DeNA Posted June 14, 2022 (edited) On 6/14/2022 at 6:19 AM, IcarusOfDaggers said: From original post @dededenova Expand oh... k i'll remove the slopes soon Edited June 14, 2022 by dededenova 1 Quote Share this post Link to post
Codename_Delta Posted June 14, 2022 On 6/14/2022 at 6:12 AM, IcarusOfDaggers said: your map crashed again. Boom does not support slopes. I suggest you download PRBoom+ or DSDA doom and test your maps in them. I also suggest you use these settings for developing the map(if you use UDB): For Boom format: For doom format: This will make sure you use proper tools that the BOOM or DOOM engine supports(respectively). Slopes are a nogo on both Edit: Download links: PRBoom Plus: https://github.com/coelckers/prboom-plus/releases DSDA Doom: Expand I test with DSDA-Doom. I always do. Before I had DSDA-Doom, I had PRBoom+2.62 2 Quote Share this post Link to post
IcarusOfDaggers Posted June 14, 2022 @Codename_Delta When the map requires doom or boom support I test with DSDA (or Choco if it requires vanilla). I do like to map in UDMF(and thus GZDoom) though. 1 Quote Share this post Link to post
Codename_Delta Posted June 14, 2022 On 6/14/2022 at 7:11 AM, IcarusOfDaggers said: @Codename_Delta When the map requires doom or boom support I test with DSDA (or Choco if it requires vanilla). I do like to map in UDMF(and thus GZDoom) though. Expand Ye, I've got one UDMF map and it ain't done yet. 2 Quote Share this post Link to post
Johnny Cruelty Posted June 14, 2022 On 6/14/2022 at 6:16 AM, IcarusOfDaggers said: @Johnny Cruelty Are we still mapping for Boom support? Or are we mapping for GZDoom? Expand boom I always use boom 1 Quote Share this post Link to post
Codename_Delta Posted June 14, 2022 On 6/14/2022 at 3:24 PM, Johnny Cruelty said: boom I always use boom Expand I think he means what source port. So should it be able to run in ports like PRBoom+ and DSDA Doom, because those don't support (G)ZDoom Features. 2 Quote Share this post Link to post
Johnny Cruelty Posted June 14, 2022 On 6/14/2022 at 3:26 PM, Codename_Delta said: I think he means what source port. So should it be able to run in ports like PRBoom+ and DSDA Doom, because those don't support (G)ZDoom Features. Expand well Idk I don't really use cool features like room over room or slopes or mirrors 1 Quote Share this post Link to post
IcarusOfDaggers Posted June 14, 2022 You are the leader of the project, so you need to know for sure. So I'll take this: On 6/14/2022 at 3:24 PM, Johnny Cruelty said: boom I always use boom Expand as an answer. I assume then that we need to develop for and test the maps in PRBoom+ or DSDA Doom (Both are boom source ports). @dededenova Lot of GZDoom features will not run in those 2 ports. The custom textures also need proper integration. Thanks Johnny for the answer. @Codename_Delta Thanks for clarifying my question. 3 Quote Share this post Link to post
Johnny Cruelty Posted June 14, 2022 On 6/14/2022 at 5:23 AM, dededenova said: new_HC2M06.zipFetching info... update Expand hmm very nice... I like the direction but also make sure that the cyber area has places where there are no crushers also make sure to add like doomcute if you can like computers crates whatever duke nukem textures would help 1 Quote Share this post Link to post
Johnny Cruelty Posted June 14, 2022 @dededenova @IcarusOfDaggers @Codename_Delta alright I am thinking about working on map02 today but I need a level theme for example last hell cartel wad's MAP02 was a subway... what should map02 of hell cartel 2 be? 1 Quote Share this post Link to post
Codename_Delta Posted June 14, 2022 (edited) Btw, I've recently been testing map 7 with my totally cosmetic mod. Check it out if you want Obviously in WADs and Mods. Edited June 14, 2022 by Codename_Delta 2 Quote Share this post Link to post
FEDEX Posted June 14, 2022 On 6/14/2022 at 5:51 PM, Codename_Delta said: Btw, I've recently been testing map 7 with my totally cosmetic mod. Check it out if you want Obviously in WADs and Mods. Expand Name of your cosmetic mod ? 2 Quote Share this post Link to post
Codename_Delta Posted June 14, 2022 (edited) On 6/14/2022 at 7:25 PM, FEDEX said: Name of your cosmetic mod ? Expand Codename_Delta's Personalised Doom! link: Edited June 14, 2022 by Codename_Delta 2 Quote Share this post Link to post
DeNA Posted June 14, 2022 On 6/14/2022 at 5:37 PM, Johnny Cruelty said: @dededenova @IcarusOfDaggers @Codename_Delta alright I am thinking about working on map02 today but I need a level theme for example last hell cartel wad's MAP02 was a subway... what should map02 of hell cartel 2 be? Expand ... what if you did like... a sky level? 1 Quote Share this post Link to post
DeNA Posted June 14, 2022 hay what's the name of the file for the 6th doom 2 maps song? i need to name my song that... 1 Quote Share this post Link to post
Codename_Delta Posted June 14, 2022 On 6/14/2022 at 8:05 PM, dededenova said: hay what's the name of the file for the 6th doom 2 maps song? i need to name my song that... Expand D_THE_DA 1 Quote Share this post Link to post
DeNA Posted June 14, 2022 On 6/14/2022 at 8:07 PM, Codename_Delta said: D_THE_DA Expand THX 1 Quote Share this post Link to post
Codename_Delta Posted June 14, 2022 On 6/14/2022 at 8:07 PM, dededenova said: THX Expand You're welcome. 1 Quote Share this post Link to post
DeNA Posted June 14, 2022 ok really quick... YOU GUYS HAVE BEEN LIVING WITH THIS!? PRBOOM+ IS WAY MORE DIFFICULT WITH IT'S DAMAGE VALUES! i didn't know that so i... i uhh... i thought you guys were bad at doom... so... uhh... no your not... BUT i'm gonna add more health and ammo because this map is almost unfair... at least the way i play i guess 0 Quote Share this post Link to post
DeNA Posted June 14, 2022 (edited) at the very least, this version is PRBoom+ compatible, it should be boom compatible and DSDA-doom compatible. download: new_HC2M06.zip just edited to fix doors i'm not doing a single other Boom doom map in my life. it is WAY to constricting to how i like to make doom maps. i will finish this... maybe i'm overreacting... ya maybe... Edited June 14, 2022 by dededenova i needed to fix the doors 1 Quote Share this post Link to post
Johnny Cruelty Posted June 14, 2022 On 6/14/2022 at 7:32 PM, dededenova said: ... what if you did like... a sky level? Expand hmmmmm sky level??? 1 Quote Share this post Link to post
DeNA Posted June 14, 2022 On 6/14/2022 at 9:02 PM, Johnny Cruelty said: hmmmmm sky level??? Expand ya like a bowser ship... fire level... in the sky... ya 1 Quote Share this post Link to post
Johnny Cruelty Posted June 14, 2022 On 6/14/2022 at 9:11 PM, dededenova said: ya like a bowser ship... fire level... in the sky... ya Expand hmm I don't think I have the textures or the mechanics for that 1 Quote Share this post Link to post
DeNA Posted June 14, 2022 On 6/14/2022 at 9:13 PM, Johnny Cruelty said: hmm I don't think I have the textures or the mechanics for that Expand well i would do a sky floor around the ship, with good sector placement to have no issues with parts of the ship like the propellor in the sky... so a ship in a room basically... and like... lava floors... ya i think it could work... -> J U S T A N I D E A <- 1 Quote Share this post Link to post
Johnny Cruelty Posted June 14, 2022 On 6/14/2022 at 9:19 PM, dededenova said: well i would do a sky floor around the ship, with good sector placement to have no issues with parts of the ship like the propellor in the sky... so a ship in a room basically... and like... lava floors... ya i think it could work... -> J U S T A N I D E A <- Expand hmm maybe not any other ideas? 1 Quote Share this post Link to post
IcarusOfDaggers Posted June 14, 2022 Well, your first five maps have to bridge the cap between dedenovas wolfenstein level and your first level. I do not know your first map, so post it here, that way people may have more ideas for other maps as well. 1 Quote Share this post Link to post
DeNA Posted June 14, 2022 On 6/14/2022 at 10:25 PM, Johnny Cruelty said: hmm maybe not any other ideas? Expand ok i have a handful of ideas so i'll say them all here maybe with a bonus idea for extra stuff in the mane idea... hope you get it... . a mansion level - maybe it has a secret basement as a secret area . a vehicle level - like a bunch of battleships [lava for a hell style, it's gonna help later] and they have 3 different keys to get to go to the mane battleship and you blow that one up to stop a full scale attack on area 51 after they flood it with lava from hell... ok that's massive... . a village on a mounten... mountan... mountun... frak... level - i don't have much to say here it doesn't have much to go with i guess... i can't make it into a full level basically... . a level where you got shrunk and go though a computer... maybe jump from console to console and have a secret in each one with a riddle... like based on the internals of the system... uhh... what version of openGL does the 3DS XL black variant have...? openGL ES 1.1... like that... and if you do the wrong one you get jumped by skelly boi's or somethin idfk... . a level where you stop the guys that killed some guys father in Journey to silius - ... idk if i can say that word they are so... yaaaa... . a alien spaceship - where you have a mini boss room where you shoot eyes on pillars to negatively lower stairs... . a level full of recreations of other games levels - like the first knuckls stage in Sonic Adventure 2 ideas have been said... neat 1 Quote Share this post Link to post
DeNA Posted June 14, 2022 (edited) removed by me idk why i posted this thing just "heh that made me chuckle somehow" Edited July 28, 2022 by not shion 0 Quote Share this post Link to post
IcarusOfDaggers Posted June 14, 2022 My castle level is coming along, but I keep running into roadblock after roadblock just due to the sheer size of the castle. I either overdo it or underdoit...or have an issue of monsters waking up somewhere they are not supposed to wake up and impacting the gameplay in very unpredictable ways. Cacos are a pain for developers as much as they can be a pain for the players lmao. 0 Quote Share this post Link to post
DeNA Posted June 14, 2022 (edited) On 6/14/2022 at 11:06 PM, IcarusOfDaggers said: My castle level is coming along, but I keep running into roadblock after roadblock just due to the sheer size of the castle. I either overdo it or underdoit...or have an issue of monsters waking up somewhere they are not supposed to wake up and impacting the gameplay in very unpredictable ways. Cacos are a pain for developers as much as they can be a pain for the players lmao. Expand hay could you send a demo out? maybe i could help? sound blocks need 2 to block sound Edited June 14, 2022 by dededenova 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.