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[Super Doom 64] Thwomp's Fortress


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That's 2 out of 15 or 20 maps I got to recreate from Mario 64. It's UMDF format as always and it requires the following mods you'll need which is provided in the readme note. To be honest I'm not sure whether I should wait till I complete all of them to release a full megawad or keep on dropping these maps individually. What do you guys think? Lemme know in the replies!

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Thwomp's Fortress.zip

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@Ani frankly for the beginning of your project your cards are beautiful I love, I can't wait to know more about your megawad <3

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  • 4 months later...

Fun interpretation of the Level, thats what happening after Mario is done with Levels, the lost Souls of his Enemy travel to Hell and back, to roam their old Home again as Demons.

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Megawads are mega. Wads are just wads. Nuff said.

For which port is this? Remaster, EX or CE?

Edited by NightFright

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7 minutes ago, NightFright said:

Megawads are mega. Wads are just wads. Nuff said.

For which port is this? Remaster, EX or CE?

 

this is for port GZDOOM  and for BD64

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8 minutes ago, NightFright said:

 

Well these are part of a megawad I got planned but anyways neither remaster, EX or CE. This map uses the D64ifier core and Brutal Doom 64 v2.5. So far I finished 18 levels, not counting the titlemap. I'm slowly but surely making progress with each level I want to recreate. I'm going beyond just 15 courses in SM64. I had some help with another mapper but I let him go after Snowman Land got done.

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Just now, styd051 said:

18 level finished ! the project is progressing well !

Indeed, I have at least two maps planned until I can find other levels that could work well. Not to mention I could use some help from another map designer on Tall Tall Mountain and Rainbow Ride since those two are beyond my ability to make. But it's coming along well so far. After this I wanna try out monster modding. Just to touch the waters ya know.

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