See the image below. I gave some floors a different flat to see which ones were doing it, and it's basically all of them.
There's also some invisible collision where these rays meet, roughly at the player location (I discovered it because it was causing rockets to explode in my face). As far as I can tell, there are no overlapping vertices or other errors I'm familiar with. It's also happening in both dsda-doom and GZDoom.
Does anyone know why this is happening, and how I can fix it without having to rebuild the whole thing?
A stripped down version of the wad that contains the bug: _BUG.zip
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See the image below. I gave some floors a different flat to see which ones were doing it, and it's basically all of them.
There's also some invisible collision where these rays meet, roughly at the player location (I discovered it because it was causing rockets to explode in my face). As far as I can tell, there are no overlapping vertices or other errors I'm familiar with. It's also happening in both dsda-doom and GZDoom.
Does anyone know why this is happening, and how I can fix it without having to rebuild the whole thing?
A stripped down version of the wad that contains the bug: _BUG.zip
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