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Hell Cartel 2 [Community Project!]


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1 minute ago, dededenova said:

i feel like the last map would just be grand'ish right?, even not seeing the out side of the castle, it still would be cool!

yeah that could be cool maybe

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WAIT ARE YOU SEREUS!?...... serius........... how do i spell it......... uhhhh....... but still that's F***ing Incredible!

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14 minutes ago, IcarusOfDaggers said:

People will not only see outside, but be able to get there. After all, i have the wall gameplay already planned out. it's the insides giving me trouble at the moment

good luck for the inside!

Edited by dededenova

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1 minute ago, Johnny Cruelty said:

?

of the inside of the castle... good luck on making the map...

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I'm a newbie just like you guys. However, I do have a bunch of guides i'm constantly looking at, whenever I need.


 

Spoiler

 

 

 

Edited by IcarusOfDaggers

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4 minutes ago, IcarusOfDaggers said:

I'm a newbie just like you guys. However, I do have a bunch of guides i'm constantly looking at, whenever I need.


 

  Hide contents Hide contents

 

 

 

YOU DARE CALL ME A "newbie" !?... like i'v been doing this for a little while, but as an example, i'v worked on doom maps for about as long as it takes for johnny cruelty to make a map... 100 times... so like a year or 2 and yet i'm not much better, kinda on a slower slope up... idk... seems helpful tho, i will take a look at some of these!

Edited by dededenova
seems helpful tho, i will take a look at some of these! was added

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GOSH DARNIT I'v LOOKED AT ALL THE GOOD USEFUL ONES... borders good tho

... ok night

Edited by dededenova
now people know i'm asleep so they don't include me and get confused

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Sorry about that. As for slow learning...yhea.... I'm not better. I've only released 2 maps so far, this is my third one and I have a feeling I need to reiterate the second one

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17 minutes ago, Frost-Core said:

Can i make a map? i will use alot of custom textures, my slot would be MAP04 (is that available?)

you know what? sure.. you can do map04!

also make sure monster account is around 100

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1 hour ago, Codename_Delta said:

Ooh map 7, gimme gimme.

 

 

yes, make sure to have the map be not too small and at least 100 or more

1 hour ago, NeedHealth said:

I can do map 8.

nice! remember to make it not too small, and at least 100 monsters 

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Here's some really bad screenshots of my map so far, It's a dead simple rehash at first but I plan to make it more original as you progress.

 

https://imgur.com/a/7gLfHLL

 

Weirdly enough the little box you start in that you have to lower to do anything doesn't work.

 

It's all tagged and everything.

 

I even went and checked out how it was done in dead simple and It was done the same way yet it works there?

 

Edited by Codename_Delta

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1 hour ago, Codename_Delta said:

Here's some really bad screenshots of my map so far, It's a dead simple rehash at first but I plan to make it more original as you progress.

 

https://imgur.com/a/7gLfHLL

 

Weirdly enough the little box you start in that you have to lower to do anything doesn't work.

 

It's all tagged and everything.

 

I even went and checked out how it was done in dead simple and It was done the same way yet it works there?

 

You need Mancubi to die to lower that.

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2 minutes ago, Paf said:

You need Mancubi to die to lower that.

I meant the starting box with the switch, but I just copied the little starting box from dead simple and shrunk and retextured it.

 

And also the map's coming along pretty decently.

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2 minutes ago, Codename_Delta said:

I meant the starting box with the switch, but I just copied the little starting box from dead simple and shrunk and retextured it.

 

And also the map's coming along pretty decently.

Oh. Is the linedef facing the correct direction? Does it have an action?

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49 minutes ago, Paf said:

Oh. Is the linedef facing the correct direction? Does it have an action?

It did but it wouldn't even do anything, not even play doomguy's unf.

 

 

Again, it's no longer needed.

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2 hours ago, Codename_Delta said:

Here's some really bad screenshots of my map so far, It's a dead simple rehash at first but I plan to make it more original as you progress.

 

https://imgur.com/a/7gLfHLL

 

Weirdly enough the little box you start in that you have to lower to do anything doesn't work.

 

It's all tagged and everything.

 

I even went and checked out how it was done in dead simple and It was done the same way yet it works there?

 

you would need a map info file and add a map07 special... there is no cacodemon special tho... nvm i just read a bit more on the place

Edited by dededenova
needed more info

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5 minutes ago, dededenova said:

you would need a map info file and add a map07 special... there is no cacodemon special tho...

It's old.

 

I used mancubi just to make it hammered in that it works and that it is indeed a dead simple gag.

 

I've gotten close to finishing development.

 

Or at least a playable version.

 

If anyone wants to expand on it then be my guest....

 

When I release a playable version that is.

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19 minutes ago, Codename_Delta said:

It's old.

 

I used mancubi just to make it hammered in that it works and that it is indeed a dead simple gag.

 

I've gotten close to finishing development.

 

Or at least a playable version.

 

If anyone wants to expand on it then be my guest....

 

When I release a playable version that is.

sounds good!

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Here's a updated playable version of Scorched Simple:

 

FIXEDFIXEDFIXEDFIXED

 

https://drive.google.com/file/d/1X2EoqhuqD-X1wgVuZfni7yX9FMbyHmn1/view?usp=sharing

 

@Johnny Cruelty You might wanna test this one, only 36 kills but every singly one pulls their weight.

 

It's a tricky one, despite it's small size and monster count.

 

It's about the length of dead simple.

 

But much more stuffed.

Edited by Codename_Delta

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59 minutes ago, Codename_Delta said:

Here's a updated playable version of Scorched Simple:

 

FIXEDFIXEDFIXEDFIXED

 

https://drive.google.com/file/d/1X2EoqhuqD-X1wgVuZfni7yX9FMbyHmn1/view?usp=sharing

 

@Johnny Cruelty You might wanna test this one, only 36 kills but every singly one pulls their weight.

 

It's a tricky one, despite it's small size and monster count.

 

It's about the length of dead simple.

 

But much more stuffed.

Nice! i'm gonna try this out now!

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1 hour ago, Codename_Delta said:

Here's a updated playable version of Scorched Simple:

 

FIXEDFIXEDFIXEDFIXED

 

https://drive.google.com/file/d/1X2EoqhuqD-X1wgVuZfni7yX9FMbyHmn1/view?usp=sharing

 

@Johnny Cruelty You might wanna test this one, only 36 kills but every singly one pulls their weight.

 

It's a tricky one, despite it's small size and monster count.

 

It's about the length of dead simple.

 

But much more stuffed.

It's okay but it could be a bit bigger also I ran out of shell ammo in the mancubus part so you may wanna add another shell box

 

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PROGRESS UPDATE

273028567_Screenshotfrom2022-06-0914-38-59.png.b79958af181a0704585e24319149851a.png

this 2 fiths... little more then a 3rd but less then a half, the water spots that lead out side are windows to see water.

they aren't really that cool looking but i look WAY better with them in the right spots.

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