El Jeff Posted June 16, 2022 5 minutes ago, Rabbid said: I meant that XD I will take map36 with monsters Chaingunner and Hell knight...this is gonna be...the worst map ever Dw I’ll make the worst map in the wad, that’s my job 0 Quote Share this post Link to post
Rabbid Posted June 16, 2022 Just now, Thatonespymain said: Dw I’ll make the worst map in the wad, that’s my job Alright...well I think probably it will be in difficulty... I mean... this might be really hard... 1 Quote Share this post Link to post
Roebloz Posted June 16, 2022 I don't think I'll do it anytime soon because I got a bunch of projects and I even have an idea for my own chaotic community project, but fine. Give me a slot. Zombiemen and Cyberdemons. 1 Quote Share this post Link to post
El Jeff Posted June 16, 2022 26 minutes ago, Roebloz said: I don't think I'll do it anytime soon because I got a bunch of projects and I even have an idea for my own chaotic community project, but fine. Give me a slot. Zombiemen and Cyberdemons. Coolio 0 Quote Share this post Link to post
RedBoule Posted June 16, 2022 @Thatonespymain I would like a slot please :) Revenants and Arachnotrons 1 Quote Share this post Link to post
General Rainbow Bacon Posted June 16, 2022 Ok, I'm intrigued looking at some of the other choices. Count me in. Revenants and Masterminds. 1 Quote Share this post Link to post
muumi Posted June 16, 2022 alright ill do it, Mancubus and Pain Elementals 2 Quote Share this post Link to post
El Jeff Posted June 16, 2022 16 minutes ago, muumi said: alright ill do it, Mancubus and Pain Elementals thanks for joining! 0 Quote Share this post Link to post
ONETAPPYBOI Posted June 16, 2022 5 hours ago, ONETAPPYBOI said: @Thatonespymain I'm in. MAP 34, Pain elementals and archviles. also, if possible, add Reveal hidden contents bossaction = PainElemental, 112, 1337 to my map's slot in UMAPINFO I just realised that for bossactions to work, a BossDeath action needs to be included in each monsters death sequence (doesn't matter on what frame it is). Since you're going to make a custom dehacked file anyway, could you also add a BossDeath action to Death and XDeath of every single enemy? 0 Quote Share this post Link to post
El Jeff Posted June 16, 2022 6 minutes ago, ONETAPPYBOI said: I just realised that for bossactions to work, a BossDeath action needs to be included in each monsters death sequence (doesn't matter on what frame it is). Since you're going to make a custom dehacked file anyway, could you also add a BossDeath action to Death and XDeath of every single enemy? On it 0 Quote Share this post Link to post
Scypek2 Posted June 16, 2022 I think I have a good idea for this! I'm in. Wolfenstein SS, lost souls. 1 Quote Share this post Link to post
Philnemba Posted June 16, 2022 (edited) @ThatonespymainEnd of September sounds pretty reasonable due to my somewhat busy work schedule so put me on a slot for Cacodemons & Wolfenstein SS. Edited June 16, 2022 by Philnemba 2 Quote Share this post Link to post
Weird Sandwich Posted June 17, 2022 I'd like to do a map with chaingunners and arachnotrons. 1 Quote Share this post Link to post
IcarusOfDaggers Posted June 17, 2022 On 6/16/2022 at 6:19 PM, Thatonespymain said: Dw I’ll make the worst map in the wad, that’s my job @Rabbid I'm the newest of the bunch, so count on me to make the worst map of the wad. 1 Quote Share this post Link to post
Rabbid Posted June 17, 2022 XD Honestly I mean like... Enemies... I've already built the start and its really hard...and there is only 16 enemies XD 1 Quote Share this post Link to post
El Jeff Posted June 17, 2022 3 minutes ago, Rabbid said: XD Honestly I mean like... Enemies... I've already built the start and its really hard...and there is only 16 enemies XD relatable, i only built 2 rooms and i realised i picked 2 of the HARDEST enemies 0 Quote Share this post Link to post
IcarusOfDaggers Posted June 17, 2022 (edited) Mancubus and Cacodemons are even worse, trust me. They are pretty much large arena monsters, and of all the ideas I had I ended up stuck with a base one anyway xd Although it's more of the kind of "run from base, clear everything, then go back in or to the exit" Edited June 17, 2022 by IcarusOfDaggers 1 Quote Share this post Link to post
El Jeff Posted June 17, 2022 1 minute ago, IcarusOfDaggers said: Mancubus and Cacodemons are even worse, trust me. They are pretty much large arena monsters, and of all the ideas I had I ended up stuck with a base one anyway xd Although it's more of the kind of "run from base, clear everything, then go back in or to the exit" I'm better and placing mancubi then pain elementals 0 Quote Share this post Link to post
Rabbid Posted June 17, 2022 Just now, IcarusOfDaggers said: Mancubus and Cacodemons are even worse, trust me. They are pretty much large arena monsters, and of all the ideas I had I ended up stuck with a base one anyway xd While that may be true I'm talking like I'm gonna make traps that have Chaingunners in hiding places shooting at you while Hell knights are distracting you, in my first room its like "Trigger the Hell knights and you are doomed" 2 minutes ago, Thatonespymain said: relatable, i only built 2 rooms and i realised i picked 2 of the HARDEST enemies also that is some unfortunate bad luck 1 Quote Share this post Link to post
IcarusOfDaggers Posted June 17, 2022 1 minute ago, Rabbid said: While that may be true I'm talking like I'm gonna make traps that have Chaingunners in hiding places shooting at you while Hell knights are distracting you, in my first room its like "Trigger the Hell knights and you are doomed" also that is some unfortunate bad luck So basically you either get a shotgun or you die 50/50 chance is better? xd 1 Quote Share this post Link to post
El Jeff Posted June 17, 2022 Just now, Rabbid said: While that may be true I'm talking like I'm gonna make traps that have Chaingunners in hiding places shooting at you while Hell knights are distracting you, in my first room its like "Trigger the Hell knights and you are doomed" also that is some unfortunate bad luck I take my losses, i'll find a way to make it fun. here is a screenshot h 0 Quote Share this post Link to post
Rabbid Posted June 17, 2022 3 minutes ago, IcarusOfDaggers said: So basically you either get a shotgun or you die 50/50 chance is better? xd No you get a Pump Action Shotgun at the beginning, infact for the beginning you have to be a stealth otherwise the Chaingunners will kill you, aka you need to peek out from the vent you come from to kill the Chaingunners otherwise you die. 3 minutes ago, Thatonespymain said: I take my losses, i'll find a way to make it fun. here is a screenshot h Good Luck Bro! 1 Quote Share this post Link to post
El Jeff Posted June 17, 2022 On 6/15/2022 at 7:07 PM, Thatonespymain said: (this isnt the titlepic, i just thought it was funny) ever since i saw the doom modding scene, i've always wanted to start a community project. this is my first project, i sure do hope it's successful! Hi Everyone, the 2 enemy community project is a restriction project for doom 2 where mappers are limited to 2 enemy types. The goal is a 32 level megawad with levels that are short and simple, yet challenging. I feel the 2 enemy limit will make mappers think about enemy placement and how to make combat more interesting. PROJECT SPECIFICATIONS This CP is for the doom2 iwad You can only use stock textures. Maps must be compatible with PRBoom+ Comp Level 9 , as it is our target source port. Custom Midis are allowed. There can be only 2 monster types in a map 500 Monster Limit Pain Elementals count as one enemy type, not two. If you place lost souls by hand they'll count as a separate monster SUBMITTING A MAP You can only submit 1 map Playtest your maps. I will playtest them at the end with some friends to make sure they're balanced and fun but it'll be much better for everyone involved to playtest their maps beforehand The deadline is September 30th All mappers are allowed, it'd be hypocritical if i didnt do that Add Co-op spawns To sign up, just say "@Thatonespymain i'm in, my two monsters are [Insert your two monsters]". each two monster pair has a maximum of three maps to them, for example you cant use the Revenant Chaingunner pair because it has been used 3 times (MAP 04, MAP 09 and MAP 21) GUIDELINES AND OTHER STUFF The one map constriction is there so that one guy cant do half the megawad, i don't know what guy would do that but better safe then sorry. You can map in any style just please keep it relatively short. If you make a slaughter map dont make it scythe 2 level of difficulty, If you make a puzzle map make it so that it can be completed without searching up a walkthrough and if you make an adventure map dont make it a twisty, confusing mess. Try to pick your 2 monsters wisely, because once you lock in you can not switch at all. The three map monster pair rule is too avoid a whole megawad of Archviles and Revenants, this will force mappers to think of interesting ways to use each enemy in the doom 2 roster to their full potential. Commander keens and barrels dont count as individual monsters, Icon of sin does count as one. Regularly post your maps, I will react to the message if i have played your maps and tell you what i think of them. If your map isnt done by the deadline, tell me and i might extend it - Just because this is a rule doesnt mean you cant just not map until a day before the deadline, do not abuse this! The dehacked file to test this with is 2ENEMYCOMMUNITYPROJECT.zip, it has a few small changes like adding Bossdeath to all enemies and making archviles able to resurrect other archviles! MAP SLOTS: MAP 01 - @IcarusOfDaggers Mancubi and Cacodemons MAP 02 - @ViolentBeetle Shotgunners and Chaingunners MAP 03 - @Bob9001 Spectres and Cyberdemons MAP 04 - @Kuro_mahoh Chaingunners and Revenants MAP 05 - @Luleta Arachnotrons and Pain Elementals MAP 06 - @Astro X Arachnotrons and Mancubi MAP 07 - @Savarin Arachnotrons and Mancubi MAP 08 - @Thatonespymain Revenants and Pain Elementals MAP 09 - @DoctorNuriel Chaingunners and Revenants MAP 10 - @Sr_Ludicolo Revenants and Cacos MAP 11 - @scwiba Zombiemen and Spidermasterminds MAP 12 - @Death Bear Cacodemons and Shotgunguys MAP 13 - @BluePineapple72 Lost Souls and Zombiemen MAP 14 - @finnks13 Imps and Cacodemons MAP 15 - @gabirupee Hell Knight's and Cyberdemons MAP 16 - @lokbustam257 Arachnatrons and SpiderMasterMinds MAP 17 - @Engired Cacodemons and Revenants MAP 18 - @StarfishCommand Shotgun guys and Imps MAP 19 - @Thelokk Hell Knights and Baron of hells MAP 20 - @knifeworld Pain elementals and Zombiemen MAP 21 - @SilverMiner Revenants and Chaingunners MAP 22 - @Vrhrlv Revenants and Hell Knights MAP 23 - @SuperPecanMan Spidermasterminds and Pinkies MAP 24 - @BoxY Barons of hell and Zombiemen MAP 25 - @CittyKat112 Cyberdemons and Cacodemons MAP 26 - @PinkFlamingo cacodemons and archviles MAP 27 - @Fryuko Archviles and Revenants MAP 28 - @Billa Archviles and Cyberdemons MAP 29 - @Shibainumaster Cacodemons and Hell Knights MAP 30 - @Noiser Cyberdemons and Spidermasterminds MAP 31 - @Hitboi Spectres and Wolfenstein SS MAP 32 - @TheGamingFox Zombiemen and Shotgunners MAP 33 - @MFG38 Chaingunners and Mancubi MAP 34 - @ONETAPPYBOI Pain Elementals and Archviles ‘the pain maze’ MAP 35 - @Doomy__Doom Pinkies and Revenants MAP 36 - @Rabbid Hell Knights and Chaingunners MAP 37 - @Roebloz Zombiemen and Cyberdemons MAP 38 - @RedBoule Revenants and Arachnotrons MAP 39 - @General Rainbow Bacon Revenants and Masterminds MAP 40 - @muumi Mancubi and pain elementals MAP 41 - @Scypek2 Lost souls and Wolfenstein SS MAP 42 - @Philnemba Cacodemons and Wolfenstein SS MAP 43 - @Weird Sandwich Arachnotrons and Chaingunners MAP 44 - MAP 45 - EDIT: Due to the large amount of people wanting to join in on this project i've decided to extend the map slots depending on demand, so if you have a good idea for a map but all slots are taken then do not worry: It'll keep extending up to MAP 64. Also thanks to everyone who joined so far, it's been wonderful seeing how many people joined. My friend told me this'll be a waste of my time because he thought no one would want to map for it but we were surprised to see the amount of people that wanted to make a map for this project. It means a lot to me that my first community project went well so far, so thank you all who joined or even read this post (You all made my day :D) TO EVERYONE READING THIS, TEST YOUR MAPS WITH THE DEH FILE. 1 Quote Share this post Link to post
tuturbo1991 Posted June 17, 2022 Very cool idea, I want to participate, please. Shotgunners and Hellknights. 1 Quote Share this post Link to post
gabirupee Posted June 17, 2022 Here my contribuition, its a mini arena fight (i included a secret exit as you asked). -DOOM2.WAD -complevel 9 (boom-strict) -title: The mumbling harp -map slot: 15 -midi: spicecave by Ribbiks -tested: nugget doom 1.8.0, dsda doom 0.24.2, gzdoom 4.8.0 -build time: 1 day -monsters: hell knight's and cyberdemons Spoiler (not exactly a requirement, but it was made to be used with software render) Download 2 Quote Share this post Link to post
El Jeff Posted June 17, 2022 9 minutes ago, gabirupee said: Here my contribuition, its a mini arena fight (i included a secret exit as you asked). -DOOM2.WAD -complevel 9 (boom-strict) -title: The mumbling harp -map slot: 15 -midi: spicecave by Ribbiks -tested: nugget doom 1.8.0, dsda doom 0.24.2, gzdoom 4.8.0 -build time: 1 day -monsters: hell knight's and cyberdemons Reveal hidden contents (not exactly a requirement, but it was made to be used with software render) Download bruh you finished before me. i'll test it in a bit 1 Quote Share this post Link to post
Pegleg Posted June 17, 2022 On 6/15/2022 at 2:07 PM, Thatonespymain said: each two monster pair has a maximum of three maps to them You may want to consider adding this list as a separate bullet, including those at 2 maps. For instance, something like: These monster pairs are now off-limits due to being used in 3 maps. Chaingunner and Revenant These monster pairs are currently being used in 2 maps. Arachnotron and Mancubus Cacodemon and Revenant Also, @Thatonespymain, I'm in. My monster pair is Imp and Mancubus. 1 Quote Share this post Link to post
DynamiteKaitorn Posted June 17, 2022 (edited) Hopefully not all slots have been taken but I'll throw my hat into the ring. :) @Thatonespymain I'm in, my two monsters are Spectres & Lost Souls Cause why not torture myself with a weird combo. :D Edited June 17, 2022 by DynamiteKaitorn Fixed the @ thingy 2 Quote Share this post Link to post
IcarusOfDaggers Posted June 17, 2022 (edited) 1 hour ago, DynamiteKaitorn said: Hopefully not all slots have been taken but I'll throw my hat into the ring. :) @Thatonespymain I'm in, my two monsters are Spectres & Lost Souls Cause why not torture myself with a weird combo. :D Oh....I see we have a psychopath here, please don't jumpscare me too much. All bad jokes aside, this will be interesting Edit: @Thatonespymain got any tutorials how to use dehacked? Edited June 17, 2022 by IcarusOfDaggers 1 Quote Share this post Link to post
El Jeff Posted June 17, 2022 33 minutes ago, IcarusOfDaggers said: Oh....I see we have a psychopath here, please don't jumpscare me too much. All bad jokes aside, this will be interesting Edit: @Thatonespymain got any tutorials how to use dehacked? Doomkids DeHackEd tutorial is pretty solid 1 Quote Share this post Link to post
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