Jump to content

[Doom CP] Episode 1 : Neck Deep In The Gibs [Beta 0.1.1 OUT!]


Recommended Posts

1 hour ago, Frost-Core said:

Do you still all want your maps to be used in this project?

Eh why not. I released my map standalone assuming that this project wouldn't go anywhere. (spoiler alert: it is going somewhere)

Edited by dotQLL

Share this post


Link to post
On 8/27/2022 at 8:45 PM, Breadbunbun said:

Judge me.
NDIGE1M8.7z

 

Fun map, I've enjoyed this, especially the Xenomorph starship at the end, for some very weird reason this map doesn't work in Eternity 4.0.2 port, but works flawless on chocorenderlimits (a chocolate doom port that shows drawsegs and visplane bugs on play) and GZDoom, so i really don't get what's going on.

I've played a little of the other maps as well, cool stuff overall.

@Codename_Delta what exactly did you upgraded in this new version of E1M4, over adding a new dehacked file? I found it the same of the previous version, thing placement bugs as well!

@Endless @dotQLL pretty neat maps guys, maybe E1M6 is too hard for my tastes but still neat!

Share this post


Link to post
27 minutes ago, Walter confetti said:

 

Fun map, I've enjoyed this, especially the Xenomorph starship at the end, for some very weird reason this map doesn't work in Eternity 4.0.2 port, but works flawless on chocorenderlimits (a chocolate doom port that shows drawsegs and visplane bugs on play) and GZDoom, so i really don't get what's going on.

I've played a little of the other maps as well, cool stuff overall.

@Codename_Delta what exactly did you upgraded in this new version of E1M4, over adding a new dehacked file? I found it the same of the previous version, thing placement bugs as well!

@Endless @dotQLL pretty neat maps guys, maybe E1M6 is too hard for my tastes but still neat!

Some small shit, mostly missing textures, but I probably also fixed teleporter line flipping too, and please tell me about the thing placement bugs!

Share this post


Link to post

Some things are present in a certain skill and some other not, like the teleport don't work on HMP as well as having demon and spectre in the starting room stuck together.

Share this post


Link to post
Just now, Walter confetti said:

Some things are present in a certain skill and some other not, like the teleport don't work on HMP as well as having demon and spectre in the starting room stuck together.

oh fuck

 

thanks

Share this post


Link to post
11 hours ago, Walter confetti said:

 

Fun map, I've enjoyed this, especially the Xenomorph starship at the end, for some very weird reason this map doesn't work in Eternity 4.0.2 port, but works flawless on chocorenderlimits (a chocolate doom port that shows drawsegs and visplane bugs on play) and GZDoom, so i really don't get what's going on.

I've played a little of the other maps as well, cool stuff overall.

@Codename_Delta what exactly did you upgraded in this new version of E1M4, over adding a new dehacked file? I found it the same of the previous version, thing placement bugs as well!

@Endless @dotQLL pretty neat maps guys, maybe E1M6 is too hard for my tastes but still neat!

Probably has something to do with the way I formatted my assets to make certain parts of the map work. I'll try and see if I can fix it.

Share this post


Link to post

Seems like most of you  want your maps to be in (DoomTheRobot didn't answer yet)! i need to ask @Codename_Delta one more question :

Did you finish the baron palette swap? i'm pretty sure doom has one global palette for everything

I really suck at palette swapping, trust me, getting the right colours is hard.

Edited by Frost-Core

Share this post


Link to post
1 hour ago, Frost-Core said:

Seems like most of you  want your maps to be in (DoomTheRobot didn't answer yet)! i need to ask @Codename_Delta one more question :

Did you finish the baron palette swap? i'm pretty sure doom has one global palette for everything

I really suck at palette swapping, trust me, getting the right colours is hard.

I feel like the easiest process is the renaming one

Share this post


Link to post
4 hours ago, Codename_Delta said:

I feel like the easiest process is the renaming one

but it would really take a lot of time, i don't think the baron has alot of colours, if you are wondering what the palette file is named, idk maybe a certain hitboy made some palette wads and uploaded them to a certain id of games

Edited by Frost-Core

Share this post


Link to post
9 minutes ago, Frost-Core said:

but it would really take a lot of time, i don't think the baron has alot of colours, if you are wondering what the palette file is named, idk maybe a certain hitboy made some palette wads and uploaded them to a certain id of games

It would be easier, albiet time consuming

Share this post


Link to post

New pics now from the "Mansion" area (AKA My slow process due being an detailist mapper lol)
 

Spoiler

image.png.f8dce179193e70eb59d99a1dada1b7f3.pngimage.png.00e17e7b4d68e190db2b5ebb9c7bd82b.png


There are some visual glitches due the amount of visplanes on the first image but I decided to keep it because helps to the "dream-like" atmosphere.

Share this post


Link to post
7 hours ago, Herr Dethnout said:

New pics now from the "Mansion" area (AKA My slow process due being an detailist mapper lol)
 

  Hide contents

image.png.f8dce179193e70eb59d99a1dada1b7f3.pngimage.png.00e17e7b4d68e190db2b5ebb9c7bd82b.png


There are some visual glitches due the amount of visplanes on the first image but I decided to keep it because helps to the "dream-like" atmosphere.

Feel like this map fits E2M4's music, also nice job detailing!

Share this post


Link to post
  • 2 weeks later...

Sorry for not giving any update recently, but anyway some new scrennies.

 

Spoiler

image.png.f1b89b5c5a9fca12e6c0b0ef705f7cb7.pngimage.png.95055dcebcb91ead31272b23cd09d087.png


Now I have a dilema. I started to think that the layout is really boring and thinking into start all over again (maintaining the concept but with a smaller layout more like the E1M2 from this CP) so I'm asking if everybody wants to share what I do (only layout, no monsters) so can decide if I continue with this or start all over again.

 

 

On 9/15/2022 at 5:55 AM, Frost-Core said:

Feel like this map fits E2M4's music, also nice job detailing!


Thanks, the music I selected is Lost Painting from Symphony of the Night (obviously a midified version looped for Doom)

 

Share this post


Link to post
  • 2 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...