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Intermission Maps - TNT: Evilution (COMPLETE, HD available)


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Fantastic work as usual!

 

I don't know if it's just me but I felt this time the E1 map actually looks a lot more like the id pixel-art ones in terms of style, maybe it's because of the low-resolution, but if it was what you were aiming for you definitely hit the mark! I really loved this one, the perspective is unusual and looks really cool with the hovering ship above, and the absolute wealth of small animation all over is impressive.

 

E2 looks more like your Doom 2 ones in terms of style, also looks great with a lot of details in the buildings. Many buildings that look like they could be map locations don't get used but I guess it's because there are so few maps in E2. It definitely fits the "military base" expectation from the story text.

 

E3 has one small problem, in that maps 18-20 are all too high and get hidden behind the CWILV. I would suggest either shifting/tilting the camera a little to show more of the "south" or zooming it out a bit (assuming this is easy to do). Though if it's too complicated to fix you can leave it as, it's not a big deal, and I think thyinterpic.wad had a similar problem with its E4M8 anyway, so you're continuing a tradition :P

 

I always felt Evilution E4 was tricky, the story text clearly says it's hell, but it never really looked it and at least in the first half or so the map names and architectures were too human (I guess Doom 2 E4 has this problem too), but your map nails that duality perfectly! Things look like they could maybe relate to a human-made structure, but hellishly twisted and deformed. It's a perfect fit.

 

I'm a bit torn about the title and some of the skies. The new titlepic is beautiful, but I'm a bit attached to the original. Same with sky1, it's really lovely but the colour scheme is radically different from the original and it contrasts differently with the textures. Sky2 blends in better I feel, since it's also a starry sky (though with some levely new detail!). Sky3 blends perfectly, the colour scheme is very similar to the original. The secret skies are just great, especially sky5 gives the map a whole new look and a much more fitting festive vibe, it really looks like a tropical vacation now!

 

All in all I love what you've done! Thanks for once again filling in those intermission gaps with some great stuff.

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Many thanks! :) Yeah I knew the skies and titlepic might be a bit divisive, they're more for me than anything, so I thought giving two options was the way to go. It just always bugged me that the manual gives this great description of this corrupted behemoth of a vessel and then the pic is of that thing lol. Then I learned how to do skyboxes and yeah... like I say, then I got carried away. XD

 

I don't know how I missed the locations being covered by the CWILV - I will check that out, if it does need a re-render that's not as awkward as it sounds now that I have a decent workflow. Thanks for picking it up!

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27 minutes ago, brick said:

E3 has one small problem, in that maps 18-20 are all too high and get hidden behind the CWILV.

 

God DAMMIT I see it now :D Thanks!

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Just spotted ANOTHER damn error lol. Will fix it tonight...

 

EDIT: Fixed now.

Edited by oliacym

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Thanks very much! Yeah I've taken a few liberties with things like the palette, since I was mainly thinking with GZDoom in mind. They're also using GLDEFS as opposed to being a regular sky. I could look into making vanilla Doom palette versions if you'd like, since eventually I'll be aiming to produce a stripped-down cross-port version anyway.

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  • 2 weeks later...
On 6/10/2022 at 2:59 AM, oliacym said:

They're also using GLDEFS as opposed to being a regular sky.

I admit I kinda like that you've done it this way, because I can switch back and forth between TNT's skies and yours by simply switching between software and hardware (since your skyboxes will only work in hardware). But if you do figure out how to get them to work in purist ports that'll definitely be very cool for non-GZDoom users.

 

1 hour ago, oliacym said:

Added an HD version and updated Doomguy!

The tally screen for completed levels works, but then GZDoom crashes as soon as it tries to display the "entering" screen. I think it's because you removed the splat and arrow graphics, I don't see them anywhere in the HD wad. Otherwise I love the HD versions as usual, I really like the amount of detail and all the little animations. The HD skies in particular are gorgeous.

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Ugh, have I done something dumb. :P I will fix it shortly!

 

EDIT: This is fixed now. Thanks again for picking this up! I must be tired...

Edited by oliacym

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