Snaxalotl Posted May 25, 2022 (edited) After 2 years of development, episode 1 of Ante Mortem had finally arrived... GAMEPLAY Fast paced and challenging with a buildup to slaughter. Supercharge's arsenal and slightly reduced enemy health prevents any grind as you tear your way through massive hordes of demons. Ultra Violence does not hold back so avoid it unless you are very skilled or for a second playthrough, Other difficulties are supported and still provide a good challenge. All 5 maps are fairly large so expect this first episode to take 2-4 hours to complete. UV - Intended for masochists that want to push their limits, Situational awareness and patience are key. Every mistake will be punished and the legions of hell will give no mercy. (This is not the standard difficulty) HMP- The standard difficulty, not easy by any means but is recommended for most players. Provides a good challenge without the required precision of UV. HNTR- Much more forgiving than HMP or UV, still not easy but is a good choice for those who struggle with tough maps. ITYTD- Same as HNTR with extra ammo and less damage, good for a casual playthrough. I recommend HMP for most players, don't force yourself to play UV... It doesn't back. Requires GZDoom 4.2.0+ 4.7.1 is recommended as it was used for testing and is more up to date. Freelook and jumping are required, crouching is only required for secrets.CREDITS @Tango For the wonderful gameplay mod supercharge.@ukiro For the beautiful texture pack OTEX.@Biodegradable For the great trailer. Everyone That helped me playtest along the way. @Biodegradable, @Clippy, @azerty, @Terminus, @Bridgeburner56, @DavidN, and @sandwedge in no particular order. Thank you all so much for your advice and assistance! Music is from the Plutonia midi pack and Sunder, The title screen music is from HellStorm Archon's ambient music pack.PERFORMANCE AND THE REQUIRED DYNAMIC LIGHTING Dynamic lights are essential as they are the main way the maps' lighting is implemented, turning them off will leave the levels looking very dark and dull. Despite my best efforts to optimize these maps do require a decent rig compared to most doom maps. This is due to the large size and the many 3d floors / dynamic lights at work. If you are experiencing fps issues on the larger maps trying turning off texture filtering, and lowering the "Max VFX" Setting in the supercharge options (50 or 100 are both acceptable. Higher values greatly impact performance with the large quantities of gore decals and bullet casings.BUGS Nothing major unless I somehow missed something, there are probably a few misaligned textures hiding somewhere. If you run into bugs please let me know in the development thread here.\ DOWNLOAD https://www.mediafire.com/file/ev3trwdh5xdod13/AnteMortem.zip/file Make Sure you have those dynamic lights on! I hope you all enjoy playing this as much as I did making it! -Kyra Edited December 12, 2022 by Snaxalotl Forgot one of the credits. 59 Quote Share this post Link to post
eternalegg Posted May 25, 2022 oh this looks cool will give it a try 1 Quote Share this post Link to post
Biodegradable Posted May 26, 2022 Happy to be of service, Snacky! Proud of you for finishing it. I hope you like it, kids! 2 Quote Share this post Link to post
big smoke Posted May 26, 2022 congrats on the release! this looks great 1 Quote Share this post Link to post
Austinado Posted May 26, 2022 Noice...very noice indeed. Congrats ! 1 Quote Share this post Link to post
Vile Posted May 26, 2022 Congrats on the release, it was quite fun! More stuff using Supercharge is welcome for sure. 1 Quote Share this post Link to post
DavidN Posted May 26, 2022 Wow, your map work has really evolved fast - this looks more like a set of UT99 levels :D Great to see it complete 2 Quote Share this post Link to post
kalensar Posted May 27, 2022 Tried it on my upper end potato and the results were choppy at best. 10/10 definitely follow the advice of having a decent rig to run this Bad Boy. Also don't be stupid like me and attempt to run it on LZDoom because the results were really really bad juju. 0 Quote Share this post Link to post
97th Century Fox Posted May 28, 2022 Congrats on a released episode! Gonna play this soon! 1 Quote Share this post Link to post
Arwel Posted May 28, 2022 Bloody cool and snappy to the maximum! All maps are epic, unique and intricately designed. Mostly dark and sinister but there is also an open air map for a final breath of fresh air before delving into underworld! 1 Quote Share this post Link to post
sandwedge Posted May 28, 2022 Awesome map, a fitting end to this episode! YT description: Played blind on GZDoom on Default compatibility (required), Ultraviolence with pistol start. After 2 years in the making, Episode 1 of Ante-Mortem has been completed by Snaxalotl! This is an initial release so some changes may be made, but I can say after playing it that this episode is already highly polished! What we have here are large, detailed and beautiful maps that take full advantage of GZDoom features, especially dynamic lighting. You may require some decent hardware to run it smoothly. If you can, you're in for a treat. After playing up to map 4 previously (see playlist), I try out the newly released Map 5: Cerebral Underworld. Once again we have fast paced combat enhanced with the Supercharge mod, at times peaking into huge slaughter encounters, mixed with some fun exploration. At the climax we finally get to wield the fearsome BFG and take down a new enemy, a fearsome cousin of the dreaded Archvile. If you want a new episode that pushes GZDoom to the limit, look no further! 2 Quote Share this post Link to post
Clippy Posted May 29, 2022 Cool map as always brutal stuff way beyond me but enough eye candy to give me diabetes - the atmosphere and environments are top notch and the paring with supercharge is lovely - good times - I loved it hope you enjoy seeing me get dead a bunch - also sleepy @sandwedge was here to help me not get lost 1 Quote Share this post Link to post
sandwedge Posted June 9, 2022 Had fun maxing these two levels with Man With Gun. Couldn't get snax in for this one but will next time! 3 Quote Share this post Link to post
azerty Posted June 13, 2022 (edited) Another banger. Well done, this one was a bit shorter but I didn't mind. My time was well spent :) Let me know when more is ready or if you want me to do some pre release playtesting. I'd like to help in the development of this awesome map set. Edited June 13, 2022 by azerty 1 Quote Share this post Link to post
thelamp Posted December 20, 2022 Since starting a playthrough of POINT// BREAK// I decided to give this a go as well! Gettin' immersed in the supercharge 2 Quote Share this post Link to post
thelamp Posted December 24, 2022 Really loving this set and getting to know Supercharge's tricks 0 Quote Share this post Link to post
Caleb13 Posted December 24, 2022 I know it's necropost, but latest GZdoom 4.10.0 reports these during startup: Brightmap 'brightmaps/sprites/VILE[1.png' not found in texture 'VILE[1' Brightmap 'brightmaps/sprites/VILE[2.png' not found in texture 'VILE[2' Brightmap 'brightmaps/sprites/VILE[3.png' not found in texture 'VILE[3' etc. R_InstallSpriteLump: Bad frame characters in lump VILE%5E8 R_InstallSpriteLump: Bad frame characters in lump VILE%5E7 R_InstallSpriteLump: Bad frame characters in lump VILE%5E6 etc. I haven't played the WAD (there are way too many custom monsters and weapons for my tastes), but MAP01 looked familiar. Hadn't @Snaxalotl release it about 5 years ago, but without all the custom stuff? 0 Quote Share this post Link to post
Snaxalotl Posted December 24, 2022 (edited) 56 minutes ago, Caleb13 said: I know it's necropost, but latest GZdoom 4.10.0 reports these during startup: Brightmap 'brightmaps/sprites/VILE[1.png' not found in texture 'VILE[1' Brightmap 'brightmaps/sprites/VILE[2.png' not found in texture 'VILE[2' Brightmap 'brightmaps/sprites/VILE[3.png' not found in texture 'VILE[3' etc. R_InstallSpriteLump: Bad frame characters in lump VILE%5E8 R_InstallSpriteLump: Bad frame characters in lump VILE%5E7 R_InstallSpriteLump: Bad frame characters in lump VILE%5E6 etc. I haven't played the WAD (there are way too many custom monsters and weapons for my tastes), but MAP01 looked familiar. Hadn't @Snaxalotl release it about 5 years ago, but without all the custom stuff? The post says that gzdoom 4.2.0+ is required, but 4.7.1+ is recommended map01 was released in 2020, then included in ante mortem when I wanted to make a multi level wad following the same style. Also the install sprite lump errors are benign, gzdoom corrects that mistake on startup but leaves the message anyway. Edited December 24, 2022 by Snaxalotl 1 Quote Share this post Link to post
nickxcom Posted December 25, 2022 God DAMN this is great @Snaxalotl, good job! This is some seriously impressive and beautiful stuff. Super Charge feels like it fits perfectly with the maps. Can't believe I missed this one before 1 Quote Share this post Link to post
Gifty Posted December 25, 2022 Every single Snax release I've played this year has been fantastic, love stumbling across another one :D 1 Quote Share this post Link to post
thelamp Posted December 26, 2022 The depressing grey overcast visuals are actually kinda nice. Or maybe it's just the weather where I am is so bad that this monster infested place seems tolerable by comparison haha! 1 Quote Share this post Link to post
thelamp Posted December 27, 2022 Really liked this one, the meat infesting a building thing is totally my jam. Neat ending trigger too! 0 Quote Share this post Link to post
Snaxalotl Posted January 4, 2023 5 hours ago, thelamp said: Thanks for checking this out! I had a lot of fun watching through your whole playthrough :> 1 Quote Share this post Link to post
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