j0lt Posted June 19, 2022 Just finished up another map for Doom 2. Instead of basing it on a D&D map like the last two, I used the map of Hyrule Castle from The Legend of Zelda: A Link to the Past, and I think it worked out really well! Hope you guys enjoy it! (and please rate it on moddb if you don't mind) https://www.moddb.com/games/doom-ii/addons/uac-fortress Map Format: Doom 2 UDMF Port: GZDoom (I made frequent use of slopes, 3d floors, etc..., no crouching or jumping required) One level (Map01) - should be about 7-9 minutes of gameplay 3 Quote Share this post Link to post
garu32 Posted June 19, 2022 Hehe boi, a fortress instance that's not a tf2 reference 0 Quote Share this post Link to post
j0lt Posted June 19, 2022 (edited) 2 hours ago, LucasRafael132 said: Hehe boi, a fortress instance that's not a tf2 reference lol, didn't even think about that when I named it. I was just thinking of generic sounding names like Facility, etc... Have you played it? If so, what'd you think? Edited June 19, 2022 by j0lt 0 Quote Share this post Link to post
xScavengerWolfx Posted June 19, 2022 Did a play through of it for you. All i really got to say is it was fun but i kinda ran out of ammo at the end, you'll see when watching the video. 2 Quote Share this post Link to post
j0lt Posted June 19, 2022 58 minutes ago, xScavengerWolfx said: Did a play through of it for you. All i really got to say is it was fun but i kinda ran out of ammo at the end, you'll see when watching the video. Wow, glad I added more ammo just before releasing it! There were a couple ammo drops you missed that could have made it easier, but you got the majority of it. 0 Quote Share this post Link to post
alien111 Posted June 19, 2022 Why is it not working? In DSDA luncher 0 Quote Share this post Link to post
j0lt Posted June 19, 2022 11 minutes ago, alien111 said: Why is it not working? In DSDA luncher You need to run it in GZDoom, or at least ZDoom. Boom-based ports won't run it. 2 Quote Share this post Link to post
_memyself Posted February 18 I loved it, I actually think the whole 'low ammo' thing worked to the map's advantage. Makes you actually feel in danger. Seriously, near the end I got REAL nervous. I was out of ammo, and a whole lot more enemy appeared. Thank god for the extra seargants, because I would be cooked steak. My winning time was 7:16, this a big map. 0 Quote Share this post Link to post
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