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Rupture: a Ultimate Doom episode ready for playtesting!


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4 hours ago, Ayeloo said:

Huge fan of crazy colors

Man, crazy colors I fucking got, this stuff is actually broadening my horizons when it comes to palettes. When it comes to gameplay though...

This stuff is putting the fear of God in me, what the hell

 

Got through e4m1 with 5/7 secrets and all monsters, currently stuck on e4m2 after I made my way out of the toilet-stall-hell-dungeon that had one of the keys, I have 6 health and no radsuit, idk where to go and I feel like I should start over
Certainly earned that map title

 

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17 hours ago, sandwedge said:

Hey there, hadn't played these in a bit so I did map 4 on stream last night.  To be honest it probably wasnt the best pick for the end of a 6 hour stream as these levels can be a bit tricky to navigate with all the abstract design.  I know some of that is intentional design, but it might still be nice to make progression a bit clearer here and there.  I think I enjoyed the first couple levels a bit more because they were more straightforward.  I did find a couple softlocks, the blue key platform keeps going down, and dropping down to get the berserk near the end, played in DSDA complevel 3 so might be specific to that.  That last fight is actually deceptively difficult with the space and ammo constraints.  Still a cool level in the usual amped up 90's design sense!

 

(linked to timecode)

 

Thanks brruoah for the stream, I'll be fixing those issues as well as the secret softlock at the end which souldn't be reachable that way. I now remember I had scheduled to fix that in my mind but I forgot.

Totally agree it's not a map to play at the end of a row because it's a bit obtuse and unforgiving. I hope the next 2 to be more straightforward.

 

 

 

Edited by nicolas monti

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  • 2 weeks later...

I took a break from Doom and now I'm back and slowly catching up. Up to MAP03 so far, and man, you sure do know how to place those shotgunners.

Actually, I feel like MAP02 either needs its difficulty lowered a bit or needs to be moved further in the episode.

The trap right before the exit where you get swarmed with barons and shotgunners seems impossible on a blind playthrough, by that point the player would've exhausted much of his ammo and health during the other ambushes, which are also tough to deal with.

MAP03 on the other hand is much easier, and you even get a BFG.

This room is also really, really cool.

woof0002.png

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  • 4 months later...

Really like the atmosphere and design here, the progression in the middle is a bit confusing but not that bad. I got stuck a couple of times and had to give myself some goodies: a radsuit, and then later a berserk pack. I probably would've had to restart the level otherwise. Maybe I'm more suited to playtesting HMP for this set?

 

 

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Haven't been on DW as much this year, so I missed that this was a thing! Sorry to hear about your personal troubles, hope things have picked up since earlier in the year, but I'll send some good vibes your way regardless. :) Screenies look delicious, can't wait to dive in once this is finished and I'm done getting my butt kicked by Cyberpunx. :D

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On 12/28/2022 at 1:22 AM, Salt-Man Z said:

Haven't been on DW as much this year, so I missed that this was a thing! Sorry to hear about your personal troubles, hope things have picked up since earlier in the year, but I'll send some good vibes your way regardless. :) Screenies look delicious, can't wait to dive in once this is finished and I'm done getting my butt kicked by Cyberpunx. :D

 

Thanks man! Everything is going better now, I was out about like a year besides some levels so I don really know what are the best wads of this year, a lot to explore!

 

On 12/27/2022 at 9:25 PM, thelamp said:

Really like the atmosphere and design here, the progression in the middle is a bit confusing but not that bad. I got stuck a couple of times and had to give myself some goodies: a radsuit, and then later a berserk pack. I probably would've had to restart the level otherwise. Maybe I'm more suited to playtesting HMP for this set?

 

 

 

Thanks thelamp!

I really appreciate YT videos of the maps as I can see them even from my phone when I'm out, I'll check If some extra goodies are required for e4m2.

 

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  • 3 weeks later...

Nicolas, I'm really sorry to hear times have been difficult for you. I really love and admire your mapping style, your mapsets have made a lot of nostalgic and happy memories for me. Thanks for everything you've made, I hope you keep mapping and I'm really stoked to try this episode!

Edited by Gifty

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1 hour ago, Gifty said:

Nicolas, I'm really sorry to hear times have been difficult for you. I really love and admire your mapping style, your mapsets have made a lot of nostalgic and happy memories for me. Thanks for everything you've made, I hope you keep mapping and I'm really stoked to try this episode!

Thanks man, fortunately everything is going different now, doom helped me as helped many others to traverse hard times, I always comeback to mapping in a way or another, sure I need breaks sometimes.

 

1 hour ago, FEDEX said:

@nicolas monti it is e4m9 ? Because the file is ruptu08

Yup, e4m9, I did m9 before making m8, also the secret exit in m2 was added.

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No one else makes maps like you do, the architecture in them evokes such a unique feeling, it's like every building you make is pulled out of a dream or a place lost in time. The atmosphere is very strong as usual and I'm really glad to see a custom sky (and an old favorite of mine return).

 

And as someone that played Mr. Smiley Head's Safari as a kid, I liked your joke about it so much I made it my custom title.

Edited by rzh

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3 hours ago, rzh said:

No one else makes maps like you do, the architecture in them evokes such a unique feeling, it's like every building you make is pulled out of a dream or a place lost in time. The atmosphere is very strong as usual and I'm really glad to see a custom sky (and an old favorite of mine return).

 

And as someone that played Mr. Smiley Head's Safari as a kid, I liked your joke about it so much I made it my custom title.

 

Thanks a lot, doom 1 and smiley give head are the mapsets that influenced me the most, smiley more than doom2, I try to evoke that feeling I got when played them for the first time.

Curvy walls, interconnectivity, light difference, tall ceilings and acid rivers make much of the formula.

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I am just playing Eviltech again right now, for nostalgic reasons. I was surprised how smooth the first 11 maps were flowing until I reached the second episode, when "finally" the gameplay kicked in that I remembered. Sweet baby Jesus, were those maps large and cryptic! Even the most twisted creations coming from the Obsidian map generator can barely match these... 

 

You have come a long way regarding mapping quality, that's for sure. Can't wait to check out your latest work once it's finished.

Edited by NightFright

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2 hours ago, NightFright said:

I am just playing Eviltech again right now, for nostalgic reasons. I was surprised how smooth the first 11 maps were flowing until I reached the second episode, when "finally" the gameplay kicked in that I remembered. Sweet baby Jesus, were those maps large and cryptic! Even the most twisted creations coming from the Obsidian map generator can barely match these... 

 

You have come a long way regarding mapping quality, that's for sure. Can't wait to check out your latest work once it's finished.

 

Half of the maps of Eviltech are my first maps, 1-11 and 21, 23-26 from 2002. They are just right in size.

The other ones, from 2011 are quite large, it was something I could not manage at that time.. then from 2013 on I started to focus in more compacts layouts just like the older ones had.

In my favillesco Thebe episode from 2015 the size issue started to crawl again but this time in my current "curvy" style.

I currently prefer maps that do not take too long in making, testing and playing with some exceptions like penultimate maps.

Showing what shitches do is also something I currently care to show to the player.

Edited by nicolas monti

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The longer Eviltech maps and Favillesco maps are my favourite by you lol

 

I replay the four Favillesco episodes on a regular basis. Map progression and interconnectivity is perfect so it does make sense that they took a long time to make.

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This goes straight to my current "Monti playlist", containing pretty much everything you ever made. It'll take a while till I get to it, though. I'm still not done with Eviltech (lol).

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I'm getting a signal 11 error whenever I try to play this WAD using dsda-doom 0.21.3. Not sure why that is.

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1 hour ago, Revved said:

I'm getting a signal 11 error whenever I try to play this WAD using dsda-doom 0.21.3. Not sure why that is.

Not quite sure what it could be, I'll check the forum.

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2 hours ago, NightFright said:

If it's also crashing in other ports, it'd be the time to get worried.

I guess it has to do with texture definitions, I'll fix

 

EDIT: not the textures, I don't know what's up.

 

EDIT: fixed now!!! No errors in Prboom

Edited by nicolas monti

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  • 3 months later...

Heya! Hope you're doing better now!

Started playing through this episode and this is probably the meanest thing you've made... Some tracks are ribbiks-level of bs but I will persist lol

Also, you forgot to include the idgames link: https://www.doomworld.com/idgames/levels/doom/Ports/p-r/rupture

EDIT: e4m7 currently isn't maxable because there are some broken teleporter closets.

e4m2 invisibility sphere secret is broken. Once you ride the lift up, there's no way back.

Edited by Firedust

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  • 4 weeks later...
On 5/6/2023 at 3:54 PM, Firedust said:

Heya! Hope you're doing better now!

Started playing through this episode and this is probably the meanest thing you've made... Some tracks are ribbiks-level of bs but I will persist lol

Also, you forgot to include the idgames link: https://www.doomworld.com/idgames/levels/doom/Ports/p-r/rupture

EDIT: e4m7 currently isn't maxable because there are some broken teleporter closets.

e4m2 invisibility sphere secret is broken. Once you ride the lift up, there's no way back.

 

I'll be doing those fixes, Thanks for letting me know!

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