jazzmaster9 Posted May 29, 2022 (edited) Jazzmaster Presents: A Limit Removing Level for Doom 2 Compatibility: Limit-Removing Maps: 1 Tested with: DSDA-doom-0.21.3 Prboom+ 2.5.1.4 Metropolitan Mayhem Machine was my Submission for the Doomworld Omega Project 2021. Decided to release it as a standalone package as well, with cosmetic sprites replacements for some objects to enhance the city feel. Dropbox Mirror: Mediafire Screenshots: Spoiler Edited May 29, 2022 by jazzmaster9 29 Quote Share this post Link to post
Pixel Fiend Posted May 29, 2022 This city is perfect! Reminds me of the first level in the original Carmageddon. It's the first I like a city map so much. 1 Quote Share this post Link to post
Shepardus Posted May 30, 2022 Alright, I've now actually taken the time to play the level through and enjoy it thoroughly. The map strikes a good balance conveying a sense of scale without being overwhelming. I didn't have too much trouble figuring out where to go, though I did waste some time trying to open doors that were actually unlocked from the other side (and simultaneously managed to miss the rocket launcher for most of the map). I would have liked to see more secrets/optional areas and building-hopping from high places, but that's just my personal taste in city maps. Regardless, I had a great time with this map and would encourage others to check it out. 1 Quote Share this post Link to post
jazzmaster9 Posted May 30, 2022 1 hour ago, Matacrat said: How do I access this room? You make a leap from the building north of that. 1 Quote Share this post Link to post
eternalegg Posted May 31, 2022 really enjoyed this map nice and open great stuff. the only thing I would say is removing one of the secret flags by the blue armor ran around a bunch until I realized i did not trigger one of the 2 secrets there 0 Quote Share this post Link to post
baja blast rd. Posted May 31, 2022 On 5/29/2022 at 1:24 AM, jazzmaster9 said: Screenshots: Hide contents ticketed for straferunning 5 Quote Share this post Link to post
jazzmaster9 Posted May 31, 2022 (edited) 1 hour ago, baja blast rd. said: ticketed for straferunning Ironically, there is one big leap im this map is that a normal running start will clear just fine. But the entire map is one big race track for the speed demons. Edited May 31, 2022 by jazzmaster9 2 Quote Share this post Link to post
baja blast rd. Posted June 1, 2022 I ended up getting curious about that joke and playing some of this with walking only (up until I reached something that required run seemed like a reasonable amount). It's pretty fun this way. The monsters are dangerous against a slow player, especially the arachnotrons that command whole lengths of road, but you can still strategize and escape from them or pain-stun when needed. 0 Quote Share this post Link to post
Obsidian Posted June 1, 2022 Quote Doomworld Omega Project 2021 Eyyyyyyyy. :P 1 Quote Share this post Link to post
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