YourOpinionsAreWRONG Posted June 11, 2022 I recently downloaded a film grain shader for a doom WAD but I've no idea how to code it in the actual WAD. HELP!!! Also, is it possible to code the shader in such a way that the amount of grain changes from level to level? GZDOOM builder with UDMF 0 Quote Share this post Link to post
URROVA Posted June 12, 2022 Is it GLSL? For only putting a shader: First you have to put the shader on a separate lump in the wad. Just copy paste the shader code on a lump. Then you have to define the shader on a GLDEFS lump, like this: HardwareShader PostProcess scene { Name "ShaderName" Shader "SHDRLUMP" 330 //Replace SHDRLUMP with the shader lump name. the 330 is the GLSL version, do not change it Enabled //Shader enabled by default } And thats it, but by some reason it only works on ZIP files, i tried making a wad but GZDoom didnt wanted to load the shader as a lump. 0 Quote Share this post Link to post
ramon.dexter Posted June 20, 2022 (edited) Nope, shaders cannot be hidden inside wads. After all, pk3 offers much better advantages over wads. Edited June 20, 2022 by ramon.dexter 0 Quote Share this post Link to post
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