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Hell Cartel 2 [Community Project!]


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4 minutes ago, IcarusOfDaggers said:

From original post @dededenova

oh... k i'll remove the slopes

 

soon

Edited by dededenova

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53 minutes ago, IcarusOfDaggers said:

your map crashed again. 

 

Boom does not support slopes. 

 

I suggest you download PRBoom+ or DSDA doom and test your maps in them.

 

I also suggest you use these settings for developing the map(if you use UDB): 
 

For Boom format:

 

image.png.0ecce7bf23b3fddcbef3ff244116b216.png

 

For doom format:

 

image.png.552729a4a3a3769144e340793b53b344.png

 

This will make sure you use proper tools that the BOOM or DOOM engine supports(respectively). Slopes are a nogo on both

 

Edit: Download links:

PRBoom Plus: https://github.com/coelckers/prboom-plus/releases
DSDA Doom: 

 

I test with DSDA-Doom.

 

I always do.

 

 

Before I had DSDA-Doom, I had PRBoom+2.62

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3 minutes ago, IcarusOfDaggers said:

@Codename_Delta When the map requires doom or boom support I test with DSDA (or Choco if it requires vanilla).

 

I do like to map in UDMF(and thus GZDoom) though.

Ye, I've got one UDMF map and it ain't done yet.

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Just now, Johnny Cruelty said:

boom I always use boom

I think he means what source port.

 

So should it be able to run in ports like PRBoom+ and DSDA Doom, because those don't support (G)ZDoom Features.

 

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12 minutes ago, Codename_Delta said:

I think he means what source port.

 

So should it be able to run in ports like PRBoom+ and DSDA Doom, because those don't support (G)ZDoom Features.

 

well Idk

I don't really use cool features like room over room or slopes or mirrors

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You are the leader of the project, so you need to know for sure.

 

So I'll take this: 

17 minutes ago, Johnny Cruelty said:

boom I always use boom

as an answer. I assume then that we need to develop for and test the maps in PRBoom+ or DSDA Doom (Both are boom source ports). 

@dededenova Lot of GZDoom features will not run in those 2 ports. 

 

The custom textures also need proper integration.

 

Thanks Johnny for the answer. 

 

@Codename_Delta Thanks for clarifying my question.

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12 hours ago, dededenova said:

hmm very nice... I like the direction but also make sure that the cyber area has places where there are no crushers

also make sure to add like doomcute if you can like computers crates whatever

duke  nukem textures would help

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Btw, I've recently been testing map 7 with my totally cosmetic mod.

 

Check it out if you want

 

Obviously in WADs and Mods.

Edited by Codename_Delta

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1 hour ago, Codename_Delta said:

Btw, I've recently been testing map 7 with my totally cosmetic mod.

 

Check it out if you want

 

Obviously in WADs and Mods.

Name of your cosmetic mod ?

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4 minutes ago, FEDEX said:

Name of your cosmetic mod ?

Codename_Delta's Personalised Doom!

 

link: 

 

 

 

Edited by Codename_Delta

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1 hour ago, Johnny Cruelty said:

@dededenova @IcarusOfDaggers @Codename_Delta alright I am thinking about working on map02 today but I need a level theme

for example last hell cartel wad's MAP02 was a subway... what should map02 of hell cartel 2 be?

... what if you did like... a sky level?

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hay what's the name of the file for the 6th doom 2 maps song? i need to name my song that...

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ok really quick...

 

YOU GUYS HAVE BEEN LIVING WITH THIS!?

PRBOOM+ IS WAY MORE DIFFICULT WITH IT'S DAMAGE VALUES!

i didn't know that so i... i uhh... i thought you guys were bad at doom...

so... uhh... no your not... BUT i'm gonna add more health and ammo because this map is almost unfair... at least the way i play i guess

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at the very least, this version is PRBoom+ compatible, it should be boom compatible and DSDA-doom compatible.

 

download:   new_HC2M06.zip

just edited to fix doors

 

i'm not doing a single other Boom doom map in my life.

it is WAY to constricting to how i like to make doom maps.

i will finish this... maybe i'm overreacting... ya maybe...

Edited by dededenova
i needed to fix the doors

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8 minutes ago, Johnny Cruelty said:

hmmmmm sky level???

ya like a bowser ship... fire level... in the sky... ya

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3 minutes ago, Johnny Cruelty said:

hmm I don't think I have the textures or the mechanics for that

well i would do a sky floor around the ship, with good sector placement to have no issues with parts of the ship like the propellor in the sky... so a ship in a room basically... and like... lava floors... ya i think it could work...

-> J U S T   A N   I D E A <-

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1 hour ago, dededenova said:

well i would do a sky floor around the ship, with good sector placement to have no issues with parts of the ship like the propellor in the sky... so a ship in a room basically... and like... lava floors... ya i think it could work...

-> J U S T   A N   I D E A <-

hmm maybe not

any other ideas?

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Well, your first five maps have to bridge the cap between dedenovas wolfenstein level and your first level. I do not know your first map, so post it here, that way people may have more ideas for other maps as well.

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1 minute ago, Johnny Cruelty said:

hmm maybe not

any other ideas?

ok i have a handful of ideas so i'll say them all here maybe with a bonus idea for extra stuff in the mane idea... hope you get it...

 

. a mansion level - maybe it has a secret basement as a secret area

 

. a vehicle level - like a bunch of battleships [lava for a hell style, it's gonna help later] and they have 3 different keys to get to go to the mane battleship and you blow that one up to stop a full scale attack on area 51 after they flood it with lava from hell... ok that's massive...

 

. a village on a mounten... mountan... mountun... frak... level - i don't have much to say here it doesn't have much to go with i guess... i can't make it into a full level basically...

 

. a level where you got shrunk and go though a computer... maybe jump from console to console and have a secret in each one with a riddle... like based on the internals of the system... uhh... what version of openGL does the 3DS XL black variant have...? openGL ES 1.1... like that... and if you do the wrong one you get jumped by skelly boi's or somethin idfk...

 

. a level where you stop the guys that killed some guys father in Journey to silius - ... idk if i can say that word they are so... yaaaa...

 

. a alien spaceship - where you have a mini boss room where you shoot eyes on pillars to negatively lower stairs...

 

. a level full of recreations of other games levels - like the first knuckls  stage in Sonic Adventure 2

 

ideas have been said... neat

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removed by me idk why i posted this thing just "heh that made me chuckle somehow"

Edited by not shion

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My castle level is coming along, but I keep running into roadblock after roadblock just due to the sheer size of the castle. I either overdo it or underdoit...or have an issue of monsters waking up somewhere they are not supposed to wake up and impacting the gameplay in very unpredictable ways. Cacos are a pain for developers as much as they can be a pain for the players lmao. 

 

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2 minutes ago, IcarusOfDaggers said:

My castle level is coming along, but I keep running into roadblock after roadblock just due to the sheer size of the castle. I either overdo it or underdoit...or have an issue of monsters waking up somewhere they are not supposed to wake up and impacting the gameplay in very unpredictable ways. Cacos are a pain for developers as much as they can be a pain for the players lmao. 

 

hay could you send a demo out? maybe i could help? sound blocks  need 2 to block sound

Edited by dededenova

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