Frost-Core Posted September 9, 2022 @DoomTheRobot @Endless @Codename_Delta @Walter confetti @dotQLL and maybe even @Silent Wolf : Do you still all want your maps to be used in this project? 1 Quote Share this post Link to post
Silhouette 03 Posted September 9, 2022 Yeah, sure. It's an old map of mine, and I like to see my maps featured in CPs. I give you my permission to use it. 0 Quote Share this post Link to post
Codename_Delta Posted September 9, 2022 16 minutes ago, Frost-Core said: @DoomTheRobot @Endless @Codename_Delta @Walter confetti @dotQLL and maybe even @Silent Wolf : Do you still all want your maps to be used in this project? https://drive.google.com/file/d/1GbipNP_9cnA3cQiW42F0ThIJZ6Mt3TnT/view?usp=sharing now even better 0 Quote Share this post Link to post
Quill Posted September 9, 2022 (edited) 1 hour ago, Frost-Core said: Do you still all want your maps to be used in this project? Eh why not. I released my map standalone assuming that this project wouldn't go anywhere. (spoiler alert: it is going somewhere) Edited September 9, 2022 by dotQLL 0 Quote Share this post Link to post
Endless Posted September 9, 2022 (edited) Ofc, why should I not? Edited September 9, 2022 by Endless 1 Quote Share this post Link to post
Walter confetti Posted September 9, 2022 Yeah, i want my map here! 0 Quote Share this post Link to post
Walter confetti Posted September 9, 2022 On 8/27/2022 at 8:45 PM, Breadbunbun said: Judge me.NDIGE1M8.7z Fun map, I've enjoyed this, especially the Xenomorph starship at the end, for some very weird reason this map doesn't work in Eternity 4.0.2 port, but works flawless on chocorenderlimits (a chocolate doom port that shows drawsegs and visplane bugs on play) and GZDoom, so i really don't get what's going on. I've played a little of the other maps as well, cool stuff overall. @Codename_Delta what exactly did you upgraded in this new version of E1M4, over adding a new dehacked file? I found it the same of the previous version, thing placement bugs as well! @Endless @dotQLL pretty neat maps guys, maybe E1M6 is too hard for my tastes but still neat! 0 Quote Share this post Link to post
Codename_Delta Posted September 9, 2022 27 minutes ago, Walter confetti said: Fun map, I've enjoyed this, especially the Xenomorph starship at the end, for some very weird reason this map doesn't work in Eternity 4.0.2 port, but works flawless on chocorenderlimits (a chocolate doom port that shows drawsegs and visplane bugs on play) and GZDoom, so i really don't get what's going on. I've played a little of the other maps as well, cool stuff overall. @Codename_Delta what exactly did you upgraded in this new version of E1M4, over adding a new dehacked file? I found it the same of the previous version, thing placement bugs as well! @Endless @dotQLL pretty neat maps guys, maybe E1M6 is too hard for my tastes but still neat! Some small shit, mostly missing textures, but I probably also fixed teleporter line flipping too, and please tell me about the thing placement bugs! 1 Quote Share this post Link to post
Walter confetti Posted September 9, 2022 Some things are present in a certain skill and some other not, like the teleport don't work on HMP as well as having demon and spectre in the starting room stuck together. 0 Quote Share this post Link to post
Codename_Delta Posted September 9, 2022 Just now, Walter confetti said: Some things are present in a certain skill and some other not, like the teleport don't work on HMP as well as having demon and spectre in the starting room stuck together. oh fuck thanks 1 Quote Share this post Link to post
Codename_Delta Posted September 9, 2022 (edited) https://drive.google.com/file/d/1BuxZ0aRmjM2Q_kscyuF_VuDwDgMTY5eo/view?usp=sharing @Walter confetti should be fixed In all honesty, I don't like this map, but I think I've made it bearable Edited September 9, 2022 by Codename_Delta 1 Quote Share this post Link to post
Breadbunbun Posted September 10, 2022 11 hours ago, Walter confetti said: Fun map, I've enjoyed this, especially the Xenomorph starship at the end, for some very weird reason this map doesn't work in Eternity 4.0.2 port, but works flawless on chocorenderlimits (a chocolate doom port that shows drawsegs and visplane bugs on play) and GZDoom, so i really don't get what's going on. I've played a little of the other maps as well, cool stuff overall. @Codename_Delta what exactly did you upgraded in this new version of E1M4, over adding a new dehacked file? I found it the same of the previous version, thing placement bugs as well! @Endless @dotQLL pretty neat maps guys, maybe E1M6 is too hard for my tastes but still neat! Probably has something to do with the way I formatted my assets to make certain parts of the map work. I'll try and see if I can fix it. 0 Quote Share this post Link to post
Breadbunbun Posted September 10, 2022 Second Draft of my E1M8, now hopefully obeying all the rules. NDGE1M8R.7z 0 Quote Share this post Link to post
Frost-Core Posted September 10, 2022 (edited) Seems like most of you want your maps to be in (DoomTheRobot didn't answer yet)! i need to ask @Codename_Delta one more question : Did you finish the baron palette swap? i'm pretty sure doom has one global palette for everything I really suck at palette swapping, trust me, getting the right colours is hard. Edited September 10, 2022 by Frost-Core 0 Quote Share this post Link to post
Codename_Delta Posted September 10, 2022 1 hour ago, Frost-Core said: Seems like most of you want your maps to be in (DoomTheRobot didn't answer yet)! i need to ask @Codename_Delta one more question : Did you finish the baron palette swap? i'm pretty sure doom has one global palette for everything I really suck at palette swapping, trust me, getting the right colours is hard. I feel like the easiest process is the renaming one 0 Quote Share this post Link to post
Frost-Core Posted September 10, 2022 (edited) 4 hours ago, Codename_Delta said: I feel like the easiest process is the renaming one but it would really take a lot of time, i don't think the baron has alot of colours, if you are wondering what the palette file is named, idk maybe a certain hitboy made some palette wads and uploaded them to a certain id of games Edited September 10, 2022 by Frost-Core 0 Quote Share this post Link to post
Codename_Delta Posted September 10, 2022 9 minutes ago, Frost-Core said: but it would really take a lot of time, i don't think the baron has alot of colours, if you are wondering what the palette file is named, idk maybe a certain hitboy made some palette wads and uploaded them to a certain id of games It would be easier, albiet time consuming 0 Quote Share this post Link to post
Herr Dethnout Posted September 14, 2022 New pics now from the "Mansion" area (AKA My slow process due being an detailist mapper lol) Spoiler There are some visual glitches due the amount of visplanes on the first image but I decided to keep it because helps to the "dream-like" atmosphere. 0 Quote Share this post Link to post
Frost-Core Posted September 15, 2022 7 hours ago, Herr Dethnout said: New pics now from the "Mansion" area (AKA My slow process due being an detailist mapper lol) Hide contents There are some visual glitches due the amount of visplanes on the first image but I decided to keep it because helps to the "dream-like" atmosphere. Feel like this map fits E2M4's music, also nice job detailing! 1 Quote Share this post Link to post
Herr Dethnout Posted September 27, 2022 Sorry for not giving any update recently, but anyway some new scrennies. Spoiler Now I have a dilema. I started to think that the layout is really boring and thinking into start all over again (maintaining the concept but with a smaller layout more like the E1M2 from this CP) so I'm asking if everybody wants to share what I do (only layout, no monsters) so can decide if I continue with this or start all over again. On 9/15/2022 at 5:55 AM, Frost-Core said: Feel like this map fits E2M4's music, also nice job detailing! Thanks, the music I selected is Lost Painting from Symphony of the Night (obviously a midified version looped for Doom) 2 Quote Share this post Link to post
Walter confetti Posted December 16, 2022 (edited) Ehy guys Is this project dead? That's sad! Also bump Edited December 16, 2022 by Walter confetti 0 Quote Share this post Link to post
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