Thelokk Posted August 14, 2022 (edited) This is one I've been looking forward to for a while... good to hear it like it is, out of my favorite mapper's own mouth. Edited August 14, 2022 by Thelokk 1 Quote Share this post Link to post
Mr. Alexander Posted August 15, 2022 It's funny, considering how much people fuss over complevels, serving suggestions, and ensuring players get the "right" experience, how I.G. just kind of winged it with those early maps, assuming people would be using freelook, not realizing that ZDoom smoothed out the movement over certain floors, etc. Very cool interview! Nice to get a map-by-map commentary on the big classic. Glad he's in a better mental space than he was when he went into occultation. Looking forward to what he does with UDMF. 3 Quote Share this post Link to post
LadyMistDragon Posted August 16, 2022 Great to hear the thought he's giving to formats. You can tell he was seriously chafing at the limits of Boom. 0 Quote Share this post Link to post
Nirvana Posted August 20, 2022 In this episode I talk to MtPain27, who you will likely know as the man behind Dean of Doom, a Youtube series where he performs thorough reviews of classic and contemporary Doom wads using his own unique scoring system. We discuss how he got his start on Youtube, the editing process for his videos, why TNT is secretly the best iwad, and everything in between. Spotify: https://open.spotify.com/episode/3eYzkJOE8jVROtPJHSu2dC?si=26b6ffa771274c20 Youtube: Twitter: https://twitter.com/nirvanapodcast Now also available on Amazon Music, Google Play, Apple Podcasts, Castbox, and RadioPublic. 30 Quote Share this post Link to post
LadyMistDragon Posted August 21, 2022 Just because I'm a total nerd Use's maps in Community Chest were actually 12 and 13.:) 5 Quote Share this post Link to post
Dusty_Rhodes Posted August 21, 2022 2 hours ago, LadyMistDragon said: Just because I'm a total nerd Use's maps in Community Chest were actually 12 and 13.:) And they're really good ;p If you wouldn't have piped up then I would've lmao. I've spent too many hours playing old CChest. 5 Quote Share this post Link to post
MtPain27 Posted August 21, 2022 Thanks for having me on your show, Nirvana! I can't believe how quickly I went from admirer to interview subject. Looking forward to future installments. Best of luck! 19 Quote Share this post Link to post
Steveb1000 Posted August 21, 2022 Really enjoyed the insights into how Doom fits into real life and the psychology around your enjoyment of Doom, hope future interviewees talk about that too. 3 Quote Share this post Link to post
LexiMax Posted August 21, 2022 28 minutes ago, MtPain27 said: Thanks for having me on your show, Nirvana! I can't believe how quickly I went from admirer to interview subject. That's what happens when you put in the work to make something as amazing as Dean of Doom. You're definitely worthy. 6 Quote Share this post Link to post
skillsaw Posted August 21, 2022 Great show as usual! Thanks both of you. 7 Quote Share this post Link to post
Somniac Posted August 22, 2022 Interesting conversation. I didn't play Final Doom until around 2005, so its interesting to hear from someone who grew up with Final Doom and TNT specifically, and how that's informed his Doom perspective as a whole. I don't agree that its the best IWAD, but I do have a lot of time for it. Funny how he says that some might say it makes him a "hipster", when there's clearly no revisionism involved at all. 1 Quote Share this post Link to post
Mr. Alexander Posted August 22, 2022 Great podcast! I liked MtPain's admission that he had begun to acquire a taste for slaughter/challenge maps, which seems to be pretty common among people who make a lot of Doom videos, play a lot of Doom, and consequently get reasonably good at Doom. I'd love to see a video essay from him on the subject once he finally tackles Sunder, maybe an expansion of the digression from the Speed of Doom episode. 1 Quote Share this post Link to post
Nirvana Posted August 27, 2022 In this episode I talk to Ribbiks, the man behind cacoward winning wads like Stardate 20x6, Swim with the Whales, and Sunlust with co-author Dannebubinga. A defining mapper in the slaughter scene, Ribbiks has been a massive inspiration to a huge number of Doom community members and he continues to impress with his latest release, Jump Wad, a (somehow) MBF compatible jumping puzzle wad made with Grain of Salt. We talk about the early slaughter scene, making Sunlust with Danne, the importance of atmosphere and midi selection, and I stump him with a wad he thought he'd never talk about. Youtube: Spotify: https://open.spotify.com/episode/5Ycrdjbd3uGfntcpwM0YMy?si=b3d5922619d44cf0 Also available on Apple Podcasts, Google Podcasts, and Amazon Music. Twitter: I will post updates on the podcast and info about future guests over here - https://twitter.com/nirvanapodcast 27 Quote Share this post Link to post
Ravendesk Posted August 28, 2022 Great episode! The history of Ribbiks' approach towards the difficulty settings and of a gradual shift from "UV is the intended way" towards "HMP is the intended way" was very interesting. I think you kinda missed one more option in that discussion - an NG+ option, adding that extra precise difficulty as separate maps in the end, but it has its own limitations and caveats of course. 2 Quote Share this post Link to post
Nirvana Posted August 29, 2022 That is actually something we had discussed outside of the podcast. I believe he had, had the idea for Magnolia originally, but didn't necessarily want to be editing two versions of all the maps. I had also had the idea in isolation for Entropy a long time ago -having two separate versions of the map within the same wad- but also didn't want to edit two versions of the map. So laziness prevailed I guess... 2 Quote Share this post Link to post
Grain of Salt Posted August 30, 2022 (edited) "I've been trying to get you to play dark souls for I think 2 years now" [quoted from memory] This seems to mirror my futile quest to get Ribbiks into shmups... Edited August 30, 2022 by Grain of Salt 2 Quote Share this post Link to post
Nirvana Posted August 30, 2022 I always try to get him to play Secret of Evermore as well since he has used the midi so much...never amounts to anything though :'( 1 Quote Share this post Link to post
Nirvana Posted September 4, 2022 In this episode I talk to Archi, creator of Rush, a wad that has become synonymous with introductory slaughter gameplay. He has also taken part in famous Russian community projects A.L.T and Whitemare, as well as co-creating New Gothic Movement 2 with Armoured Blood. We talk about the differences between the Russian community and the English-speaking community, the origins of Rush, and the virtues of speed-mapping. Spotify: https://open.spotify.com/episode/3E0Hjgc8exg4TVXxiUQCKQ?si=a1f9390aae4d4285 Youtube: Twitter: https://twitter.com/nirvanapodcast Available on Amazon Music, Google Play, Apple Podcasts, Castbox and RadioPublic 12 Quote Share this post Link to post
nobleflame Posted September 5, 2022 (edited) Hey, Nirvana, I really enjoy this series. The long form, relaxed discussions work well and are always informative and interesting. Thanks for doing these, mate :) Edited September 5, 2022 by nobleflame 3 Quote Share this post Link to post
Nirvana Posted September 10, 2022 In this episode I talk to James "Jimmy" Paddock, creator of Deathless and Jenesis and project lead for the Joy of Mapping. He's also known for his midi compositions for BTSX, Plutonia 2, and the Plutonia and Alien Vendetta midi packs. We talk about Jimmy's penchant for speedmapping, working with John Romero on SIGIL, the process of creating midi, and the inception and creation of his standalone game for the GZDoom engine, The Adventures of Square. Youtube: Also available on Apple Podcasts, Google Podcasts and Amazon Music. Twitter: I will post updates on the podcast and info about future guests over here - https://twitter.com/nirvanapodcast 12 Quote Share this post Link to post
LVENdead Posted September 13, 2022 I just want to say I've really been enjoying these conversations, and that this one finally made the itch to map again strong enough that I jumped back into it this week. Looking forward to seeing who you get on next! 0 Quote Share this post Link to post
Nirvana Posted September 17, 2022 (edited) In this episode I talk to decino. He's one of the biggest Doom content creators on YouTube, creating UV saveless playthroughs of some of the toughest wads around, as well as producing analytical videos that deep-dive into some of the obscurities of Doom's code. We talk about decino's process for creating videos, the early beginnings of his YouTube channel, as well his midi creations, and game development. Youtube: Spotify: https://open.spotify.com/episode/0jQFxQF0Jfws6eal4ADDIs?si=52b8cdc5377f423e Twitter: I will post updates on the podcast and clues about future guests over here - https://twitter.com/nirvanapodcast Edited September 18, 2022 by Nirvana 16 Quote Share this post Link to post
RHhe82 Posted September 18, 2022 Again a great episode in such a great podcast series, thank you! I've really been enjoying them all. I knew about Decino not being a fan of Alien Vendetta. Still I gotta say that I first played AV this summer, and I still find it a good* mapset, so it's not merely about being spoiled by more modern outings :P (* Apart from a couple of stinker maps) 1 Quote Share this post Link to post
Ravendesk Posted September 18, 2022 Nice episode. Regarding the map that uses the revenants' missiles ability to trigger linedefs - the most famous one should be Map 32 from 1000 Lines 2 CP by Aurelius. The map is a one huge puzzle heavily based on that gimmick, but it also has a number of pretty difficult puzzle fights and experimental setups. 2 Quote Share this post Link to post
Nirvana Posted September 24, 2022 In this episode I talk to Bemused, one of the best known macro-slaughter mappers in the Doom community, creator of his early solo project Dank Midis and Linedefs, Cryogenics, and the Cacoward winning Abandon. He has also contributed to a few projects I have been a part of with maps in Flotsam and Haste. We talk about his original Dank Midis project, early inspirations, how to draw thousands of lines, and Bemused's abundance of map scraps. Youtube: https://youtu.be/m5nM4eNsTvs Spotify: https://open.spotify.com/episode/2TcbWPY8GWIXL1UC9kaht1?si=b7bd225b150947b4 Available on Amazon Music, Google Play, Apple Podcasts, Spotify, Castbox and RadioPublic Twitter: I will post updates on the podcast and info about future guests over here - https://twitter.com/nirvanapodcast 13 Quote Share this post Link to post
Nirvana Posted October 2, 2022 In this episode I talk to Bridgeburner, a well-known figure in the Doom community for his multiple roles as a Twitch streamer, Doomworld forum moderator, creator of highly elaborate GzDoom behemoths such as Slaughter Spectrum and Bastion of Chaos, and the primary developer of Age of Hell. We discuss high intensity line use, bringing the slaughter community into the GzDoom fold, and his major project, Age of Hell. Youtube: Spotify: https://open.spotify.com/episode/4BXmJpagG20dbZlvxy5jBd?si=044b291a3d8947d7 Twitter: I will post updates on the podcast and info about future guests over here - https://twitter.com/nirvanapodcast 15 Quote Share this post Link to post
Foodles Posted October 2, 2022 Really enjoying this series - you ask quite incisive questions and seem good at probing into what makes your guests tick, in Doom terms at least. Even when I'm not familiar with the guests, I still enjoying listening to you two talk shop. I'm wondering if you've reached out to Dario Casali? I know he's gotten back into Doom recently - he does playthroughs on his YT channel. I've no idea if he'd be up for something like this, or if you'd be interested in having him on but just thought I'd throw the idea out there. 4 Quote Share this post Link to post
Nirvana Posted October 9, 2022 My guest today is Daerik, who you will likely know as the first person to perform a d2all max of Sunlust, which is all secrets and kills on every map, played unsegmented in one sitting. He also has a number of other impressive runs, like d2all maxes of Valiant, Stardate 20x6, and Ancient Aliens. We talk about Twitch streaming, the insanity of d2alling Sunlust, and speedrunners-turned-mappers. Youtube: Spotify: https://open.spotify.com/episode/7zweNB18tbC9jmpEqbL38K?si=b227a02347cd44f3 Twitter: I will post updates on the podcast and info about future guests over here - https://twitter.com/nirvanapodcast 9 Quote Share this post Link to post
baja blast rd. Posted October 9, 2022 Important question: if you're the cacodemon then why is no one on the couch. Is the guest the couch? 6 Quote Share this post Link to post
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