I have a MD3 model light that swings like a pendulum. I can attach a dynamic light to it in GLDEFS, but the process appears to just position the light relative to the base of the bounding box. So it just sits in one spot and doesn't move while the model swings back and forth.
I've attached lights to MD3 model elevators and the light moves up and down with the elevator. But it too is also just in one spot relative to the base of the bounding box. Seems the OFFSET is fixed to the 0,0,0 of the ACTOR. If the 0,0,0 doesn't move, neither will the light
Any way to get the light to swing back and forth with the pendulum-like MD3 model?
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Moebius
I have a MD3 model light that swings like a pendulum. I can attach a dynamic light to it in GLDEFS, but the process appears to just position the light relative to the base of the bounding box. So it just sits in one spot and doesn't move while the model swings back and forth.
I've attached lights to MD3 model elevators and the light moves up and down with the elevator. But it too is also just in one spot relative to the base of the bounding box. Seems the OFFSET is fixed to the 0,0,0 of the ACTOR. If the 0,0,0 doesn't move, neither will the light
Any way to get the light to swing back and forth with the pendulum-like MD3 model?
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