, I'm really excited to see these get used more often. 18 Quote Share this post Link to post
Ludi Posted July 9, 2022 @Foxhead would it be possible to downscale these for vanilla Doom? I could help with that process if you fancy such an idea. 0 Quote Share this post Link to post
Foxhead Posted July 9, 2022 19 minutes ago, Sr_Ludicolo said: @Foxhead would it be possible to downscale these for vanilla Doom? I could help with that process if you fancy such an idea. All textures were made to work in their respective resolutions, if you want to downscale them you can do that, but i don't have the time nor the desire to do so. 1 Quote Share this post Link to post
Ludi Posted July 9, 2022 11 minutes ago, Foxhead said: All textures were made to work in their respective resolutions, if you want to downscale them you can do that, but i don't have the time nor the desire to do so. Gotcha. Lovely art, btw! 3 Quote Share this post Link to post
Biodegradable Posted August 6, 2022 I would really love to see some WADs utilise these textures. They look so good! Please, someone give 'em a whirl. 2 Quote Share this post Link to post
ENEMY!!! Posted August 6, 2022 (edited) One thing that puts me off a bit from using these textures extensively is that, following the FoxTex and Quake mapping discords in particular, I keep finding that the original textures from Substance Designer are excellent but that, when they are downscaled to 128x128 to make them work better with Doom's pixelated look, they look more washed out and less colourful. I'm not sure if there's a way to address that or not, as for instance I had a similar criticism of the "Doom 3 textures for Doom" set, though ukiro's OTEX doesn't suffer from this. As demonstrated by RonnieJamesDiner's screenshot above, as well as Remilia Scarlet's maps using the Doom 3 textures, this can be overcome with the effective use of dynamic lighting, but with traditional sector based lighting things look a little washed out to me. I find it hard to write this as I know a lot of time and effort has gone into making these textures both good and usable, but I wonder if this is related to why there's surprisingly limited interest. Edited August 6, 2022 by ENEMY!!! 2 Quote Share this post Link to post
Foxhead Posted August 7, 2022 On 8/6/2022 at 1:34 PM, ENEMY!!! said: One thing that puts me off a bit from using these textures extensively is that, following the FoxTex and Quake mapping discords in particular, I keep finding that the original textures from Substance Designer are excellent but that, when they are downscaled to 128x128 to make them work better with Doom's pixelated look, they look more washed out and less colourful. I'm not sure if there's a way to address that or not, as for instance I had a similar criticism of the "Doom 3 textures for Doom" set, though ukiro's OTEX doesn't suffer from this. As demonstrated by RonnieJamesDiner's screenshot above, as well as Remilia Scarlet's maps using the Doom 3 textures, this can be overcome with the effective use of dynamic lighting, but with traditional sector based lighting things look a little washed out to me. I find it hard to write this as I know a lot of time and effort has gone into making these textures both good and usable, but I wonder if this is related to why there's surprisingly limited interest. I would HIGHLY recommend you use IMG2Pixel to downscale textures, when i was making ComTex and RWLTX i used that program to properly adapt textures to a 128px scale and palette them to doom's palette, give it a go at it i think it will help you alot. 0 Quote Share this post Link to post
TheMagicMushroomMan Posted August 8, 2022 On 7/9/2022 at 2:04 PM, RonnieJamesDiner said: Tried messing around with these a bit. Seriously incredible textures!! The effort and quality shows big time, I'm really excited to see these get used more often. That looks beautiful Ronnie, you did a damn good job showcasing the potential here. 2 Quote Share this post Link to post
cosma Posted August 8, 2022 This is so cool ! On my wishlist, keep up the good work ! 1 Quote Share this post Link to post
Foxhead Posted September 8, 2022 Update! - updated Vol.1 and Vol.2 with new textures - new marble, concrete, bricks and metal textures (more irl designs and architecture) - New alternative container textures (closer to how a container looks irl) - New alternative metal plates textures (simpler flat surfaces) 8 Quote Share this post Link to post
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