Immorpher Posted June 28, 2022 (edited) Happy 25th Anniversary Doom 64! On behalf of @AtomicFrog may I present to you Doom 64 Reloaded; now available for the official Doom 64 remaster for the first time! Doom 64 Reloaded is an enhancement of Doom 64 that has been over two years in the making. It takes the Doom 64 engine to its limit to expand upon the already creepy atmosphere of the game. Each level has additional detail, graphics, and the number of levels has been expanded to 48 (with 7 additional deathmatch maps). Also the soundtrack has been overhauled where it has increased from 24 tracks to 52; no level repeats a track. New secrets to find, new mysteries to uncover, and new secret levels too! This is not how Doom 64 actually is, but how many might have remembered the game being like in 1997. That is dark, mysterious, and haunting... ModDB Download: https://www.moddb.com/games/doom-64/downloads/doom64-reloaded-01-09-2023 Dropbox Download: https://www.dropbox.com/scl/fi/1v26kutkbwng9xie28kkf/atomic_frog-doom_64_reloaded.zip?rlkey=8we8ql1sfaxf2ilu9tru7fykw&dl=1 For most, simply opening "#RUN.bat" will install the custom graphics and run Doom 64 Reloaded. Then running "#UNINSTALL.bat" will remove the custom graphics. You can also run the WADs independently without the menu graphics. Be sure to look over the included "README.txt" for additional story and credits. Here is the Doom 64 EX version and the original topic: https://www.doomworld.com/forum/topic/117991/ Additional work by @Immorpher, @Neigh Winny, @Jetx_121, @SteelPH, @sector666, @Dexiaz, @Impboy4, @Mike_C, @agony ZENITH, and many more (see the README)! We hope you enjoy! Edited April 2 by Immorpher 60 Share this post Link to post
AtomicFrog Posted June 28, 2022 (edited) Cool. People should send any bugs they find in the game whilst playing my way. If you have problems launching it then speak to Immorpher coz Im clueless Edited June 28, 2022 by AtomicFrog 6 Share this post Link to post
RubyEyeShabranigdu Posted June 28, 2022 Is this compatible with "DOOM 64 CE" ??? 0 Share this post Link to post
styd051 Posted June 29, 2022 (edited) 52 minutes ago, RubyEyeShabranigdu said: Is this compatible with "DOOM 64 CE" ??? no, it is only compatible with the port DOOM 64 Remastered Official or the port EX if you have the version Reloaded EX Edited June 29, 2022 by styd051 0 Share this post Link to post
Faceman2000 Posted June 29, 2022 8 hours ago, AtomicFrog said: People should send any bugs they find in the game whilst playing my way. So far the only one I found is that “artifacts” is misspelled “artefacts” on the first transmission. 0 Share this post Link to post
Immorpher Posted June 29, 2022 (edited) 58 minutes ago, Faceman2000 said: So far the only one I found is that “artifacts” is misspelled “artefacts” on the first transmission. That's Atomic Frog's British way of spelling there! :) Be prepared to find some extra U's as well. Edited June 29, 2022 by Immorpher 3 Share this post Link to post
AtomicFrog Posted June 29, 2022 Artifact on my PC is highlighted as being misspelt whilst Artefact is not lol So you'll have to excuse the English spelling of a few words ;) 2 Share this post Link to post
Faceman2000 Posted June 29, 2022 Oh okay, interesting! I’m familiar with most British spellings of words, but that was one I wasn’t! Good to know. 1 Share this post Link to post
Average Posted June 29, 2022 Congratulations on porting this over to the official PC release. I'm looking forward to playing through it again. Are there any big differences between this release and the EX version? Just curious. 1 Share this post Link to post
Immorpher Posted June 29, 2022 (edited) On 6/29/2022 at 9:04 AM, Average said: Congratulations on porting this over to the official PC release. I'm looking forward to playing through it again. Are there any big differences between this release and the EX version? Just curious. I will let @AtomicFrog comment more on some of the differences. For the most part he tried to port everything from EX Reloaded to this, but some of the macros had to be changed to be compatible with the Remaster. But you will find now that the new "fun" levels have been grouped together into the lost levels and renamed to the "death run". These set of levels now have a brand new soundtrack courtesy of @Jetx_121! We've had a fantastic group of people who recently jumped on board for Remaster playtesting, in particular @Twilightsoul1, @SirMigo, and Steppskie. You will find little super secret easter eggs to honor them around now too. Also they were able to find some bugs too, so those have been fixed. Edited July 1, 2022 by Immorpher 3 Share this post Link to post
TheShep Posted June 29, 2022 Downloaded and tested the RUN batch file and it seems to work fine. So I'll probably stream it soon. 4 Share this post Link to post
AtomicFrog Posted June 29, 2022 (edited) 4 hours ago, Average said: Congratulations on porting this over to the official PC release. I'm looking forward to playing through it again. Are there any big differences between this release and the EX version? Just curious. I added a bit more gradient lighting in places. A few texture changes. Had to do my best to sort out an issue with Remaster that causes sprites to glitch through walls. The four new fun maps are now a replacement for the Lost Levels. And you can try and speed run your way to the end of 'The Atomic Death Run!' A few macros have been altered. For some reason you can't teleport via a switch in Remaster. So for example... in 'Even Simpler' instead of a switch the end the level a teleport appears. Without it the player wouldnt be teleported to the transition room. Theres a issue with Remaster that allows the player to press switches behind walls. So if you've played The Catacombs in EX... and wonder why I made the switches shootable instead... its coz of that. The cutscene intro to The Marshes cant be skipped as it can be in EX... coz it makes the camera spaz out. Other than that is the same game really. Theres one extra deathmatch map 'Toxic Vats' that used jump pads. Levels have been renumbered. Map03 is a clone of Map33. As this gets rid of the DEMO maps... which wouldnt work properly coz the maps have been edited. There's no skybox option in Remaster. So background mountains are lower res. Theres actually many more changes that you wont notice. I had to edit some maps due to the mother demon and cyber having slightly larger hit boxes. A few of the custom fogs might be a different tone as they looked awful in Remaster and I didnt put them back at the same tone... but got ride of the awfulness. The Catacombs... when played in Remaster had a Pink fog for example. If you notice a change between the two... it was done because it was needed for the most part. One of the major differences between the two was how they handle unpegged textures. So Ive spent far more time than I care to mention just realigning textures. Every single texture in Pit Falls big chasm for example... had to be repegged and realigned Edited June 29, 2022 by AtomicFrog 3 Share this post Link to post
AtomicFrog Posted June 29, 2022 Im aware that in Remaster... some of the camera cut scenes glitch a little. This is because unlike EX, Remaster wants to switch camera views every time doomguy teleports. In EX this must switch off when the camera is set. 1 Share this post Link to post
AtomicFrog Posted June 29, 2022 (edited) 15 hours ago, RubyEyeShabranigdu said: Is this compatible with "DOOM 64 CE" ??? There is Reloaded EX... released a few months back. And Reloaded RM. Doom64CE already has a full version of Absolution. So there's no need to convert Reloaded to CE. CE does it own thing... as does Brutal... as does Reloaded. So it's nice to have them as separate entities. Edited June 29, 2022 by AtomicFrog 1 Share this post Link to post
RubyEyeShabranigdu Posted June 29, 2022 3 hours ago, AtomicFrog said: There is Reloaded EX... released a few months back. And Reloaded RM. Doom64CE already has a full version of Absolution. So there's no need to convert Reloaded to CE. CE does it own thing... as does Brutal... as does Reloaded. So it's nice to have them as separate entities. Nice! Thanks alot! 1 Share this post Link to post
Faceman2000 Posted June 29, 2022 Wow, Hectic is actually less evil in this version. 1 Share this post Link to post
AtomicFrog Posted June 30, 2022 (edited) 1 hour ago, Faceman2000 said: Wow, Hectic is actually less evil in this version. main changes to Hectic are... More darts in the yellow key room as before is was a bit of a non-challange. Red Key room has to be 'played' rather than just endured. Blue Key room... I slightly widened the pillars and added more so you can't fall between them. But I removed the tiny ledge by the door so the player cant hug it and rely on RNG to get through the room. You cant grab to soul sphere without falling into the pit. Edited June 30, 2022 by AtomicFrog 0 Share this post Link to post
MortyMcFlurry Posted June 30, 2022 (edited) Awesome job, looks like I will have to replay this masterpiece again. I have only encountered one problem, when playing it in spanish this happens with some words: It should look like this: Edited June 30, 2022 by MortyMcFlurry 1 Share this post Link to post
Faceman2000 Posted June 30, 2022 After defeating the Trial of Pain, I have to use the warp to level feature to get back to the main campaign? 0 Share this post Link to post
Immorpher Posted June 30, 2022 4 hours ago, MortyMcFlurry said: Awesome job, looks like I will have to replay this masterpiece again. Huh! That is a bug likely caused by me. Not sure how, but I will need to root it out. You are playing on the Steam version? 1 Share this post Link to post
AtomicFrog Posted June 30, 2022 (edited) 3 hours ago, Faceman2000 said: After defeating the Trial of Pain, I have to use the warp to level feature to get back to the main campaign? Yeah basically if you play the trail of pain... it will unlock the features menu but end the game. Why? Just coz I wanted to put that end cluster in stating what beating it did. Mainly due to the fact players are used to completing Hectic to unlock the features menu. And just as many dont bother to read the read-me file. But to be fair... the original fun levels that now make up The Trail of Pain were never part of the main campaign. The only prize in Hectic... other than the entrance to the Trail of Pain... is the switch code to gain access to Outpost Omega. Edited June 30, 2022 by AtomicFrog 1 Share this post Link to post
MortyMcFlurry Posted June 30, 2022 1 hour ago, Immorpher said: Huh! That is a bug likely caused by me. Not sure how, but I will need to root it out. You are playing on the Steam version? Yes. 0 Share this post Link to post
AtomicFrog Posted June 30, 2022 (edited) 6 minutes ago, MortyMcFlurry said: Yes. I know Immorpher's bat file makes the word DEMO not appear when the title map 'which replaces the demo maps' plays. He made it invisible so the replay of the title map looked better. So maybe that is what causes the bug. So if he can fix that.... the next update will correct that... along with my lazy ass awful spelling. lol Edited June 30, 2022 by AtomicFrog 1 Share this post Link to post
Immorpher Posted June 30, 2022 I am not sure exactly what causes special letters in other languages to not work. It could be my text editor that cant read them properly which may make it a harder bug to fix. If all else fails, I will forego menu updates in non-english languages. 0 Share this post Link to post
Twilightsoul1 Posted July 1, 2022 I'm so excited to see this being released to public! I had so much fun playing this...and...breaking it. Sorry @AtomicFrog lol. I definitely want to make another play though of this. Even though I've already played it a bunch. Thank you for allowing me to help play test it and be apart of it! 1 Share this post Link to post
Edward850 Posted July 1, 2022 7 hours ago, Immorpher said: I am not sure exactly what causes special letters in other languages to not work. It could be my text editor that cant read them properly which may make it a harder bug to fix. If all else fails, I will forego menu updates in non-english languages. Your text files need to remain as UTF-8. Notepad++ is recommended as you can control exactly what the text encoding format is and remain as. 3 Share this post Link to post
Immorpher Posted July 1, 2022 (edited) 1 hour ago, Edward850 said: Your text files need to remain as UTF-8. Notepad++ is recommended as you can control exactly what the text encoding format is and remain as. Thanks! Sometimes I accidentally use plain notepad when not paying attention but Notepad++ is the way to go! We found the bug and it will be fixed. Looks like there was an update to the Steam WAD I didn't notice. Edited July 1, 2022 by Immorpher 1 Share this post Link to post
AtomicFrog Posted July 1, 2022 (edited) 11 hours ago, MortyMcFlurry said: Yes. Bug fixed. ;) Immorpher noticed that for some reason the 'symbols' picture that holds all the lettering didnt have bottom two rows of letters. I dont remember removing them lol. I did edit the spinning skull to have glowing eyes... but Im sure I left everything else in place. But they are back now so it's all working fine. Edited July 1, 2022 by AtomicFrog 1 Share this post Link to post
AtomicFrog Posted July 1, 2022 (edited) This game has been a reworking of the EX version. And that version uses a wad that doesnt have those letters in it's symbols picture. So that is why they were missing ;) Edited July 1, 2022 by AtomicFrog 2 Share this post Link to post
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