CblBOPOTKA Posted May 29, 2022 This works just fine in DSDA-Doom, as for default in OPTIONS lump comp_telefrag = 0 (MBF21). And i was expecting that GZDoom 4.7.1 also supports OPTIONS lump and disabling monster telefrag, but no. OPTIONS lump specification MBF21 wiki docs with ports supported Is there clean solution for preventing monster telefrag on map30? Solution that not require fast scrollers or changing map number. (Although the latter may be an acceptable solution since configuring maps flow in MBF21 is so easy) 0 Quote Share this post Link to post
boris Posted May 29, 2022 For GZDoom you could try setting the AllowMonsterTelefrags setting to false through MAPINFO: https://zdoom.org/wiki/MAPINFO/Map_definition#AllowMonsterTelefrags Don't know if it actually works for MAP30, though. 1 Quote Share this post Link to post
CblBOPOTKA Posted May 29, 2022 (edited) 5 hours ago, boris said: For GZDoom you could try setting the AllowMonsterTelefrags setting to false through MAPINFO: https://zdoom.org/wiki/MAPINFO/Map_definition#AllowMonsterTelefrags Don't know if it actually works for MAP30, though. Bad numeric constant "False". Tried before this MAPINFO: defaultmap { AllowMonsterTelefrags = 0 } But it's doing nothing for map30 Edited May 29, 2022 by CblBOPOTKA 0 Quote Share this post Link to post
boris Posted May 29, 2022 "defaultmap" doesn't work like that. It defines default for subsequently defined maps, but if you don't have a definition for MAP30 nothing will be applied. But apparently you don't even have to set AllowMonsterTelefrags when you define your MAP30 - monsters will not telefrag unless you set AllowMonsterTelefrags to true. 1 Quote Share this post Link to post
CblBOPOTKA Posted May 29, 2022 (edited) Wow, it works now. Thank you! Full code: defaultmap { AllowMonsterTelefrags = 0 } map MAP30 "any" { } Edited May 29, 2022 by CblBOPOTKA 0 Quote Share this post Link to post
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