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Hell Cartel 2 [Community Project!]


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6 hours ago, R0rque. said:

Well... Huh... I had a bad surprise when I opened the wad file. I heard there were only one song on the twelve that I've made. Is that normal... ? @Johnny Cruelty

 

 

It is normal, if the other members did not implement your songs. I did not have the files on compilation, so recompiling to fix the music is up to Johnny or you to figure out. 

Sorry. 

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6 hours ago, R0rque. said:

Aaaaaaalright @IcarusOfDaggers. Because I don't know what's the exact order, I put the MIDI tracks into this file. I'm counting on you @Johnny Cruelty to rename it at "MAP01" or "MAP03" for example to know what track will be used for this level or this level. I'll do the rest. ;)

Hell Cartel 2 MIDI files.zip

thanks! I'll implement the tracks in a bit

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6 hours ago, R0rque. said:

Aaaaaaalright @IcarusOfDaggers. Because I don't know what's the exact order, I put the MIDI tracks into this file. I'm counting on you @Johnny Cruelty to rename it at "MAP01" or "MAP03" for example to know what track will be used for this level or this level. I'll do the rest. ;)

Hell Cartel 2 MIDI files.zip

here they art! I renamed them!!!

HellCartel2MapNames.zip

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On 12/24/2022 at 11:33 AM, IcarusOfDaggers said:

Map05: I found a bunch of HoM bugs. I did manage to fix most of them, but not all of them. One of them may be due to engine limitations and needs most likely a redesign. 

In DSDA, if you test the map and it has flashing red sectors or walls, those are HoM's marked by Boom engine. Make sure to fix those or redesign those areas.

Map06: it was too cryptic to test properly, but as much as I could test (i did NOT get the exit, I did get all the cyberdemon fights.) and I looked around in Ultimate Doom Builder, the map should work. Make sure to recheck this map as well. Progression here is extremly tricky, cryptic and quite infurating on some of the platforming sections.

alright... so... the way i set up the map was more of an open world setup... so far no one has found that to work... idk how i could rework the map. i have 1 more idea for progression fixes. if it doesn't work then i don't really know what i would do with the map

 

also for MAP05 i got this: 804411461_Screenshotfrom2022-12-2615-53-12.png.d5073cf848b99b7fa1b6d42695fe5791.png

so where did you find the HoM effect? i could't load the textures in DSDA doom tbh but that's just missing textures? and it's all over the place! i think i need some more info here basically

Edited by not shion
i needed more info t ask a question

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19 hours ago, not shion said:

alright... so... the way i set up the map was more of an open world setup... so far no one has found that to work... idk how i could rework the map. i have 1 more idea for progression fixes. if it doesn't work then i don't really know what i would do with the map

 

also for MAP05 i got this: 804411461_Screenshotfrom2022-12-2615-53-12.png.d5073cf848b99b7fa1b6d42695fe5791.png

so where did you find the HoM effect? i could't load the textures in DSDA doom tbh but that's just missing textures? and it's all over the place! i think i need some more info here basically

I had the same issue with dsda recently, I'll get back to you.

The HoM effect on Hell Cartel 2 version was most likely fixed, that one loaded fine in DSDA

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On 12/27/2022 at 8:40 AM, Johnny Cruelty said:

hell cartel 2 is out 

 

ayyy... uhh... i didn't know this was done yet... i have a final version of map06 i need here... dunno how this would go but if you think it's fine then i'll trust you. HC2M05_06.7z 

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