klif Posted June 1, 2022 (edited) I loved the Alpha Souls from Doom Zero.. Id like to put them in my latest Map. Can anyone explain how as Simply as Possible?! I know how to use slade3 and can follow direction. Even if the direction is to a video lesson. Edited June 1, 2022 by klif 0 Quote Share this post Link to post
Rudolph Posted June 1, 2022 I see the Realm667 Beastiary has the Rictus, which is inspired by the Doom Alpha Lost Soul. 1 Quote Share this post Link to post
klif Posted June 1, 2022 (edited) So, if im strictly using DooM2 assets for my map, when i am finished and export my .wad(HellMap), do i just add that rictus.wad info into my map wad using slade? (P.s. I found the Rictus from Realm667 and downloaded it, i just dont know how to get him into my doom 2 wad that i am using resources from.) Any and all help is greatly appreciated. I think the Rictus is just a flaming skull...is it? I am looking for the one in DooM Zero specifically, He lobs cacodemon projectiles and explodes in green fire. Edited June 1, 2022 by klif 0 Quote Share this post Link to post
klif Posted June 1, 2022 (edited) 41 minutes ago, Faceman2000 said: Do you play on ZDoom? I PLAY my DooM using PrBooM... (+) I prefer BooM compatibility. I map & test using GzDooM, And when this current map is done, ill test it on my main device. Im building in BOOM COMPATIBILITY. I dont care for the drag and drop of GZDooM. I like to alter wads manually, change things, add things... get to know the ins and outs of wads and how they work. Im only a few years into it all. Edited June 1, 2022 by klif 0 Quote Share this post Link to post
gwain Posted June 1, 2022 (edited) how to properly do it within boom compat: Spoiler open up doom zero and search for sskl copy them and add it to your wad archive rename them to sswv (dont change the symbols) add a new entry name it ss_start hit ok and and select the entry (press ctrl u to move it up it needs to be at the top) do the same thing but name the entry s_end and hit ctrl d it has to be at the bottom save and exit slade open up doombuilder make your resources doom2 and the wad you put your lost soul in and go insane I can explain how to change nazi ss sounds if you want me too its really easy Edited June 1, 2022 by gwain 2 Quote Share this post Link to post
klif Posted June 1, 2022 18 minutes ago, gwain said: how to properly do it within boom compat: Reveal hidden contents open up doom zero and search for sskl copy them and add it to your wad archive rename them to sswv (dont change the symbols) add a new entry name it ss_start hit ok and and select the entry (press ctrl u to move it up it needs to be at the top) do the same thing but name the entry s_end and hit ctrl d it has to be at the bottom save and exit slade open up doombuilder make your resources doom2 and the wad you put your lost soul in and go insane I can explain how to change nazi ss sounds if you want me too its really easy Please Do. AND DUDE... Thank you, ill letchya know how it goes 1 Quote Share this post Link to post
gwain Posted June 1, 2022 1 minute ago, klif said: Please Do. AND DUDE... Thank you, ill letchya know how it goes just open up doom zero again and search for dsss under audio copy them over to your wad and make sure its below the s_end entry 1 Quote Share this post Link to post
Faceman2000 Posted June 1, 2022 You'll also need to do some Dehacked work. . . see Doomkid's tutorial on YouTube. I forget if the health, movement, etc. stats are any different, but as far as the states go you'll just need to change the attack from the SS attack to the Caco's. You can open Doom Zero's Dehacked patch to check the other stats for it. 1 Quote Share this post Link to post
klif Posted June 4, 2022 Got it , Everyone! I tweaked and added every feature I wanted. Used the info from this thread AND DooMKids video on Whack3d . (Alpha Soul) He works great! although he still drops pistol ammo upon death, thats normal ,right? DooMkid says its hardcoded as a feature. Oh and I got all the sounds for him, also when he gets shot, it sounds like youre shooting a former Human. The attack sounds, death sound & chant are all working fine, though. 1 Quote Share this post Link to post
gwain Posted June 4, 2022 this should work you just need to know what sounds your looking for Spoiler 0 Quote Share this post Link to post
Faceman2000 Posted June 4, 2022 6 hours ago, klif said: although he still drops pistol ammo upon death, thats normal ,right? DooMkid says its hardcoded as a feature. That is correct. The way to get around that would be use an unused actor, like the Dead Lost Soul, and give it all the states you used for the SS. Then it won’t drop anything upon death. 0 Quote Share this post Link to post
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