Nirvana Posted October 9, 2022 19 minutes ago, baja blast rd. said: Important question: if you're the cacodemon then why is no one on the couch. Is the guest the couch? In the end, perhaps we're all the couch... 4 Quote Share this post Link to post
BassSlapper89 Posted October 10, 2022 @NirvanaI enjoy your podcast! There was a lot that I have learned from you and individual Doom programmers and designers. It would be an honor to be part of your podcast one day! Other than that, hope all is going well with you. Have a great week! Cheers from Texas! 🤘😁🤘 0 Quote Share this post Link to post
Sneezy McGlassFace Posted October 10, 2022 More important question, if you're the cacodemon, how do you drink from the mug? 1 Quote Share this post Link to post
Nirvana Posted October 15, 2022 In this episode I talk to Cyriak Harris, known in the Doom community as Mouldy. He's the creator of Going Down, The Eye, and the recently released Overboard, as well as being a prominent animator for music videos and his own personal Youtube channel. We discuss Cyriak's penchant for micro detailing, how to make dynamic encounter design, and we touch on his surreal animation style. Youtube: Spotify: https://open.spotify.com/episode/0q8xDzoX1LUkkuXO5D47pL?si=dcfcd2ca019b44ca Twitter: I will post updates on the podcast and info about future guests over here - https://twitter.com/nirvanapodcast 22 Quote Share this post Link to post
Nirvana Posted October 23, 2022 In this episode I have a chat with King Dime, a speedrunner known for his multiple AGDQ appearances, his Plutonia and TNT runs, and his Twitch streams where he tackles community made content as well. We talk about his StarCraft days, modern Doom games, and the evolution of AGDQ over the years. Youtube: Spotify: https://open.spotify.com/episode/4KGa5NtRj6rQvEK0HKi0wH?si=dd137b9ebe80412a Twitter: I will post updates on the podcast and info about future guests over here - https://twitter.com/nirvanapodcast 14 Quote Share this post Link to post
Nirvana Posted October 30, 2022 Today on the podcast I talk to DraQu, perhaps best known by the Doom community for his Doom Eternal and Wolfenstein speedruns, as well as his occasional casual playthroughs of custom classic pwads on his Twitch channel. We discuss what drives DraQu to run games, competitiveness in speedrunning, and DraQu drops some spicy takes about Doom 64. Youtube: Spotify: https://open.spotify.com/episode/1fNZNesQrkb5JekopJZwyZ?si=03c4e4f158384aec Twitter: I will post updates on the podcast and info about future guests over here - https://twitter.com/nirvanapodcast 5 Quote Share this post Link to post
Nirvana Posted November 6, 2022 In this episode I talk to Sandy Petersen, a member of the Id team who created most of the levels with episodes two and three of Doom, and creator of 17 levels for Doom 2 and 7 of the maps for Quake. He's also worked on Civilization and as a lead designer for the Age of Empires series. We talk about the level design philosophy behind episodes two and three of Doom, the various dramas at Id Software, the trouble with balancing Age of Empires, and a Halo MMO that never was. Youtube: Spotify: https://open.spotify.com/episode/0Vi1jZxqBjRDwAcNEQ6yZc?si=bf401ec4420047c3 Twitter: https://twitter.com/nirvanapodcast 29 Quote Share this post Link to post
BCHQ Posted November 6, 2022 Haven't listened to it yet, but I already want a John Romero commentary track to go with it. 1 Quote Share this post Link to post
Nirvana Posted November 7, 2022 23 hours ago, BCHQ said: Haven't listened to it yet, but I already want a John Romero commentary track to go with it. "Hope you're doing well" 2 Quote Share this post Link to post
RoastDoom Posted November 9, 2022 I really enjoyed this episode! Great interview Nirvana :) Pretty shocked there hasn't been more replies for one of the OG mapping greats! It was really fun hearing about his experiences and takeaways of being part of the ID team. I never knew that Sandy was the one who came up with the idea of the arachnotron either! Like someone in the comment section stated, I could hear his voice starting to go in the last hour of the interview, so he was a really good sport for staying for the 2 and a half hours that he did. 1 Quote Share this post Link to post
Nirvana Posted November 9, 2022 I think he's used to talking a lot honestly, seems to have a lot of videos on Youtube where his voice gets a bit scratchy towards the end :D 1 Quote Share this post Link to post
Nirvana Posted November 13, 2022 In this episode I talk to NoReason, who you will probably know for his challenging slaughter maps, starting with his early releases Disparate Realities and Death in Excess as well as his 3 NoSp speedmapping projects and the gargantuan Cosmogenesis. We talk about the benefits and pitfalls of speedmapping, the making of a giant slaughter map, and the benefits of MBF21. Youtube: Spotify: https://open.spotify.com/episode/3zTukMAeSU68AIXcUBzlW2?si=f080a1747cce4954 Twitter: https://twitter.com/nirvanapodcast 9 Quote Share this post Link to post
Nirvana Posted November 20, 2022 Today on the podcast I'm talking to Dario Casali, co-creator of The Plutonia Experiment, contributor to Memento Mori, and one of the early members of Valve, where he has worked on Half Life, Half Life 2, Portal 2, the Left 4 Dead games, Team Fortress 2, Half Life Alyx and many more projects. He also has a Youtube channel where he swears at some of his old maps and also other people's. We talk about the early stages of Plutonia, competition with his brother Milo (whose name I embarrassingly mispronounce at the start of the podcast), moving to Valve and Half Life 1, why Half Life 3 never came out, Dario's favourite game to work on, and the potential of virtual reality with Half Life: Alyx. Youtube: Spotify: https://open.spotify.com/episode/33Z1oDUZ93fxhP1nzo2WdU?si=398fb66df87f4ffc Twitter: https://twitter.com/nirvanapodcast Also available on Amazon Music, Google Play, Apple Podcasts, Castbox, GoodPods, and RadioPublic 29 Quote Share this post Link to post
Steveb1000 Posted November 22, 2022 This was great- the best episode yet. 0 Quote Share this post Link to post
Nirvana Posted November 27, 2022 Today on the podcast I'm talking to Joshy, co-creator of Speed of Doom with Darkwave, project lead for Plutonia Revisited, and creator of Resurgence. He's also had a hand in a number of big ticket projects like Ancient Aliens and BTSX, as well as contributing a map to one of my personal favourite community projects: 50 Shades of Graytall. We talk about GzDoom versus Boom mapping, working with Darkwave on Speed of Doom, the importance of community projects, and Joshy weighs in on the conspiracy theory that Darkwave and Death Destiny are the same person. Due to Joshy suffering some deafness, we used an interpreter for this episode, so special thanks to Kerrie for helping us out! Youtube: Spotify: https://open.spotify.com/episode/76i9vbN6cQRaUKBh4TlLtH?si=a88907ce247847bc Twitter: https://twitter.com/nirvanapodcast 10 Quote Share this post Link to post
Fortress Posted December 3, 2022 This is the first Nirvana podcast I listened to. I'm glad he went into the pumpkin man's gaming history. 1 Quote Share this post Link to post
Nirvana Posted December 4, 2022 Today on the podcast I'm talking with Xaser. A member of the Doom community for 20 years, Xaser is one of the most prolific Doom mappers out there, having worked on a huge number of solo projects like Zen Dynamics, Dead.Wire and Dead.Air, been a part of innumerable community projects like Mayhem17, Plutonia Revisited, The Zdoom Mapping Community Projects, and also working on big-ticket megawads like Eviternity and Back to Saturn X 1 and 2. We talk about atmosphere in Doom maps, working on BTSX and Eviternity, and the troubles of the Zdoom Mapping Community Projects. Youtube: Spotify: https://open.spotify.com/episode/7MuQpva1jFig44Zpsd9Vh6?si=5bca5c1916e5419d Twitter: I will post updates on the podcast and info about future guests over here - https://twitter.com/nirvanapodcast 26 Quote Share this post Link to post
Xaser Posted December 4, 2022 Serious-thanks for the interview! Was a ton of fun -- though dang, I sure do ramble a lot. :P 12 Quote Share this post Link to post
esselfortium Posted December 4, 2022 7 minutes ago, Xaser said: I sure do ramble a lot. :P It's A Feature™! 5 Quote Share this post Link to post
baja blast rd. Posted December 4, 2022 Babbling tirelessly, showcased Xaser 5 Quote Share this post Link to post
Nirvana Posted December 4, 2022 6 hours ago, Xaser said: Serious-thanks for the interview! Was a ton of fun -- though dang, I sure do ramble a lot. :P Luckily you ramble about interesting Doom things, so it's fine :D 1 Quote Share this post Link to post
Nirvana Posted December 11, 2022 On this episode of the podcast I'm talking to Esselfortium, also known as Sarah Mancuso. She's the lead developer of the BTSX series, a contributor to Doom the Way id Did 1 and 2, as well as working on solo projects like Vaporwave for the Eternity engine, and the recently released Knee Deep in Knee-Deep in ZDoom. She's a midi composer, a creator of texture assets, and an all around staple of the Doom community. She has also composed music for a visual novel that recently came out called Please Be Happy, is working on Supplice, and has an album out that I highly recommend called Future Human. Youtube: Spotify: https://open.spotify.com/episode/2c03ZBzrSdl0UYOPeqFZr4?si=5c5adb2eb9d348a3 Twitter: I will post updates on the podcast and info about future guests over here - https://twitter.com/nirvanapodcast 27 Quote Share this post Link to post
Nirvana Posted December 11, 2022 43 minutes ago, esselfortium said: Thanks for having me on! Thanks for coming, lots of varied topics covered which is always fun! 2 Quote Share this post Link to post
Nirvana Posted December 18, 2022 Today I'm talking to 4Shockblast, one of the best known speedrunners in the Doom community, who you may know specifically for his 8 second run of E1M1 or any of his other 3000+ runs on DSDA. He's also mapped for many of the Abyssal Speedmapping Sessions, 50 Shades of Graytall, and several other projects. We talk about the differences between Nightmare and Ultra Violence runs, beating the E1M1 record, how to record a good tool-assisted Doom run, and building maps for speedrunners. Youtube: Spotify: https://open.spotify.com/episode/1BJWoYIDpHzy1xzEiEJCsu?si=b4b0b7211ca14f4a Twitter: I will post updates on the podcast and info about future guests over here - https://twitter.com/nirvanapodcast 16 Quote Share this post Link to post
Nirvana Posted December 18, 2022 Was great chatting to you, will hopefully be useful to people outside of speedrunning :D 0 Quote Share this post Link to post
spineapple tea Posted December 18, 2022 My mom walked in while I had this on one monitor and asked "is that a talk show with a sea-urchin as the host?" 4 Quote Share this post Link to post
LadyMistDragon Posted December 19, 2022 Neat! I definitely think there could be a more comprehensive guide for speedrunning. Like the only reason I know you need the longtics parameter for void gliding is because I read it incidentally in another thread. 1 Quote Share this post Link to post
Nirvana Posted December 25, 2022 On today's episode of the podcast I'll be talking to Armoured Blood, one of the OGs of slaughter mapping, creator of New Gothic Movement 1 and 2, Shai'tan's Luck and a contributor to Slaughterfest 2012. We talk about building loose slaughter maps, the beginnings of New Gothic 1 and 2, and the old school slaughter scene. Youtube: Spotify: https://open.spotify.com/episode/3LvolZz7NLOxJd5M6sKEHu?si=4563f65ebc914723 Twitter: I will post updates on the podcast and info about future guests over here - https://twitter.com/nirvanapodcast 7 Quote Share this post Link to post
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