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TON 618 (-cl2 + MAP03's 60k Monsters Update)


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  • 2 weeks later...

And there's now a MAP02! Even more abrasive on machines than the previous map, even if by a little bit. Through making the map, I was quite surprised how the max time is less than MAP01 considering the monster count, although in general it has admittedly less height variation for the monsters. Hope you enjoy! :)

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TON618 MAP 1 UV-MAX TAS in 10:22                                                                           

 

TON618 1x1022.zip                                                                                                                                                                                                        

 

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  • 5 weeks later...

...and MAP03's released! Not as hard on machines as MAP02, but still probably requires decent specs. Probably the most difficult map I've made yet, so enjoy preserving health :^)

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  • 2 months later...

You have an eye for visuals. The pale pink and dark pyramids of the first map are a striking design. The music and immediate introduction of the overpowered BFG combined with the new look kick the map into high gear, making the initial slaughter rampage downright intoxicating. Between this and And then; it's clear you know how to craft an aesthetic. Unfortunately, after the initial high wears off, there's very little of substance. The architecture is very simple and like the second map of And then;, once you survive the initial 10 seconds you've basically won. If you buckled down and made some intricate maps with more thought-out encounters, it be on par with the better DBP mapsets like Luminous Gloom or Lilywhite Lilith. With time, you could rival classics like BTSX or Going Down in memorability. 

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