General Rainbow Bacon Posted September 27, 2022 Almost done with my map. Will be done by the original deadline. 1 Quote Share this post Link to post
El Jeff Posted September 27, 2022 1 hour ago, General Rainbow Bacon said: Almost done with my map. Will be done by the original deadline. Nice :) 0 Quote Share this post Link to post
Kuro_mahoh Posted September 28, 2022 my map is basically done but I just wanna double check it before release, I'll have it by today or tomorrow. if not then by the deadline 0 Quote Share this post Link to post
Lone2401 Posted September 28, 2022 @ThatonespymainMy map probably won't be done before the deadline. the layout if effectively finalized so it shouldn't take too much longer. 0 Quote Share this post Link to post
LSC Lasico Posted September 28, 2022 hey, so im terribly sorry, but unfortunately i wont be able to make my map by the deadline. 0 Quote Share this post Link to post
General Rainbow Bacon Posted September 29, 2022 (edited) Map done: https://www.mediafire.com/file/jvlcqbr76xtmfyf/A_Dangerous_Game_of_Chess.wad/file No new textures Difficulties: Easy and Hard (HMP and UV) New midi: Seasons of Insanity by Jimmy and it's not slaughter if anyone cares. EDIT: Forgot to test it with the custom .deh file. Done and still works. Edited September 29, 2022 by General Rainbow Bacon 0 Quote Share this post Link to post
Christian Ck. Posted September 29, 2022 ho boy I can already sense the archvile spam 0 Quote Share this post Link to post
ONETAPPYBOI Posted September 29, 2022 (edited) 8 hours ago, General Rainbow Bacon said: Map done: https://www.mediafire.com/file/jvlcqbr76xtmfyf/A_Dangerous_Game_of_Chess.wad/file No new textures Difficulties: Easy and Hard (HMP and UV) New midi: Seasons of Insanity by Jimmy and it's not slaughter if anyone cares. EDIT: Forgot to test it with the custom .deh file. Done and still works. 1) In the first area, textures change too rapidly. I would suggest placing a border texture, like SUPPORT2 or 3 or METAL2 or any other, really. 2) This DOORSTOP texture tiles for some reason; 3) Traps aren't marked as "Show as 1-sided on automap", which means you can spot them in advance; 4) The teleport destination sector lines aren't marked as "Not shown on automap", meaning you can see them when you shouldn't; 5) These linedefs have no lower texture, resulting in a HOM effect. F4 in 2D mode to spot problems like this. 6) This switch texture tiles. Also, on a more general note, 1) The first area feels too samey, it has mostly same floor & ceiling heights, lighting, and textures. 2) Door ceilings blend into the surrounding ceilings. I would always suggest having the ceiling texture of a door as FLAT20 unless it's a wooden door. Demo: fda-2enemy39.rar Edited September 29, 2022 by ONETAPPYBOI 1 Quote Share this post Link to post
El Jeff Posted September 29, 2022 20 hours ago, LoneAlpha2401 said: @ThatonespymainMy map probably won't be done before the deadline. the layout if effectively finalized so it shouldn't take too much longer. It’s fine, I can always extend it 2 Quote Share this post Link to post
El Jeff Posted September 29, 2022 19 hours ago, LSC Lasico said: hey, so im terribly sorry, but unfortunately i wont be able to make my map by the deadline. That’s fine, I’m excited to see what you do in the future. Have a nice time friend :) 0 Quote Share this post Link to post
El Jeff Posted September 29, 2022 14 hours ago, General Rainbow Bacon said: Map done: https://www.mediafire.com/file/jvlcqbr76xtmfyf/A_Dangerous_Game_of_Chess.wad/file No new textures Difficulties: Easy and Hard (HMP and UV) New midi: Seasons of Insanity by Jimmy and it's not slaughter if anyone cares. EDIT: Forgot to test it with the custom .deh file. Done and still works. I like that name 0 Quote Share this post Link to post
Kuro_mahoh Posted September 29, 2022 Behold! (If the balancing is too mean or too nice or anything else should be changed just tell me) No new textures except for a new sky Can be difficult or easy depending on your skill Midi: Led Zeppelin midi (D'yer Mak'er) MAP04 Download: https://www.mediafire.com/file/dp7u3hhl1i9bor2/SmellsLikeBoners.wad/file Screenies Spoiler 1 Quote Share this post Link to post
General Rainbow Bacon Posted September 29, 2022 Map update: https://www.mediafire.com/file/jvlcqbr76xtmfyf/A_Dangerous_Game_of_Chess.wad/file Made some of the changes ONETAPPYBOI suggested. I'll do a little more to it tomorrow and then finalize it. 0 Quote Share this post Link to post
Engired Posted September 30, 2022 Name: On Pillars Song: Strange Beginnings by Mark Klem Sky: DSKSKY9/10 (?) Tested in: Woof Difficulties: All Co-op/Multiplayer: None Download: OnPillars.zip Screenshots: Spoiler Notes: Spoiler I'm not convinced about the gameplay, but it may be fine. It's a little short, but it should also be fine as it is. I'm not convinced about the sky and music, but I don't know of anything better. I think the pillars are fine as they are, but if they're badly blocking rockets, I can remove them. 1 Quote Share this post Link to post
MooseFart045 Posted September 30, 2022 (edited) All done!! @Thatonespymain may be a bit buggy MAP63.zip Name: Dam of The Damned Difficulties: all co-op/multiplayer: yes uses in-game sky. Edited September 30, 2022 by MooseFart045 1 Quote Share this post Link to post
Pegleg Posted September 30, 2022 On 6/15/2022 at 2:07 PM, Thatonespymain said: The deadline is September 30th How flexible are you on the deadline? 1 Quote Share this post Link to post
Lone2401 Posted September 30, 2022 (edited) @Thatonespymain Ok, last minute upload. All Skill levels implemented. Name: The Flaescus Par time: 2:30 Edit: I forgot to add health to the map Edit 2: New version, should be fixed Edit 3: Screenshots! Spoiler Download: https://drive.google.com/file/d/1SOBDUH3Rg3HLEMdc8bRjk5HFdiGycecS/view?usp=sharing Edited September 30, 2022 by LoneAlpha2401 2 Quote Share this post Link to post
ONETAPPYBOI Posted September 30, 2022 8 hours ago, Kuro_mahoh said: Behold! (If the balancing is too mean or too nice or anything else should be changed just tell me) No new textures except for a new sky Can be difficult or easy depending on your skill Midi: Led Zeppelin midi (D'yer Mak'er) MAP04 Download: https://www.mediafire.com/file/dp7u3hhl1i9bor2/SmellsLikeBoners.wad/file Screenies Reveal hidden contents I have remarkably few things to say about this map's gameplay (good thing btw). I do have a few bugs though. 1) This LITE texture isn't lower unpegged. 2) This TLITE texture cuts off, i suggest making a small sector at the edge with CEIL5_2 as it's ceiling so that the TLITE texture naturally transitions into the regular one. 3) Small HOM here. 4) This light repeats. I suggest dividing this linedef up into smaller ones and then giving some of them the regular brick texture. 5) This lift actually damages you, like the surrounding floor. 6) You can grab the supercharge in this secret by SR50ing at the wall, which i assume is not the intended method since i couldn't trigger the actual secret that way. 7) This EXIT sign tiles vertically a lot, what you could do is make a little dent in the wall just big enough to fit a single EXITSIGN texture. 8) This STEP texture doesn't look like it's supposed to be there. FDA - fda-2enemy04.rar (P.S. sorry for my shit aim in the demo, i played this in early morning and tired.) 0 Quote Share this post Link to post
El Jeff Posted September 30, 2022 Oh shit tomorrow is the deadline I forgot 0 Quote Share this post Link to post
El Jeff Posted September 30, 2022 4 hours ago, Pegleg said: How flexible are you on the deadline? Don’t mind extended it by a week or two 1 Quote Share this post Link to post
ONETAPPYBOI Posted September 30, 2022 (edited) 8 hours ago, Engired said: Name: On Pillars Song: Strange Beginnings by Mark Klem Sky: DSKSKY9/10 (?) Tested in: Woof Difficulties: All Co-op/Multiplayer: None Download: OnPillars.zip Screenshots: Reveal hidden contents Notes: Reveal hidden contents I'm not convinced about the gameplay, but it may be fine. It's a little short, but it should also be fine as it is. I'm not convinced about the sky and music, but I don't know of anything better. I think the pillars are fine as they are, but if they're badly blocking rockets, I can remove them. The map feels kinda circle-strafey, all 3 arenas need to be beaten in that way. Also, i think the exit should be marked with the white GATE4 texture since in the IWADs GATE4 has been used as an exit and not as a regular teleport. GATE3 looks like it might be a teleporter that leads somewhere. Also, for whatever reason UDB crashes when i open your map. FDA: fda-2enemy17.rar EDIT: forgot to mention that the midi has a weird pause at the end, not sure if that's intentional. Edited September 30, 2022 by ONETAPPYBOI 0 Quote Share this post Link to post
ONETAPPYBOI Posted September 30, 2022 7 hours ago, MooseFart045 said: All done!! @Thatonespymain may be a bit buggy MAP63.zip Name: Dam of The Damned Difficulties: all co-op/multiplayer: yes uses in-game sky. 1) R_TextureNumForName: RSKY3 not found. To fix this, change RSKY3 to SKY3 in UMAPINFO. 2) The first area has an insane amount of large HOMs. 3) You can fall down the pit with the first archvile without raising it's floor, softlocking yourself. 4) This floor is randomly different. 5) Finally, if there is a way to get past the first bridge, then i am too lazy to find it. FDA (uncompleted): fda-2enemy63.rar Wad used to record: MAP63-fix.rar 0 Quote Share this post Link to post
ONETAPPYBOI Posted September 30, 2022 5 hours ago, LoneAlpha2401 said: Ok, last minute upload. All Skill levels implemented. Name: The Flaescus Par time: 2:30 Edit: I forgot to add health to the map Edit 2: New version, should be fixed Download: https://drive.google.com/file/d/1SOBDUH3Rg3HLEMdc8bRjk5HFdiGycecS/view?usp=sharing I have nothing to say about this map. fda-2enemy07.rar 0 Quote Share this post Link to post
Engired Posted September 30, 2022 (edited) Quick update: OnPillars.zip I've never noticed the pause at the end of the midi, and I'm not sure why it crashed UDB. Added an exit sign and changed the colour of the exit teleport. Also fixed the UMAPINFO. Edited September 30, 2022 by Engired 0 Quote Share this post Link to post
General Rainbow Bacon Posted September 30, 2022 This should be the final version of mine: https://www.mediafire.com/file/jvlcqbr76xtmfyf/A_Dangerous_Game_of_Chess.wad/file Added some detail to the first area and changed a few textures to make it less "samey" as ONETAPPYBOI mentioned. Unless I messed something up in the process of detailing, print it. 0 Quote Share this post Link to post
Rabbid Posted September 30, 2022 (edited) I Really should get mine done...its the last day (I think) and even if it does get expanded...theres still not forever. Edited September 30, 2022 by Rabbid 0 Quote Share this post Link to post
MooseFart045 Posted September 30, 2022 (edited) 12 hours ago, ONETAPPYBOI said: 1) R_TextureNumForName: RSKY3 not found. To fix this, change RSKY3 to SKY3 in UMAPINFO. 2) The first area has an insane amount of large HOMs. 3) You can fall down the pit with the first archvile without raising it's floor, softlocking yourself. 4) This floor is randomly different. 5) Finally, if there is a way to get past the first bridge, then i am too lazy to find it. FDA (uncompleted): fda-2enemy63.rar Wad used to record: MAP63-fix.rar There is a way, in fact there is a red line on of of the sides for each hole, cross it, and your dead. also I will fix this shortly Edited September 30, 2022 by MooseFart045 0 Quote Share this post Link to post
Scypek2 Posted September 30, 2022 (edited) I finished my map! Phrenology.zip Spoiler Edited September 30, 2022 by Scypek2 quick bugfix - this should be the last one 1 Quote Share this post Link to post
MooseFart045 Posted September 30, 2022 (edited) thy deed is done. Dam of the Damned.zip tell me if I missed anything Edited September 30, 2022 by MooseFart045 0 Quote Share this post Link to post
scwiba Posted September 30, 2022 15 hours ago, Thatonespymain said: Don’t mind extended it by a week or two What's the verdict on this? -- just so I know if I should rush to finish my map in the next however many hours. 0 Quote Share this post Link to post
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