VL2M STUDIO Posted June 29, 2022 (edited) Looks like I put the thread in the wrong place, so I'll move it here. In short, I started working on a 32x Doom mod. Will feature new story, new levels and buffed enemies. I have made some progress, which I'll share here. I'll share even more stuff in the near future. EDIT: THE DEMO IS OUT! Edited May 26, 2023 by VL2M STUDIO 11 Quote Share this post Link to post
VL2M STUDIO Posted June 29, 2022 1 hour ago, openxt said: Looks cool, I love the rifle sprite. It's the one made by Mike12 0 Quote Share this post Link to post
VL2M STUDIO Posted July 7, 2022 (edited) Edited July 7, 2022 by VL2M STUDIO 1 Quote Share this post Link to post
VL2M STUDIO Posted July 8, 2022 Jrmhd91 will be showcasing the first 3 levels of Doom 32x - Evil Reincarnate https://twitch.tv/jrmhd91 0 Quote Share this post Link to post
Mr Masker Posted July 17, 2022 Should've been, "Tired of Club Doom? We got Pub Doom" 4 Quote Share this post Link to post
Ludi Posted July 17, 2022 Very cool! Is it possible to set textures to be unpegged? Those doors are giving me a hernia xd 1 Quote Share this post Link to post
VL2M STUDIO Posted July 17, 2022 2 hours ago, Sr_Ludicolo said: Very cool! Is it possible to set textures to be unpegged? Those doors are giving me a hernia xd It is. But I didn't. Design choice. Wanted to give a feel of machinery moving. I'll think about it. 1 Quote Share this post Link to post
VL2M STUDIO Posted August 1, 2022 (edited) Edited August 1, 2022 by VL2M STUDIO 0 Quote Share this post Link to post
VL2M STUDIO Posted August 1, 2022 On 7/17/2022 at 4:31 PM, Sr_Ludicolo said: Very cool! Is it possible to set textures to be unpegged? Those doors are giving me a hernia xd On 7/17/2022 at 7:32 PM, VL2M STUDIO said: It is. But I didn't. Design choice. Wanted to give a feel of machinery moving. I'll think about it. Alright I pegged the doors 1 Quote Share this post Link to post
Ludi Posted August 1, 2022 1 hour ago, VL2M STUDIO said: Alright I pegged the doors I'm glad ^^ 0 Quote Share this post Link to post
VL2M STUDIO Posted August 25, 2022 (edited) Vote here! Edited August 25, 2022 by VL2M STUDIO 0 Quote Share this post Link to post
Kyle07 Posted August 26, 2022 (edited) I have no twitter, so I cannot vote. Green keycard sounds nice, but I think people with a red green weakness will have their problems to differentiate between red and green keycards. Edited August 26, 2022 by Kyle07 0 Quote Share this post Link to post
VL2M STUDIO Posted August 28, 2022 On 8/26/2022 at 6:40 AM, Kyle07 said: I have no twitter, so I cannot vote. Green keycard sounds nice, but I think people with a red green weakness will have their problems to differentiate between red and green keycards. Did not think about that. Good point. Considering that at the time I'm writing this the results are 50/50, there may be a chance to not make this change. 0 Quote Share this post Link to post
Kyle07 Posted August 29, 2022 I'm not an expert on this topic, but I guess it could be an issue. Not sure if there are options or possibilities which could help in this case. 0 Quote Share this post Link to post
VL2M STUDIO Posted August 30, 2022 @Roeblozmade a video playing the hack. Check it out. https://www.youtube.com/watch?v=xzPu8_537rA Regarding the medikits. Should I keep them green or change them back to red? 0 Quote Share this post Link to post
eev Posted August 30, 2022 The original has them red so I don't think it should be an issue to keep them in this case, otherwise if you really want to change them I always found the red hearts more natural. Wolfenstein 3D did the change to hearts on medkits on the PS3/360 and I never saw anyone complain about that one. 0 Quote Share this post Link to post
VL2M STUDIO Posted September 2, 2022 On 8/30/2022 at 3:14 PM, dusk-iv said: The original has them red so I don't think it should be an issue to keep them in this case, otherwise if you really want to change them I always found the red hearts more natural. Wolfenstein 3D did the change to hearts on medkits on the PS3/360 and I never saw anyone complain about that one. At least it's not pills. Anyways, forgot to say here that I will make some mockups regarding the changes (keycards and medkits) and post them here and see what everyone here thinks. 1 Quote Share this post Link to post
VL2M STUDIO Posted September 4, 2022 As I said before, I made some mockups for all the possible replacements. Tell me which one you want to be replaced with which if you want. 0 Quote Share this post Link to post
VL2M STUDIO Posted September 4, 2022 (edited) On 8/29/2022 at 12:18 PM, Kyle07 said: I'm not an expert on this topic, but I guess it could be an issue. Not sure if there are options or possibilities which could help in this case. Ok, I tested a mockup with a colorblind tester. The only thing I found slightly odd is with blue color issues. The green key would look like cyan and the blue key would be dark blue. So it should be fine. Edited September 4, 2022 by VL2M STUDIO 0 Quote Share this post Link to post
VL2M STUDIO Posted September 9, 2022 I have decided that the Yellow Key will be replaced with the Green Key and that the Red Medkits will be replaced by the Blue Medkits. 2 Quote Share this post Link to post
VL2M STUDIO Posted December 11, 2022 Sorry for the lack or updates. I have been busy for the last months so I couldn't work much on this. Here is a nuclear waste processor powered by a Soulsphere. 2 Quote Share this post Link to post
VL2M STUDIO Posted January 13, 2023 I started redesigning some maps. I started to think the aesthetic doesn't fit with the narrative for some of them. 0 Quote Share this post Link to post
VL2M STUDIO Posted April 16, 2023 Unfinished. Not the best mapper out there. Trying to do something. 0 Quote Share this post Link to post
VL2M STUDIO Posted April 16, 2023 I apologize for the lack of updates. I don't have that much time to work on it more now. I'll try my best. 0 Quote Share this post Link to post
VL2M STUDIO Posted April 18, 2023 I will release a public demo one day. Just wait! 0 Quote Share this post Link to post
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