oliacym Posted June 6, 2022 (edited) Well this took longer than expected! I got a little carried away, after I added the Hell Ship I wanted the titlepic to match it, so I made a new one - then I added the ship into the first mapset's skybox, so then I had to give all the levels new skyboxes to match. But the default skies for Pharoah and Caribbean I never felt were right anyway. Therefore I'm uploading two versions, the more purist version with just the maps, and the complete one with new titlepic and skyboxes as well. 30/06/22 ---------- - Added HD version - Updated Doomguy 07/06/22 ---------- - Fixed mapset 3 so the top maps were not obscured by the text. - Fixed an animation error on mapset 3 as well as the spot numbers. TITLEPIC MAP01-06 MAP07-11 MAP12-20 MAP21-30 MAP31 MAP32 SKY1 SKY2 SKY3 SKY4 SKY5 Once again, GZDoom only for now I'm afraid. Have fun! DOWNLOAD - INTMAPEV_GZ.zip - INTMAPEV_GZ_Maps_Only.zip HD VERSION (WITH SKIES AND TITLEPIC): - HD (Maps Only) MY OTHER INTERMISSION MAPS Edited July 15, 2022 by oliacym Added Eviternity link 25 Quote Share this post Link to post
brick Posted June 6, 2022 Fantastic work as usual! I don't know if it's just me but I felt this time the E1 map actually looks a lot more like the id pixel-art ones in terms of style, maybe it's because of the low-resolution, but if it was what you were aiming for you definitely hit the mark! I really loved this one, the perspective is unusual and looks really cool with the hovering ship above, and the absolute wealth of small animation all over is impressive. E2 looks more like your Doom 2 ones in terms of style, also looks great with a lot of details in the buildings. Many buildings that look like they could be map locations don't get used but I guess it's because there are so few maps in E2. It definitely fits the "military base" expectation from the story text. E3 has one small problem, in that maps 18-20 are all too high and get hidden behind the CWILV. I would suggest either shifting/tilting the camera a little to show more of the "south" or zooming it out a bit (assuming this is easy to do). Though if it's too complicated to fix you can leave it as, it's not a big deal, and I think thyinterpic.wad had a similar problem with its E4M8 anyway, so you're continuing a tradition :P I always felt Evilution E4 was tricky, the story text clearly says it's hell, but it never really looked it and at least in the first half or so the map names and architectures were too human (I guess Doom 2 E4 has this problem too), but your map nails that duality perfectly! Things look like they could maybe relate to a human-made structure, but hellishly twisted and deformed. It's a perfect fit. I'm a bit torn about the title and some of the skies. The new titlepic is beautiful, but I'm a bit attached to the original. Same with sky1, it's really lovely but the colour scheme is radically different from the original and it contrasts differently with the textures. Sky2 blends in better I feel, since it's also a starry sky (though with some levely new detail!). Sky3 blends perfectly, the colour scheme is very similar to the original. The secret skies are just great, especially sky5 gives the map a whole new look and a much more fitting festive vibe, it really looks like a tropical vacation now! All in all I love what you've done! Thanks for once again filling in those intermission gaps with some great stuff. 2 Quote Share this post Link to post
oliacym Posted June 6, 2022 Many thanks! :) Yeah I knew the skies and titlepic might be a bit divisive, they're more for me than anything, so I thought giving two options was the way to go. It just always bugged me that the manual gives this great description of this corrupted behemoth of a vessel and then the pic is of that thing lol. Then I learned how to do skyboxes and yeah... like I say, then I got carried away. XD I don't know how I missed the locations being covered by the CWILV - I will check that out, if it does need a re-render that's not as awkward as it sounds now that I have a decent workflow. Thanks for picking it up! 3 Quote Share this post Link to post
oliacym Posted June 6, 2022 27 minutes ago, brick said: E3 has one small problem, in that maps 18-20 are all too high and get hidden behind the CWILV. God DAMMIT I see it now :D Thanks! 0 Quote Share this post Link to post
oliacym Posted June 7, 2022 Okay, mapset 3 is now fixed and the top maps can now be seen properly. Thank you @brick for that! 1 Quote Share this post Link to post
oliacym Posted June 7, 2022 (edited) Just spotted ANOTHER damn error lol. Will fix it tonight... EDIT: Fixed now. Edited June 7, 2022 by oliacym 1 Quote Share this post Link to post
oliacym Posted June 10, 2022 Okay, next one will be Plutonia... slow start but the first map is almost done. 1 Quote Share this post Link to post
Faceman2000 Posted June 10, 2022 Those new skies for the secret maps are really cool, it’s a shame they aren’t in the Doom palette. 0 Quote Share this post Link to post
oliacym Posted June 10, 2022 Thanks very much! Yeah I've taken a few liberties with things like the palette, since I was mainly thinking with GZDoom in mind. They're also using GLDEFS as opposed to being a regular sky. I could look into making vanilla Doom palette versions if you'd like, since eventually I'll be aiming to produce a stripped-down cross-port version anyway. 1 Quote Share this post Link to post
oliacym Posted June 17, 2022 Just a couple more days on Plutonia and then I should be able to upload. 1 Quote Share this post Link to post
oliacym Posted June 30, 2022 Added an HD version and updated Doomguy! 0 Quote Share this post Link to post
brick Posted June 30, 2022 On 6/10/2022 at 2:59 AM, oliacym said: They're also using GLDEFS as opposed to being a regular sky. I admit I kinda like that you've done it this way, because I can switch back and forth between TNT's skies and yours by simply switching between software and hardware (since your skyboxes will only work in hardware). But if you do figure out how to get them to work in purist ports that'll definitely be very cool for non-GZDoom users. 1 hour ago, oliacym said: Added an HD version and updated Doomguy! The tally screen for completed levels works, but then GZDoom crashes as soon as it tries to display the "entering" screen. I think it's because you removed the splat and arrow graphics, I don't see them anywhere in the HD wad. Otherwise I love the HD versions as usual, I really like the amount of detail and all the little animations. The HD skies in particular are gorgeous. 1 Quote Share this post Link to post
oliacym Posted June 30, 2022 (edited) Ugh, have I done something dumb. :P I will fix it shortly! EDIT: This is fixed now. Thanks again for picking this up! I must be tired... Edited June 30, 2022 by oliacym 1 Quote Share this post Link to post
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