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Doom Podcast - An Evening with Nirvana


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19 minutes ago, baja blast rd. said:

Important question: if you're the cacodemon then why is no one on the couch. Is the guest the couch? 

In the end, perhaps we're all the couch...

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@NirvanaI enjoy your podcast! There was a lot that I have learned from you and individual Doom programmers and designers.

 

It would be an honor to be part of your podcast one day!

 

Other than that, hope all is going well with you. Have a great week!

 

Cheers from Texas! 🤘😁🤘

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In this episode I have a chat with King Dime, a speedrunner known for his multiple AGDQ appearances, his Plutonia and TNT runs, and his Twitch streams where he tackles community made content as well.

 

We talk about his StarCraft days, modern Doom games, and the evolution of AGDQ over the years.

 

Youtube:

 

Spotify: https://open.spotify.com/episode/4KGa5NtRj6rQvEK0HKi0wH?si=dd137b9ebe80412a

 

Twitter: I will post updates on the podcast and info about future guests over here - https://twitter.com/nirvanapodcast

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Today on the podcast I talk to DraQu, perhaps best known by the Doom community for his Doom Eternal and Wolfenstein speedruns, as well as his occasional casual playthroughs of custom classic pwads on his Twitch channel.

 

We discuss what drives DraQu to run games, competitiveness in speedrunning, and DraQu drops some spicy takes about Doom 64.

 

Youtube:

 

Spotify: https://open.spotify.com/episode/1fNZNesQrkb5JekopJZwyZ?si=03c4e4f158384aec

 

Twitter: I will post updates on the podcast and info about future guests over here - https://twitter.com/nirvanapodcast

 

 

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Haven't listened to it yet, but I already want a John Romero commentary track to go with it.

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23 hours ago, BCHQ said:

Haven't listened to it yet, but I already want a John Romero commentary track to go with it.

"Hope you're doing well"

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I really enjoyed this episode! Great interview Nirvana :)  Pretty shocked there hasn't been more replies for one of the OG mapping greats!

 

It was really fun hearing about his experiences and takeaways of being part of the ID team. I never knew that Sandy was the one who came up with the idea of the arachnotron either! Like someone in the comment section stated, I could hear his voice starting to go in the last hour of the interview, so he was a really good sport for staying for the 2 and a half hours that he did.

 

 

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I think he's used to talking a lot honestly, seems to have a lot of videos on Youtube where his voice gets a bit scratchy towards the end :D

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In this episode I talk to NoReason, who you will probably know for his challenging slaughter maps, starting with his early releases Disparate Realities and Death in Excess as well as his 3 NoSp speedmapping projects and the gargantuan Cosmogenesis.

 

We talk about the benefits and pitfalls of speedmapping, the making of a giant slaughter map, and the benefits of MBF21.

 

Youtube:

 

Spotify: https://open.spotify.com/episode/3zTukMAeSU68AIXcUBzlW2?si=f080a1747cce4954

 

Twitter: https://twitter.com/nirvanapodcast

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Today on the podcast I'm talking to Joshy, co-creator of Speed of Doom with Darkwave, project lead for Plutonia Revisited, and creator of Resurgence. He's also had a hand in a number of big ticket projects like Ancient Aliens and BTSX, as well as contributing a map to one of my personal favourite community projects: 50 Shades of Graytall.

 

We talk about GzDoom versus Boom mapping, working with Darkwave on Speed of Doom, the importance of community projects, and Joshy weighs in on the conspiracy theory that Darkwave and Death Destiny are the same person.

 

Due to Joshy suffering some deafness, we used an interpreter for this episode, so special thanks to Kerrie for helping us out!

 

 

Youtube:

 

Spotify: https://open.spotify.com/episode/76i9vbN6cQRaUKBh4TlLtH?si=a88907ce247847bc

 

Twitter: https://twitter.com/nirvanapodcast

 

 

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6 hours ago, Xaser said:

Serious-thanks for the interview! Was a ton of fun -- though dang, I sure do ramble a lot. :P

 

Luckily you ramble about interesting Doom things, so it's fine :D

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43 minutes ago, esselfortium said:

Thanks for having me on!

Thanks for coming, lots of varied topics covered which is always fun!

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Neat! I definitely think there could be a more comprehensive guide for speedrunning. Like the only reason I know you need the longtics parameter for void gliding is because I read it incidentally in another thread.

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On today's episode of the podcast I'll be talking to Armoured Blood, one of the OGs of slaughter mapping, creator of New Gothic Movement 1 and 2, Shai'tan's Luck and a contributor to Slaughterfest 2012.

 

We talk about building loose slaughter maps, the beginnings of New Gothic 1 and 2, and the old school slaughter scene.

 

Youtube:

 

Spotify: https://open.spotify.com/episode/3LvolZz7NLOxJd5M6sKEHu?si=4563f65ebc914723

 

Twitter: I will post updates on the podcast and info about future guests over here - https://twitter.com/nirvanapodcast

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