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Against the Spirits (Redux) - remaster of an old magnum opus [-cl9]


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MsDFqV4.png

 

Played on HNTR, as I had a little taste of the map before and I knew what was coming :) 

First of all, congratulations of the release! The map is a behemoth. The visuals are top notch: they have all a modern slaughtermap requires, from fleshy bits to monumental stone architecture and neon trims - and crates! No complaints at all in this department. Maybe it's not the most experimental ever, but it hardly needs to be. It knows where it sits, and it does so proudly.

 

Gameplay wise, I signed up for a pleasant but slightly challenging experience, and this is exactly what I got. I went Y/R/B by the way, failed to find even a single secret (lol). I do have a few nitpicks here and there, nothing major really:

- After the red keys, progression to the blue key pair got really confusing, mostly because the elevator that gives access to the first key of the pair (the switch activated one) is a bit too well hidden: it's tiny, tucked on the opposite wall and very easy to miss. Searching for it inflated the completion time a bit, which is still well below the suggested 45 mins (on HNTR ofc).

- Probably playing on HNTR had a part in it, but most fights (including, sadly, the final big arena one) could be circlestrafed to victory with little to no issue. I personally don't have a problem with that but, unless the fights play a bit different on HMP and UV, you're sure to hear complaints from the usual suspects.

- The smaller post-keys fight, the one in the BFG-housing building, can be cheesed oh so easily: peek in, say hi, have everything kill each other, walk in. I even had some help from the faraway cybie, who happily sniped anything that dared leave the house. Friends in high places!

-The big numbers in the final arena fight: I guess they're some kind of wave indicator, but I'm not sold on them. I barely looked at them, they are disruptive and don't mesh at all with the rest of the map's aesthetics. 

- Pre yellow key fight (the one with the animated walls and a lot of yellow everywhere) there is a little square pit, it has an elevator to get out of but, aside from that, I could discern no purpose to it. It's driving me crazy.

- I was left with six very awkward AVs in the final arena's bottomless pit, they just kinda chilled there, they couldn't prevent me from platforming to the exit, and they were just a bother to kill. Don't really see the point to be honest.

- I am a fair bit confused to the God Machine part - no element of the map really reminded me of it. I'd say this one sits more in the Bastion of Chaos /Mapwich lineage.

 

Little issues that maybe took a little bite out of the challenge, but certainly not the fun. Looking foward to Dwelling!

Edited by Thelokk

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Amazing map, a lot of fun, top-notch visuals and very well designed fights! If you're also interested in some criticism (played on UV): Sometimes there was an opportunity to leave the area, which made some fights too easy. I also had a feeling that some hard fights start without any health / powerups, so if you're super low hp after previous encounter, you'll have to play overly defensive. That was the case for me with central room for example, maybe berserk / few medkits at the entrance to at least get hp to 100% could motivate me to play more aggressive! Overall, this is exceptionally good map as it is, but some minor adjustments could make it even better! PS: big numbers in the big fight --- I considered them as some kind of wave/phase indicator and it helped me to feel less savescummy when I only allowed myself to save after the number change!

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What a map man. For one, this was not as hard as I expected. The last few fights were just about the only hard fights besides the red key, but that could've been easily avoided. All of the fights are really well crafted and enjoyable, and was a blast to play. Like @Vrhrlv said though, you can leave many fights such as the yellow key fight, which makes the early fights way too easy. Past that, I love this map. When this gets released on IDGames, I might max it. I loved fighting Against The Spirits.

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  • 5 months later...

Thanks to decino's new viewer submissions round reminding me, I finally came back and collected the effort and motivation to make a long-overdue update of this.

 

Here's what's new:

- Some bugfixes.

- UV is harder.

 

That is all. :)

 

For now, at least. There might be a few other things to sort out, provided I don't let this beast fade into forgotten oblivion again

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